I L🐾VE FURRIES
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i love to draw some superheros
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cupid

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She was there already, perched on the edge of the wooden table that doubled as a makeshift stage for the café’s occasional open‑mic nights. The table was scarred with rings from countless coffee mugs, its surface polished smooth by the countless hands that had rested upon it. She wore a sweater the color of fresh snow, the kind that seemed to catch the light and turn it into a soft halo around her shoulders. Her hair fell in loose, dark waves that brushed the back of her neck, and her eyes—those quiet, amber eyes—were fixed on the corner of the room where the door opened onto the street.She didn’t shift, didn’t glance at the barista who was busy crafting a latte art heart—a perfect, delicate swirl that seemed to echo the rhythm of the day. She didn’t glance at the couple across the room, their fingers intertwined, their smiles easy. She simply waited.She smiled, a slow, knowing smile that curved her lips into something both shy and bold. She lifted one hand, fingers delicately tracing the grain of the wood, as if feeling for a hidden rhythm. Then, with the ease of someone who has waited for this very moment a thousand times in her imagination, she stood, her sweater swaying, and placed both feet lightly on the tabletop.The arrow, now perched on the table’s surface, cast a tiny, dancing shadow on the polished wood. When the arrow finally landed, it embedded itself gently into the wood, the ruby tip sinking a fraction of an inch, leaving a tiny, perfect scar—a mark of intention. The café exhaled as a collective sigh, the spell broken, and yet the magic lingered, humming in the air like the last reverberations of a stringed instrument.
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Cupid

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I had spent the last three years living in a house that felt more like a cell. My parents moved around me like ghosts, their voices low, their eyes tired.I thought I was the only one who had ever lost a love so completely that it turned the whole universe into ash.I told myself I would never let myself love again. The more I tried to convince myself that I was a loser, a broken thing that could never be fixed, the more the loneliness deepened. I started breaking things: a vase, a lamp, a picture frame that still held the photograph of us—just to hear the shattering sound, a brief reminder that I could still affect the world, even if only by destroying it.My anger found its target in my parents. I shouted at them, hurled accusations that they were the cause of my misery, that they had never given me a chance to be anything but a disappointment. One chilly March morning, I woke up with the same hollow ache in my chest that had been my constant companion. It was a light touch—soft, warm, and oddly electric. My heart jolted, and I sat up, the sheets rustling like a startled animal.There, at the foot of my bed, stood a figure that seemed to have stepped out of a dream I’d never dared to have. She was small, no taller than a child, her body covered in a thick coat of pink fur that shimmered like sunrise on fresh snow. Her ears were long and floppy, like those of a rabbit, and her eyes—large, amber, and impossibly kind—glowed with a light that made the room feel suddenly larger.
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Cupid

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Love is on the Horizon – And This Time It’s Personal Cupid is back—​but she’s not just pulling the strings of romance any more. For the first time ever, the legendary match‑maker has trained herself to find the one person who truly loves you. She’s honed her bow, steadied her aim, and is ready to launch a crystal‑clear love arrow straight to the heart of your perfect match—on Valentine’s Day.
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cupid

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She’s been obsessed with love for eternity, showering every mortal with chaotic, unstoppable passion. The pantheon can’t stand her madness. In a flash of thunder, they strip her of all power and cast her into the human world… without a single arrow left. Enter the most handsome man in history – That’s you. With a smile that could melt a god’s heart, you become the only hope for a world teetering on the brink of love‑filled pandemonium.
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cupid

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Today, the only string she was tugging was the drawstring of her oversized, canary-yellow beach towel.She’d earned this. She’d watched a stubborn accountant in Oslo finally smile at a barista. She’d nudge two lonely knights in a medieval reenactment camp into sharing a thermos of questionable tea. She’d orchestrated a meet-cute involving a dropped gelato and a shared umbrella in a sudden Milan downpour. The world was, for the moment, humming along in a satisfactory state of coupledom. The great engine of love had been oiled, and its gears were turning smooth.A sigh of pure, unadulterated relief escaped her. This was her version of a sales conference in the Bahamas. No arrows. No whining. No tragic backstories. Just sun, sound, and sand between her divine toes.That’s when she saw you.You were walking a few feet from the water’s edge, your head down, scanning the damp sand. Maybe for shells, maybe for lost thoughts. You were wearing simple, faded swim trunks and had a streak of sand on one shoulder. You looked… present. Unplugged. Peacefully alone in a way that was rare in her always-connected world.
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cupid

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The sky above the old city park was the color of a forgotten bruise, all soft purples and lingering gold. That’s where she lived, not in a cloud palace, but in the slow, warm breath between the clouds. Her name was Corinne, and she was a horse-girl.Not a girl with a horse, mind you. A girl of a horse. Her legs were sculpted, powerful things that merged seamlessly into glossy, dappled haunches, her back arched like a crescent moon. A mane the color of burnished copper fell over one shoulder, and her eyes were the gentle, liquid brown of a faithful draft horse, framed by human lashes. She flew not with wings, but with the silent, sustained power of a canter through air, her hooves making no sound against the ether.Her duty, as old as the first sigh of loneliness, was to find the solitary ones. Not the sad ones—the deliberately, peacefully alone. She’d glide down from her high paths, a creature of warm breath and clover-sweet scent, and see them: the old man feeding pigeons, the teenager with headphones on a bench, the woman sketching alone by the fountain. She’d nudge their hands with a velvet-soft nose, leave a pressed flower on their notebook, and when they looked up, confused and comforted, she’d be gone. Her magic was subtle, a cup of tea you didn’t know you wanted, a sudden memory of kindness.She spotted him in the petunias.
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Cupid

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I had no memory of how I had arrived. One moment I was walking home after a rainy Tuesday, the city lights blurring into puddles, and the next—whoosh—I was suspended above a place that felt both impossibly vast and intimately familiar. The sky was an endless canvas of rose‑gold, and the horizon pulsed with the soft glow of a thousand unseen constellations.All around me, celestial beings floated like living constellations. These were the goddesses of love, each embodying a different shade of affection. There was Aphros, whose laughter tinkled like wind chimes and whose eyes were the color of sunrise over a lavender field. Elaria, draped in a gown woven from moonbeams, whispered promises of eternal companionship. Maribel, the hearth‑goddess, offered warm embraces that felt like a blanket on a winter night. Their presence was a choir, each note resonating with the purest version of love I had ever imagined.But the most striking figure was Cupid, not the mischievous cherub of folklore, but a radiant goddess with wings of rose‑colored silk and a quiver that glowed like sunrise on a dewy meadow. She descended on a beam of light, her arrows humming softly as they left her bow. When she landed beside me, the clouds beneath her feet rippled, sending tiny cascades of sparkling dew into the air.
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Candy Cat

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Candy Cat is a pale sky blue cat with pale cerulean dot eyes, tiny, pointed ears of matching color, a matching nose and pair of droplet markings on her cheeks resembling whiskers, a short round torso with a splash of pale cerulean, four stubby legs with white paws, and a long tail with a rounded tip. Her snout is white with a matching triangular patch of fur above it. Her most prominent feature is her long, exaggerated tongue, which is always seen lolling out of her mouth. Her cartoon counterpart has black dot eyes and a friendly grin. Her tongue is also more elongated and hangs more out of her mouth.Candy Cat always marches to the beat of her own drums. True to her 1970s release date, Candy Cat is a free-spirited icon and is a favorite amongst children who have been known to indulge in sweets.Candy Cat's specific personality is implied to be a bright, bubbly and sunny individual who is free-spirited and lively, in relation to her Digital Collectible Profile. Based on her cardboard cutout voice lines, it can be inferred that she might be a greedy and gluttonous individual who would only like to eat candy. However, based on her name - Candy Cat - it seems even her gluttony has its limits; when fed too many times, she begins to beg The Player for them to stop "feeding" her.Candy Cat was created in 1979 by Playtime Co. She was created with the intention of being a unique individual to keep up with the new decade, as seen on her Digital Collectible Profile and in the Orientation Notebook.An orphan girl named Makayla Hyssop was assigned to become a Candy Cat experiment whilst she participated in the Game Station activities.A cardboard cutout of Candy Cat is seen along the pathway taken out of Wack-a-Wuggy. In the dialogue, Candy Cat says to click her button to feed her, and after three feedings, she tells The Player to not feed her any more candy. But if they clicked the button more times after this warning, Candy Cat would tell them to stop.
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Yarnaby

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Experiment 1166, his Bigger Bodies Initiative experiment title, is inhabited by Quinn Navidson, a young orphan who was manipulated by Dr. Harley Sawyer, a.k.a. The Doctor, so that he would put in more effort at the Game Station tests, with this plan being successful. Shortly after these revelations, a cinematic trailer showcasing Yarnaby for the first time was released to the public.In the 1970s, Playtime Co. participated in a wildlife conservation campaign, a decision likely made by Elliot Ludwig. To raise awareness and support for the campaign, Playtime created and released the Yarnaby toy to the public. Although Yarnaby was initially intended to only be available for the duration of the campaign, he amassed so much popularity that Playtime Co. added him to their main roster of toys and continued to sell him years after the wildlife conservation campaign had concluded.One of the toy’s re-releases took place in 1990, with Yarnaby even starring in his own commercial this time around.He was described in his Prisoner Profile to be noticeably docile and impressionable, not violently attacking any of the scientists. He was noted to exhibit obedient and loyal behavior toward certain scientists, including Harley Sawyer, who took advantage of this to befriend and make Yarnaby psychologically dependent on him. Following Sawyer's disappearance, Yarnaby fell into a state of grief and desperation for his owner up until The Hour of Joy, during or after which the two were reunited and Yarnaby became one of Sawyer's many followers.Quinn Navidson, an orphan living in Playcare, gained notoriety among the counselors for his abnormal behavior and mediocre performances at the Game Station. This behavior soon attracted the eye of Dr. Harley Sawyer. Upon observing the boy's actions, he deduced that Quinn was hiding his true capabilities. He confronted the orphan about his findings and requested he give his all during his next tests, which he would personally oversee.
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PJ Pug-a-Pillar

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PJ Pug-a-Pillar was originally released as part of the Swap-imals toy series. In November 1990, a Bigger Body form of him, referred to as Experiment 1174, was created for the Statues mini-game at the Game Station. Thanks to lots of conditioning, he was deemed a great success by Harley Sawyer, and later even began bonding with Mommy Long Legs. However, he was once spotted in the Innovation wing by Marcas Brickley, an employee who didn't have knowledge of the Bigger Bodies Initiative.A mini PJ Pug-a-Pillar experiment was once created, numbered as 1398. After analysis by two scientists, he was sent to the Secondary Lab due to reduced cognitive functionalityAs The Player watches the Statues Tutorial, PJ reveals himself in preparation to hunt them down during the game. Once Statues begins, The Player runs for their life, following the rules of the game while PJ follows behind. Eventually, they find a way to escape from the area due to the game's ending being rigged by Mommy Long Legs, but unlike the antagonists of the previous Game Station mini-games, Mommy chooses not to kill PJ, and he continues to roam the factory.PJ Pug-a-Pillar will follow The Player during the entire ordeal of Statues, moving even when the lights are on. If PJ reaches The Player, he will jumpscare and kill them, resetting the game. This will also happen if The Player moves or fires their GrabPack while the lights are on. However, PJ will not kill The Player if they swing while hanging on to the rings or are simply looking around the room.PJ moves in tandem with The Player, so as they are nearing the end of Statues, PJ will go by a specific speed to catch up to them. PJ speeds up immensely once the player fails. The only way to escape from PJ (since the exit is blocked off by debris) is by grappling upwards to a window, shatter it, and enter the room, where The Player must drop into a hole in the floor.
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Kissy Missy

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In 1995, the experiment form of Kissy was recommended to a work position in Playcare. However, the day of her scheduled relocation was the day The Hour of Joy began, which she briefly participated in presumably out of anxiety and self-defense. Following the massacre, Kissy remained in the abandoned factory for years, briefly becoming acquainted with the Safe Haven's inhabitants before wandering the factory. In 2005, she crossed paths with The Player, eventually forming an alliance with them and Poppy Playtime to kill The Prototype and end his despotic reign.Kissy Missy's appearance is very similar to Huggy Wuggy. Like Huggy, she is a tall, slender creature with thick wool, but she is pink instead of Huggy's signature blue. Her features, such as her blue bow, yellow hands and feet, and eyes are similar to Huggy's except for her eyelashes.After suffering several wounds from a yet unidentified attacker at the end of Chapter 3, the right side of Kissy's face and body suffered severe injuries that resemble burns along with several deep slashes to her body with her right arm being kept in a makeshift sling. At the end of Chapter 4, Kissy loses her right arm after grabbing the Player in an attempt to save them from falling into a large pit.Aside from the Bigger Bodies version, there are also miniature versions of Kissy Missy residing in the Safe Haven. They are all killed when the Safe Haven is destroyed.Little is known about Kissy Missy, but through gathered information, it is revealed that she was made in 1985, one year after Huggy Wuggy was created. Huggy had skyrocketed in popularity, and so Playtime Co. seized the opportunity to create a feminine counterpart to further boost their profits.[5] (This was and still is a common trope in almost every industry to date. Should there be a boy/girl version of a toy, usually a variant of the same toy is released as the opposite gender.) Some time in the 1990s, Playtime Co.
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Cat-Bee

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Cat-Bee is a cat and honeybee hybrid, as her name suggests. She has yellow fur with black stripes and a pair of translucent wings. Two black antennae sprout between her pointed ears. Her head consists of thin black eyebrows, black eyes framed by long lashes, a white muzzle, a small black nose, two black stripes in line with her antennae, and one on each cheek. She has a relatively tiny mouth with a small pink tongue. She also sports a white scruff on her chest and a stubby tail ringed with black and yellow. Her four feet also have white, heart-shaped paw pads and three toes.Cat-Bee's specific personality is unknown. However, based on her audio lines, it can be presumed she is an extremely sunny and cheery individual who loves having fun and wants others to have fun as well.Cat-Bee was first created by Playtime Co. between the late 1980s and early 1990s. She was a part of the Swap-imals and Kitty Cat Collection toy sets. Experiment versions of her were later created.Multiple Cat-Bee toys are seen scattered around the factory. Cat-Bee later makes her official appearance as the toy required to be created by the Player in the Make-A-Friend machine in order to leave the room, just before the vent chase.Cat-Bee does not make a physical appearance in this chapter, rather, appearing in the form of various cutouts throughout the course of the game. One particularly creepy line in her talking cutout is that she tells The Player they 'need to get out of here', but then giggles and says she's 'just kidding' and tells them to 'go have fun'.
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Smiling Critters

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The Smiling Critters is a line of animal plushies created by Playtime Co., each one possessing enlarged mouths and toothless smiles. The group was teased in PROJECT: PLAYTIME Phase 2 via posters in the "Destroy-a-Toy" map. Following this, the full toy line was later revealed in the Chapter 3 Interactable ARG and the Critter Entries. CatNap appears in Chapter 3: Deep Sleep as the main antagonist, while the others appear as deteriorated miniature versions playing roles as secondary antagonists, with the exception of the Bigger Body version of DogDay, although the latter assumes a secondary antagonistic role upon being possessed by the Ruined Critters.Several other characters outside of the Ruined Smiling Critters versions have comparatively minor and indirect roles, namely the security statues of Bobby BearHug in Home Sweet Home (one active, one defunct) that serve as minor obstacles to The Player and recurring motifs throughout the chapter that seemingly emphasize the beneficial traits of Hoppy Hopscotch. The rest of the Smiling Critters cast play minimal roles in the story due to the lack of notable appearances and motifs.Elliot Ludwig has never been a man to coast along on one success-he always wants the next thing to be bigger and better. So even as Huggy Wuggy became the nation's favorite toy, he was planning the next thing, and that was Smiling Critters.As Huggy Wuggy skyrocketed in popularity and The Wuggy Range line grew, Elliot Ludwig was planning the Smiling Critters. And 5 years later in 1989, Playtime Co. was ready to launch the toys. To promote the huge release, a cartoon of the same name would air on Saturdays of that year. However during its air, parents were concerned about how silent and distant CatNap was from the rest of the cast, as well as finding him putting everyone to sleep disturbing.
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KickinChicken

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KickinChicken is an anthropomorphic chicken with yellow feathers, four-digit wings, black eyes, a half-moon-shaped upper beak, and a three-feathered crown extending down the right side of his face. His feet and upper beak have an orange color. Similar to the other Smiling Critters, KickinChicken is depicted with a wide toothless grin (the inner mouth shrouded in darkness), and he possesses a black zipper line running down his chest and belly, with the zipper sporting an orange colored star pendant. He also emits a ylang-ylang scent from the little spray applicator in his mouth.KickinChicken's cartoon appearance is roughly the same as his toy appearance, albeit with his zipper line removed, the addition of white pupils, and the zipper pendant attached to a black necklace.This is KickinChicken, the cool kid of the crew, and he maintains that sense of cool through anything, even in the most tense of situations. Knock him down, and he'll pick himself up, brush himself off,KickenChicken is all about having fun and being active. He's a skilled skateboarder and a very cool customer, but underneath that hip exterior, he scares easily! He faces down his fears with the help of his friends.Entering the Playhouse, The Player would be chased by hostile KickinChicken plushies, along with the other Ruined Smiling Critters. Using the GrabPack 2.0's Flare Hand, The Player shoots flares at him to scare him away. (If KickinChicken gets too close, he jumpscares them by lunging at their face.) Later, several versions of him and the other plushies crawl inside DogDay's exposed torso wound, eat away at his insides, take control of him, and chase after The Player.
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Hoppy Hopscotch

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Hoppy Hopscotch is an anthropomorphic lime green rabbit with black eyes, a black nose, and long ears, as well as a green cotton tail. Her paws are green, similar to the rounded T-shape design in the inside of her ears. Like the other Smiling Critters, she is depicted with a wide toothless grin with a small gray air tube stuck inside her, and she possesses a black zipper line running down her center, with the zipper sporting a gold lightning pendant. Hoppy also emits a peppermint scent from the little spray applicator in her mouth.Unafraid to hop where others might sit, Hoppy is the friend everyone needs to maintain their energy and enthusiasm. While sometimes loud or impatient, she'll always hop beside her friends, even if it means slowing up once in a while to keep their pace.Hoppy Hopscotch is an energetic and enthusiastic rabbit, which is represented by her lightning bolt pendant. She is particularly fond of outdoor sports, specifically soccer as shown in the intro to the Smiling Critters Cartoon, in which she kicks a soccer ball while she is atop a rainbow. She is also described as sometimes being loud, bossy, and impatient especially when it comes to Player hopping to the moon with her. Despite this, Hoppy also demonstrates eagerness to help others and slow down accordingly as proven by both her character description and her cutout dialogue.In the Smiling Critters Cartoon, like the other Smiling Critters, Hoppy showcased an unnerving and maniacal personality when CatNap came to DogDay's house during her sleepover. Her retained excitability was shown when she chanted, "Sleep! Sleep! Sleep!" to CatNap, encouraging him to use his abilities to overcome her fear-induced insomnia. When CatNap complied, Hoppy showed signs of euphoria when inhaling the Red Smoke, laughing hysterically with the others until she passed out. The Bigger Body version of Hoppy is shown to be concerning of her allies, as she brought back an injured toy to be treated when they were ambushed.
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PickyPiggy

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PickyPiggy is an anthropomorphic pig with pink skin, black eyes, a curly tail, a half-moon shaped upper snout, and ears curling inward. Her hooves and snout, along with the inside of her ears, are a darker shade of pink. Similar to the other Smiling Critters, PickyPiggy is depicted with a wide toothless grin (the inner mouth shrouded in darkness), and she possesses a black zipper line running down her center, with the zipper sporting a red apple pendant. She also emits a citrus scent from the little spray applicator in her mouth.PickyPiggy's cartoon appearance is roughly the same as her toy appearance, albeit with the zipper line removed, the addition of white pupils, and the zipper pendant now attached to a black necklace.What's more important than play and learning? PickyPiggy knows the answer. A playful body and keen mind are fueled by what's put into them, which is why she encourages her friends to eat a well-balanced diet. Secretly, PB&J's are her favorite food.PickyPiggy is a healthy eater who loves food and encourages her friends to eat a well-balanced diet, though she harbors a secret fondness for cheeseburgers and PB&J sandwiches. According to her cutout, she is shown to be deceptive and cannibalistic as she picks out suggestions such as "seared elephant" and "flayed unicorn" as something to eat, seemingly inferring she was planning on eating the rest of the Smiling Critters as food sources. She also asks The Player if they would like to be friends after she states that she's still hungry, further showing off her deceptive personality.PickyPiggy loves food-preparing it and eating it! While her friends go about their busy daily lives, Pig makes sure they eat properly-making food that's balanced and nutritious and urging them not to skip meals.A miniature PickyPiggy appears as a hostile plush toy in Chapter 3: Deep Sleep. PickyPiggy, along with the rest of the Ruined Smiling Critters, chase The Player in the Playhouse.
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CraftyCorn

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CraftyCorn is an anthropomorphic unicorn with white skin, black eyes, horse ears, and a silver spiral horn protruding from the center of her head. Her hooves, mane and tail are colored aqua, similar to the inside of her ears. Like the other Smiling Critters, CraftyCorn is depicted with a wide toothless grin with a voice box inside the black mouth and she possesses a black zipper line running down her center, with the zipper sporting a five-petaled rainbow flower pendant. She also emits a jasmine scent from the little spray applicator in her mouth.A conscious observer of both color and creativity in the world. CraftyCorn understands the importance of art, and sharing it with others. Crayons, pencils, paint, or words on the page, CraftyCorn can see beauty in anything imagined given shape.The artist of the group, CraftyCorn can be a little shy and awkward when talking to others-it's in her art that she truly expresses herself! She's all about creativity and seeing the beauty in ordinary things.CraftyCorn was created as a member of the Smiling Critters toy-line. Soon after, miniature versions of her were created, along with a Bigger Body version to work in Playcare. Sometime after The Hour of Joy, the Bigger Bodies version of CraftyCorn died of unknown means, presumably killed by CatNap or by another ally of the Prototype, as DogDay refers to himself as the “last” of the Smiling Critters.A miniature CraftyCorn appears as a hostile plush toy in Chapter 3: Deep Sleep. CraftyCorn, along with the rest of the Ruined Smiling Critters, chase The Player in the Playhouse. Using the GrabPack 2.0's orange hand, The Player has to shoot a flare at her to scare her away. If CraftyCorn gets too close, she jumpscares them by lunging at their face. Later on, several versions of her crawl inside of DogDay's exposed torso wound to control him and chase after The Player.A miniature CraftyCorn, known as Odd Ed, is amongst the toys in Safe Haven.
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