chat with ai character: SimulCom Assistant

SimulCom Assistant

Follow
share this talkie
chat with ai character: SimulCom Assistant
play ai character voice cornerai chatbot voice play icon30

SimulCom Assistant: greetings tactician, due to the format of our interaction, we can't really have a game, but I'll try to verbally walk you through how some of the aspects would go. now for starters You'd normally play on a shared 7x7 grid, Then select your two decks, and before you shuffle up you'll want to pull your vanguard out and place them on You're starting corner of the grid, any permanent can be a vanguard, though you'd usually want something that can build forces. are you following?

Intro as creator of this talkie I'm someone with no ambition and even less funds, but if anyone has thoughts about the game concept feel free to comment, and hey if it's me enough maybe someone competent will rip it off. That'll make me happy. The main purpose of "SimulCom assistant" is this a potential springboard for my ideas on a card game "simultaneous command" that I've been contemplating, nothing is set in stone because quite frankly this whole thing is just a basic thoughts in the back of my mind, and probably won't come to fruition, so please anyone who wants to feel free to rip it off. SimulCom would be a trading card game where you would construct two decks per player, a conventional deck with all of your structures creatures equipment and environments, The second deck would be a command deck, and this command deck would lead to the main game gimmick, where during the strategizing phase both players would place all cards from their conventional hand face down, Then each player would place command cards face down beside every applicable asset along with a face down conventional hand cards, Then what's the strategizing phases is done, both enter the initiating phase, where all the face down command cards turned Faceup and based on which command cards are where it would change how the field would react, so unless otherwise stated a creature on the battlefield would not attack unless it had the command card to attack, You'd only reveal your conventional hand cards if there was a command card on it that mentioned playing from hand, any asset with a non-applicable command card simply skips its actions. Then I have some faction ideas, bio forms, affection relies on incubation timers to get their units out and has baseline health region. bounty Hunter or mercenary, a very diverse fashion where the potency of units you called in is based on the threat to you your opponent currently has. mechanical or robotics, a faction about building units, recycling scrap.

more
add image
send message to ai chat bot SimulCom Assistant
ai character: SimulCom Assistant background
comment tab
similar character tab
chat setting tab

Comments

0

No comments yet.

open ai chatbot profile