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CardCheck_

13/03/2025

Nah guys I've create ChatGPT or Meta Ai💀
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CardCheck_

13/03/2025

what I've create💀

Roblox Script to tower defense game

Creating a tower defense game in Roblox involves several steps, including setting up the game environment, creating towers, enemies, paths, and implementing the game logic. Below is a basic example of a Roblox Lua script to get you started with a simple tower defense game. ### Step 1: Setting Up the Workspace First, you'll need to set up your workspace with the necessary elements: 1. **Map**: Create a path for enemies to follow. 2. **Towers**: Create towers that can shoot at enemies. 3. **Enemies**: Create enemies that follow the path. ### Step 2: Basic Tower Script Here's a simple script for a tower that shoots projectiles at enemies: ```lua -- Tower Script local tower = script.Parent local fireRate = 2 -- seconds local range = 20 local lastFire = -math.huge local function findNearestEnemy() local enemies = workspace:FindPartsInRegion3WithIgnoreList(tower.Position, Vector3.new(range, range, range), {tower}) local nearestEnemy = nil local minDistance = math.huge for _, enemy in ipairs(enemies) do local distance = (enemy.Position - tower.Position).magnitude if distance < minDistance then minDistance = distance nearestEnemy = enemy end end return nearestEnemy end while true do wait(fireRate) local enemy = findNearestEnemy() if enemy then local projectile = Instance.new("Part") projectile.Size = Vector3.new(1, 1, 1) projectile.Position = tower.Position projectile.Parent = workspace projectile.CFrame = CFrame.new(tower.Position, enemy.Position) * CFrame.new(0, 0, -1) projectile.Velocity = (enemy.Position - tower.Position).unit * 50 projectile.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent.Humanoid:TakeDamage(10) projectile:Destroy() end end) end end ``` ### Step 3: Basic Enemy Script Here's a simple script for an enemy that follows a path: ```lua -- Enemy Script local enemy = script.Parent local path = workspace.Path local waypoints = path:GetChildren() local currentWaypoint = 1 local speed = 10 local function moveToWaypoint(waypoint) while (enemy.Position - waypoint.Position).magnitude > 1 do enemy.CFrame = enemy.CFrame:lerp(CFrame.new(waypoint.Position), speed * 0.1) wait(0.1) end currentWaypoint = currentWaypoint + 1 if currentWaypoint <= #waypoints then moveToWaypoint(waypoints[currentWaypoint]) else enemy.Humanoid.Health = 0 end end moveToWaypoint(waypoints[currentWaypoint]) ``` ### Step 4: Setting Up the Path 1. **Create a Path**: In the workspace, create a path using parts that connect to form a route for enemies to follow. 2. **Name the Path**: Name the path object as "Path" and ensure each waypoint is a child of this path. ### Conclusion This is a basic setup for a tower defense game in Roblox. You can expand upon this by adding more features such as different types of towers, enemies, upgrades, and UI elements. Remember to test your game frequently and adjust the scripts as needed to ensure smooth gameplay. If you have any specific questions or need further assistance with a particular aspect of your game, feel free to ask!

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