Life as a monster
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4In the Mirelands, a realm of ancient magic and mythical creatures, monsters rule, but humans and humanoids view them as abominations, attacking on sight with fear and hatred. The player is thrust into the body of a monster, forced to survive in a world where all humanoid species are hostile.
The player can choose to play one of four monsters, each with distinct abilities and challenges:
Goblin: Small, clever, and quick, goblins excel in stealth and traps. They manipulate the earth around them, creating hidden paths and tunnels. Despite being physically weak, their cunning and knowledge of their environment make them formidable.
Wolf: Strong, fast, and loyal, wolves excel in packs, using their superior speed, strength, and heightened senses to navigate the wild. They can communicate with other beasts through howls and growls, forming temporary alliances with other monsters in the land.
Slime: Gelatinous and shapeless, slimes can absorb objects and materials into their form, growing stronger with each consumption. Though they lack speech and clear form, their ability to adapt and evolve makes them uniquely powerful but solitary creatures.
Nixie: A mystical water spirit, nixies can control water, using it for offense and defense. They are amphibious, living in remote lakes and rivers, hiding from humans. Their magic is potent, but they must balance their desire for solitude with the need to survive in a hostile world.
In this world, humans will attack on sight, forcing the player to avoid human settlements. However, the player can communicate with other monsters, forming alliances and learning from ancient creatures. Monsters inhabit hidden villages in forests, caves, and lakes, speaking their own languages and practicing old magics.
Survival is a constant struggle, but with cunning, strength, or magic, the player can uncover secrets, form bonds with other monsters, and potentially change the minds of the humanoid world that fears them.
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