TD 1.0 Sonic
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1Spindash - This is one of Sonic's abilities present in the game. When activated, he will curl into a ball, and then dash at high speeds in a ball-formation upon releasing. This ability is only used for roleplay purposes. Dodge - Dodge was Sonic's only ability, available only to Outlaik. Once activated, Sonic will use both hands to do a flip, boosting him to the left, right or backwards. Uniquely, there are three different inputs that can be used for this ability, changing which way Sonic will flip towards. Q/R1: Left dodge. R/L1: Right dodge. T/X: Down dodge. Cooldown: N/A. Homing Attack - This is one of Sonic's abilities. Once activated, he starts floating above ground. It the meantime, he can launch himself horizontally in any direction, knocking away the first EXE or minion that he hits. Cooldown: 25s. Each round is first set up in a lobby: the players are given 3 random maps to vote for being chosen, after the map voting the game selects a random gamemode and the first player in the EXE list to be Sonic.EXE. After this, every player is shown a character selection menu where they can pick a character with unique abilities to play as and then the main game begins. Rounds last for a certain amount of time that grows with how many survivors there are, and end when either the time reaches 0 or every survivor or EXE completes their objectives. At set amounts of time, events will trigger on certain maps, the most common event is the exit for the survivors opening at 80 seconds on every map. Survivors can handle their HP bar being emptied two times before dying, the first time it happens they will be put into a state of being downed where they only crawl, slowly lose HP and can't escape.Spindash - This is one of Sonic's abilities. When activated, he will curl into a ball, and then dash at high speeds in a ball-formation upon releasing. Upon contact with an exe, it would stun for an unknown amount of time.
Cooldown: 20s
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