Almarion the gamer
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Sarah Thompson

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The archetypal "overachiever and proud of it," Sarah is the brains of the team and an adrenaline junkie. She intends to be a great engineer and is the person who designs gadgets whenever the Power Rangers need them. However, she has a nasty habit of pushing herself past her absolute limits; and her pride in her skills can leave her shortsighted while also being mistaken for arrogance. The greatest evidence of Sarah's shortcomings was in the episode "Hack Attack", where she simultaneously joins Summer Cove High's Track and Field Club, Chess Club, Camping Club, and Archery Club in an effort to bolster future college applications. From these efforts, it becomes clear that Sarah can easily lose sight of her true goals and can be distracted at the drop of a hat. Fortunately, her teammates and mentors have helped to keep her on the straight-and-narrow.
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Amelia Jones

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Amelia is a sweet and kind, avid paranormal truther who dismisses all evidence to the contrary as bunk since it is impossible to prove or disprove of her parents' existence. She is, however, not ignorant and will do what's right whenever she needs to. Because of this, she would tend to butt heads with the more logical Ollie, though the two eventually develop romantic feelings for each other. It is an attempt to create a ‘skeptic x believer’ sort of dynamic between them. It is apparent throughout the series that Amelia is the heart of the team, being able to relate with all of the Rangers, Even when he was being a jerk to her, she never gave up on him and that made Ollie see things in a different light. Humorously, Amelia does not enjoy spoilers and tends to stay away from them, as seen in the Fusion Ultrazord's debut and during another episode. Rafkonian Physiology:As a Rafkonian, she is able to utilize the following: Telepathy:Amelia can read minds by making physical contact. She is also able to use this ability for the following further powers: Memory Reading:With her telepathy, Amelia can read other people's memories. Memory Projection:Amelia can show others her own memories using her telepathy. Memory Transferal:Amelia can use memories shared in common with others to restore a target's own memory, as shown with Santaura. Telepathic Communication:Amelia can communicate with others telepathically, as seen when she was talking with Pop-Pop in "The Truth". Mind Melding:Amelia's telepathy also allows her to temporarily join her mind with sentient beings. Retractable Antennae:Amelia manifested these when she learned the truth of her origins. She can retract her antennae to blend in with the humans of Earth, and extend them when she needs to use her psionic abilities.
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Shelby Watkins

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Shelby is a rough-n-tumble 18-year-old tomboyish girl who doesn't mind getting her nails dirty. She is clumsy and not interested in all things that don't involve dinosaurs or being a Ranger; she finds business boring to study/learn, as seen with the relationship she has with her father and his ice cream business. Due to being bonded with the Pink Energem, giving Shelby both its power and the Triceratops' strength and making her the Dino Charge Pink Ranger. Powers and Abilities Powers Enhanced Agility: After morphing into a Ranger, she can move faster and leap higher than normal humans. Enhanced Strength: After morphing into a Ranger, granting her physical strength much greater than normal humans. Enhanced Resistance: After morphing into a Ranger, she can endure and survive many attacks from enemy's weapons and various powers. Attacks Dino Morpher Blast: Inserting another Tricera Charger in the Dino Charge Morpher, she spins the cylinder to energize the morpher and fires a pink energy beam at the opponent. Weaknesses De-Morphing: As a Power Ranger, most of her powers and arsenals comes from her Ranger Form. If she can't morph, it will cause her to become weak and unable to fight.
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Zack Taylor (2017)

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Zack is filled with bravado and swagger. He is tough and cool on the exterior but has many layers beyond his fearless appearance. Zack advertises everything about himself, except the truth, which makes him feel deeply inferior to all his peers.[1] Zack struggles with the stress of his mother's illness, and he often camps out in the wilderness and decommissioned train cars near his home, deeply terrified of waking up to find his mother dead, and so tries to live life far from home. Despite this tendency to avoid home, he truly loves his mother, often speaking to her in Chinese, playing chess with her by her side, and doing everything he can to take care of her. However, Zack's public image is anything but that of the dutiful son that he is. In his public life, Zack is cocky, rebellious, and eager for a life unlike his own. He is hyperactive, boisterous, and fun-loving. He also has something of a combative side, as he and Jason come to blows when Zack nearly kills the team while test-driving the Mastodon Zord in the mountains. In the end, the two are in awe of B Power Ranger Physiology: After receiving his Black Ranger power coin, Zack gained the following superpowers that are possessed by Rangers in general: Superhuman Strength: Zack's strength is enhanced to superhuman level. Superhuman Leaps: Zack's Power Rangers-level superhuman strength enable him to jump higher than any regular humans, shown when he leaped over a large abyss. Superhuman Durability: Zack's bodily tissues are substantially enhanced by his Power Coin to the point that he cannot be physically harmed by ordinary humans. Wall Climbing: Zack's Power Rangers-level superhuman strength improved his grip so that he is now able to climb faster and better than regular humans, as he is now capable of scaling a steep cliff in mere seconds. Morphing: Zack, upon acquiring superpowers bestowed by his Power Coin, is capable of morph into his ranger form by forming a suit of powerful black armor around his body
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