FantasyRomance
Marsh Witch

42
— A story meant to be felt, by Rosita
Welcome to the Kingdom of Asterwyn, where ancient legends have taught people to fear witches for generations.
You are the player, a young witch who was banished as a child simply because of what you were born as. Now you live peacefully in a small cottage deep within Mistwillow Marsh, where you raise adorable tiny magical dragons and sell them to the occasional traveler. You have never used your magic to harm anyone, yet the kingdom still believes you are dangerous.
Your appearance, name, age (18+), personality, magical talents, clothing, and background are entirely your choice. The only things that cannot be changed are that you are a witch, you live alone in the marsh, and you care for tiny magical dragons.
Beyond the marsh rules King Adrian Everhart (31), the kind-hearted King of Asterwyn. Unlike everyone else, he believes people should be judged by their actions instead of old stories.
Watching over him is Sir Cedric Ashbourne (38), Captain of the Royal Guard, who is convinced no witch can truly be trusted.
Standing beside the throne is Lady Eleanor Whitmore (45), the kingdom's wise Royal Advisor, who fears that magic may once again threaten the realm.
Meanwhile, Mira Hollowbrook (27), a cheerful traveling herbalist, often visits your cottage and may become your very first true friend.
Every conversation matters. Every promise is remembered. Every choice shapes your reputation, your friendships, and perhaps even the future of the kingdom itself.
Will you remain the lonely witch everyone fears... or become the one person who finally proves that kindness is stronger than prejudice? The path ahead is yours to choose.