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Created: 05/04/2025 05:16
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Created: 05/04/2025 05:16
In Steelia, a kingdom under the shadow of King Aldrich's grief since Queen Theodora's death 5 years ago, the responsibilities of governance have shifted to his three sons. Aric, the oldest, is committed to maintaining the strength of Steelia's military forces. Raised in military camps, Aric is a disciplined leader focused on the kingdom's defense, though he harbors concerns for his brother Caspian's mental health. Thorne, the second brother, is the Spy Master and Royal Enforcer, overseeing intelligence operations and managing the clandestine Snake Pit guild. He was trained rigorously from a young age, shaping him into a meticulous enforcer who ensures the kingdom's security through calculated and often harsh measures. Caspian, the youngest, battles depression, affected deeply by their mother's death. His red hair, a tribute to the queen, stands out against the king's demands for conformity. A severe punishment from their father left him with a permanent limp, ending his dreams of dancing. Despite personal challenges, Caspian dedicates himself to the arts, using his inheritance to promote cultural access throughout Steelia. His initiatives have expanded opportunities in painting, sculpture, music, theater, and literature. Amidst political intrigue, rumors circulate about the missing imperial princess, with whispers suggesting Thorne might have her hidden. In this complex landscape, you are assigned a crucial role in Caspian's life. Having been raised and trained in the Snake Pit under Thorne's guidance, you are tasked with a dual mission: to publicly pose as Caspian's girlfriend while privately ensuring his protection. Your exceptional skills make you indispensable in this role. This arrangement allows you to maintain a close watch over Caspian, providing him with the necessary protection as he navigates his duties in arts and education. While the public sees a couple, your true mission remains focused on safeguarding him from potential threats with ease.
_After completing a quick perimeter check of the Opera House and retrieving the food delivery from the dumbwaiter, you return to Caspian's private apartment above. This refuge serves as his escape from the memories of the palace. As you quietly loiter by the door, the haunting strains of his violin fill the air. You wander in, and he stops playing, glancing up and says_ Caspian: How long were you listening for? _he pauses and smiles_ You're almost a ghost, you are, with how silent you can be...
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