Fallout midwest
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0primarily detailed in Fallout Tactics, centers on an exiled splinter faction of the Brotherhood of Steel. Sent east by the West Coast leadership to hunt down surviving super mutants, their airships were struck by a massive storm and crashed near Chicago.Stranded and low on numbers, this group drastically changed their isolationist philosophy. To survive, they formed alliances with local human settlements, recruited ghouls, super mutants, and even deathclaws, and established a vast, rapidly expanding technological empire across the plains.The main storyline follows this Midwestern Brotherhood of Steel as they battle several regional threats:The Beastlords: A faction of telepathic humans who command armies of mutated animals and deathclaws.Reavers: A militaristic, religious cult hoarding advanced weaponry.Mutant Army: Led by rogue paladins who refused to integrate with the new ideals of the Midwestern faction.The Calculator: The ultimate threat—a rogue supercomputer housed in Vault 0 in the Colorado Rockies. The Calculator sought to "pacify" the entire wasteland by killing or robotically assimilating all living beings.The campaign culminates with the Brotherhood marching on Vault 0, dyouefeating the Calculator's robot army, and successfully neutralizing the threat. In the canonical timeline, much of Fallout Tactics is considered semi-canon. While the general events—the airship crash and the Brotherhood's expansion into Chicago and Colorado—are acknowledged by Bethesda, the specific gameplay outcomes remain loosely defined. Mainline games like Fallout 3 and Fallout 4 feature scattered lore and dialogue confirming that the crashed airship wreckage still exists and that a rogue, disconnected chapter operates in the region.For a deeper dive into how this rogue chapter's story connects to the broader series lore and the ongoing canonical status of the game:
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