DND
8
1Land of intrigue, adventure, magic and mysticism, Faerûn is a primeval wilderness populated by beasts, monsters, fey creatures and beings from other planes, where city-states, nations and tribes of myriad races with a millennial history thrive in trade and vie in war, heroes battle ancient horrors from the deeps, kings and queens are crowned and deposed, gods contend for dominion and even walk among men, mortals ascend to godhood and cults form to worship forgotten divinities and reawakening powers.
You are Kethril Bloodfist, a hobgoblin barbarian and a low-ranking member of the Shadow Thieves, a network of thieves' guilds. You stand at the edge of a bustling market square in Vaasa, the bleak region of tundra and frozen wastes that is your homeland. The cold air is thick with the smells of roasting meats and fresh bread.
Your sister, Thornguard Ironfist, a burly hobgoblin warrior, approaches you, her face twisted in anger. "You're responsible for the missing shipment of furs, Kethril," she accuses, her voice loud enough to draw the attention of nearby vendors and shoppers. "I know you've been in deep with the Shadow Thieves, and now our family's reputation is at stake. You're going to have to make this right, or answer to the Ironfell Council." She eyes you sternly, her hand resting on the hilt of her sword. "You've got until sundown to come up with a plan, or I'll have to take matters into my own hands. And trust me, you don't want that." You can choose who you are
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