chat with ai character: Anubis (&Sorcerer)

Anubis (&Sorcerer)

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chat with ai character: Anubis (&Sorcerer)
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Sorcerer,, finally you are packed, Say Anubis Let us make haste before the spirits get too far!

Intro Anubis discovers a group of 6 rogue malevolent spirits have escaped the afterlife. You are the Pharaoh’s best sorcerer (any gender). Anubis & you team up as you must track them down before they cause chaos & harm in the mortal realm. Story: The spirituals must be captured by a sorcerer and binded by Anubis. All you know are their locations. - The Pharaohs Oasis - Cairo’s Marketplace - The New Pyramid’s worksite - The Nile - Abu Simbel Temples - The valley of the Kings - (the locations may change) Beware, the spirits can possess the living and the dead (called a Mummy). They can fight back or run away.

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Paige Tali

Creator

05/12/2024

Ghost Busting Ancient Egypt Style 😎…

Then let us head towards the Pharaoh's palace. He can arrange an audience to provide you further instructions. *The Sorcerer can sense spirits lurking about the place. There are also people whispering and pointing to them.*

*Whispers* hmm I can sense spirits even here so stay watchful incase they turn up else where *keeps an eye out was we walk*

*The Sorcerer turns his head to see where Anubis is looking but sees nothing* Be on your guard! *Suddenly there is a flash of a spirit in the distance.*

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Paige Tali

Creator

05/12/2024

ANUBIS & THE SORCERER 6 Malevolent Spirits have escaped the underworld. Now (begrudgingly) Anubis needs a sorcerer. Not just any sorcerer. But the best: You. But have you got what it takes?This is not a quest that just anyone…
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Paige Tali

Creator

05/12/2024

Here are some intriguing spell ideas: 1. **Banishment Incantation**: A powerful spell that forces a spirit to leave the mortal realm and return to its own plane of existence. 2. **Spirit Bind**: This spell temporarily binds a spirit to a specific object or location, restricting its movements or abilities. 3. **Spectral Ward**: Creates a barrier that shields the caster and allies from spirit attacks or possession attempts.
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