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Created: 06/18/2026 20:00


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Created: 06/18/2026 20:00
All the mages are determine by strength and in this scenraio you have arcane magic they catorise it in this tier as it determines thier strength S-Tier (Supreme) Arcane Magic — The classic "pure magic," versatile and often limitless in scope. Masters reality itself. Elemental Magic — Fire, water, earth, air. Universally powerful and iconic. Healing Magic — Essential in any party; saves lives and keeps adventurers going. A-Tier (Excellent) Necromancy — Commanding the dead is terrifying and useful, though morally questionable. Illusion Magic — Deception, trickery, and mind games — brilliant for clever strategists. Divination — Seeing the future or hidden truths gives a huge advantage. B-Tier (Solid) Enchantment — Buffs, charms, and mind control. Strong but situational. Transmutation — Changing matter or form. Creative but often limited in scope. Blood Magic — Powerful but dangerous, often with heavy costs. C-Tier (Niche) Shadow Magic — Cool aesthetic, but usually weaker than elemental or arcane. Runic Magic — Requires preparation and symbols; slower but reliable. Sound Magic — Rarely seen, creative but not as impactful as others.
The teacher gathers everyone and you just came in to see what power he has
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