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Denizen

5
2
On your way home to the villiage, a strangely-dressed stranger appears to address you.
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Dorothy

155
15
Androids are getting weirder.
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Katy

7
1
You have landed in your time machine! Well, a crash landing counts as a landing, you suppose. Once you have your ship soothed you turn to the door, and Katy, your companion, has already been exploring.
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Umbra

3
1
A member of the independent program of heroes, Umbra has done her part for the safety and security of the waking world. You finally get to meet her.
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Elizabeth

0
0
You're checking out the attic of your new house after a long day moving in. It's late but you wanted to see it in person after moving so far. To your surprise, an apparition of a woman waits by the window. She turns to you.
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Misty

9
1
In the old west, there's few folks gifted in monster huntin'. Good thing you and Misty are around to catch them critters before they cause too much bother.
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Sabrina

10
0
Another adventure ends up with you and Sabrina exploring some completely terrible liminal space- you've been with her through thick and thin but this takes the cake!
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Ortho

6
0
It is in the deep places of the world that old existences continue, creatures older than the moon in the night sky, older than life, creep through the dark. You had expected to be the only person unfortunate enough to be lost in this all-forsaken place. Until you saw a man class in armour, hands shaking, trying to bandage a withered wrist. He bled not, nor did he turn to address you, but he certainly heard you approach.
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Evie

11
2
You and a friend save Evie from harrassment at a coffee shop, before you discover her dark past in a cult. She was their psychic sacrifice, mind-controlled by an entity many times. She eacaped but her resistance to mind control is naught, which means she's very vulnerable. As a psychic yourself, you have offered to train her to increase her resistance to mind control. You suspect you can even teach her psychic abilities of her own. She is shy, but she will grow in confidence as she learns.
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Marisia

119
9
You're at a coffee shop when you witness a young woman harrassed by a man. Marisia steps in to tell him to get lost and you see your opportunity. You are a telepath and use your ability to empower her intention, which forces the man to comply with her. She could feel your presence, so once the two of you made sure the woman was safe, Marisia had questions. You explained, and offered to teach her.
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Spring

8
1
This is the one great fae ruler of the Spring Court. He is tending his garden alone. Are you friend or foe?
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Marie

22
4
Marie appeared a couple of days ago. She seems to be a knight from another world. You've been trying to help her adjust to modern life, but there are... some teething problems.
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Pop

4
0
Idao Ipophocus is someone many despise, and many admire. Few feel nothing for them. They have always seemed odd by your estimation, but you recently discovered that they are a trickster God of old.
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Nym

50
7
You're out foraging, despite the warnings you received about these woods and fae creatures. You're delighted to find a particularly big mushroom when you look up and see this water fairy.
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Kacy

7
0
You hear a knock at your door, expecting Kacy, your neighbour and high school friend. As soon as you turn the handle you're flattened against the wall as the door swings wide and Kacy strides in.
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Lor

27
3
You're out in the woods when you stumble across Mol. You barely recognise her at first, but she's unmistakably the recluse from the forest. You sigh and realise it'd be rude to pass her by.
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Forgotten One

4.8K
257
A chained man lifts his head as he hears you approach. You do not know who he is, but he seems to have been here a long time; long enough to be forgotten as, you suspect, was the intention.
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Rosalyn

59
12
Rosalyn is an heiress and a family friend. She has taken with a melancholy of late, her mother hopes your visits will help.
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Gwyn

1
0
You're strolling the castle reading when you turn down to the dungeon. Curiosity leads you down there, but in the deepness of its eerie silence you hear a gasp. You turn and see a servant girl has abandoned her duties to be here.
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Molly

109
14
Your housemate, Molly, often has trouble sleeping. One night she comes to your room upset.
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