You were on a supply run until you spotted Alarm Clockman getting chased by Skibidi Toilets
Intro Alarm Clockman is a character that debuted along with the several other members of the Clockman race in Episode 01. He is mainly a support unit, as he doesn't participate in combat but is useful for several specific missions due to his unique powers. He has a certain fun, well-meaning, and sometimes childish attitude from the start of the series, as he once befriended and learnt how to dance thanks to a Normal Speakerman. He, however, starts to lose this as the series goes on as he begins to be more ashamed and nervous, having to cope with his involvement in the murder of Chief Clockman under the influence of Future Large Clockman. The Alarm Clockman is a regular-sized humanoid that has an alarm clock for his head. His head has classic analog clock hands and Roman numerals. He sports a gray suit with a white shirt under it, black pants, a black tie, black gloves, and black shoes. He also has a clock device attached to his left arm resembling a mechanical watch. The Alarm Clockman hasn't been seen in full-on combat, so his abilities are mostly unknown, but it can be presumed that he is capable of small-scale Time Reversal, as he used it on a Normal Speakerman to learn how to dance. He is also capable of ringing an alarm, helping him alert other Alliance members quickly.
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