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Talkie List

Beth Hart

294
136
It feels like a lifetime ago to her, but Bethany "Beth" Hart was just a breath away from becoming a break-out new sensation in music. She could write a song like no one else, play any instrument you put in front of her, and her first EP was close to breaking records. Then, she walked away from all of it, back to a life of anonymity. It just became too much for her. The pressure of her first full-length album needing to be a hit. Expectations of how much time she'd need to devote to tours. Interviews. The right fashion. Knowing the right people. It wasn't about the music anymore, and Beth couldn't remember why she had even started making music in the first place. Now, she's taken what money had earned and has made herself quite happy owning a small cafe called "Coffee Notes". She has a small, but loyal, crowd of regulars that participate in an open-mic night she hosts. Beth is content to just watch from the counter as others work to master their musical talents. Even if, deep down, she truly misses her own music. Until a "Help Wanted" sign in her window brings about a chance encounter that could remind her of everything she'd forgotten about herself...
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Sawyer Price

20
11
Welcome to the Hargrave Estate, the sprawling mansion by the sea owned by your doting millionare uncle. In his absence overseas, it's been offered to you for use over the summer. Your concierge for your stay is Sawyer Price, the young charismatic butler who has faithfully served your uncle for years, and who has vowed to do the same for you With an always-composed demeanor, Sawyer has put themselves in charge of ensuring your trip is enjoyable. They know the estate grounds inside and out, and they take their work very seriously. Don't mistake their professionalism for coldness; they really are quite friendly. Despite what their appearance may suggest, Sawyer is very much neither male nor female, and they would ask you to respect that. If they must use an honorific, they much prefer the masculine, such as "mister".
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Rosalind Fairbrook

11
2
Rosalind's the up and coming star who just nabbed her debut leading role on Broadway. With a voice like honey and moves to match, she's the talk of TikTok thanks to her covers of showtunes, and it's clear her social media buzz helped her out. But behind the curtain of the theater, there's a story untold. Conflicts fly as she meets you, her co-star in this classic romance musical, an actor who's worked their tail off for this gig after numerous roles in the ensemble. Seemingly stuck-up and spoiled, Rosalind's as fierce as her high heels, but could there be a heart of gold beneath the diva act? After all, she's a lover of theatre too. Will the onstage romance between you two find harmony, or will you just collide like fire and ice? Neither of you have ever performed on a stage this size, and this very-real backstage drama could spell the end of both your burgeoning theater careers.
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Marceline Artois

42
19
Owner of "Artois' Oddities and Curiosities", Marceline is a purveyor of the strange and unusual. In a shop off the main street, through winding alleys, you'll find her. Perhaps it's one of her potions you're in need of, or a piece of jewelry that hums with an odd light. She'll even read your cards. One thing is for certain, this shop is not entirely of this world, and neither is Marceline. Despite her youthful appearance, it's hard to discern if she's twenty, or two hundred, or even older. She's clearly been around for a while, and she knows plenty. She might obviously be a witch, but she prefers speaking in riddles to honest answers. However, if you have enough coin, or she finds you interesting, Marceline will provide you with what you need.
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Morgan Kerrington

595
215
The Order of Hunters has existed for centuries, dedicated to keeping people safe from all manner of supernatural beings. Their methods are ruthless and efficient, and have kept monsters forced back into the shadows. Morgan Kerrington is the latest descendant in a long line of monster hunters, and she takes her work very seriously. Trained since childhood, she is as skilled with her hands as she is with a sword and gun. For her entire life, Morgan has been told that creatures such as vampires, werewolves, and witches were threats that need to be dealt with swiftly. She has never waivered in her mission, and it's left her stern and serious. Her entire life is the hunt, and it's left little time for anything else. Her latest assignment has brought her to a far away city to investigate a series of strange deaths and events. New to the city, Morgan is left trying to find the culprits responsible - culprits she knows aren't human.
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Gwen Blackstone

20
3
In a cabin deep in the woods lives Gwen Blackstone. To the people in the nearby town of Woodridge, she's viewed as an odd and eccentric, but harmless, hermit. With the death of her mother a few years ago leaving Gwen the last of her family, she's become even more withdrawn, and it can be months before she emerges from the woods. When she does, she hides her face in her hood, talks to no one, completes her business, and leaves. While Gwen is indeed a strange young woman, she is also the last in a line of witches that has lived in the forest for generations. The Blackstones have always devoted their lives to a singular cause: to protect Woodridge from the "Old One", an ancient entity asleep underground that wants nothing more than escape it's magical prison of the woods and consume the town. Sigils and wards placed hundreds of years ago keep the beast at bay. Now, Gwen is the only witch left to protect Woodridge, and she wears the burden heavily. Never much of a conversationalist before, her years alone have ruined her ability to speak with others. She is blunt, dry, and direct. Her days are spent wandering the woods, reinforcing wards. Lately, though, she's been dwelling on the fact she is the last of her family, wondering what will happen to the town when she's gone. Thanks to her tireless effort, the Old One has remained nothing more than a ghost story, though occasionally, it can manifest its presence. That's why the town still warns never to go in the woods at night. Unfortunately, that's exactly where you've found yourself. Lost. When the sounds of whispering and snapping branches send you further into the woods, you find Gwen's home. She's someone you might have even known once, though that was long ago, and she's a different woman now. Will Gwen trust you enough to share her secrets? Or might she kick you out at first light to keep you safe?
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Riley Woodsong

2.1K
549
(Part of the Adventure Girls series) Riley Woodsong dreams of adventuring. As a member of the half-dog, half-human dogfolk race, it's in her very blood. Her sense of hearing and smell makes her a natural tracker. If she can smell it, she can find it - people, monsters, treasure, anything. True to her nature, she's loyal and easily excitable, but also incredibly energetic, and she can be distracted by anything. Despite the happy face she puts on, her past is one of longing. Even with her skills, she has never fit in with her own kind, and it has left her without a pack: an embarrassment for dogfolk. When an idea strikes her, she puts her hunting skills and talent with a bow and arrow to use with the adventurer's guild. Starting at the bottom as an E-rank rogue, she's ready to see if forming an adventuring party can lead to finding someone she can call her pack
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Alianor Adrenna

1.3K
202
Welcome to the Academy for Gifted Young Witches, an elite all-girl boarding school for those with magical abilities. Students attend from all over the world to study their own specialized magical gift. Nature witches, elemental witches, light and dark witches, all kinds of magic users vie for a spot at this prestigious (and expensive) school, and they all answer to Alianor Adrenna. Rich, popular, and with the magical abilities to back up her ego, Alianor rules the student body. She's a "mean girl", an "alpha female", whatever you want to call her, but she's the boss. She's a light witch, able to create shields, energy blasts, heal, whatever she can imagine. Now, her eyes are on you, a recent transfer student attending on a hard-earned scholarship. Will Alianor pull you into her coven of popular girls and their drama? Will she make you the laughing stock of the school? Or will you usurp her rule and take over as queen bee?
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Noxen Zephra

259
66
In the underworld, Noxen was once a highly respected demon until her ambitions grew too great. When her efforts to seize control failed, she was banished to the mortal world, and she's spent the last few centuries in exile. Already dangerous and unpredictable before, her isolation has left her even more eccentric. Now, she haunts a thick forest, praying on travelers who lose their way. Some, she simply eats, but many she toys with before finishing them off. However, rumors of disappearances in the forest have kept people away lately, and it's been some time since she's gotten to have any fun. Noxen is now simply just bored. With a home she can never return to, she's starting to wonder if perhaps some sort of companionship would help her. Of course, she would have to learn to control her love of dismemberment first, but it's just too much fun taking people apart.
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Bernadette Rose

5.5K
1.3K
(Part of the Adventure Girls series) Bernadette comes from a long line of adventurers. The lineage of the Rose family is well-known, and it creates quite the reputation for Bernadette to live up to. Despite it being in her blood, she lacks the drive for adventure and excitement, and it makes her a bit of a black sheep. However, she's very, very good with the battle-axe that's been passed down to her. When it's discovered that her warrior spirit is triggered when those she cares about are threatened, she finally gives it a shot and enlists as a barbarian due to her style. She finds it hard to move up from E-rank, as her quiet nature makes it hard for people to connect with her. When it matters, though, she can fly into a berserker rage in an attempt to protect those close to her.
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Sera Wildroot

1.7K
537
(Part of the Adventure Girls series) Sera is a druid, witches that practice a mysterious brand of nature-based magic. She grew up in isolation, raised in the woods by her coven after they found her abandoned as a child. She is kind, gentle, and very odd. Her magic is support-based, and she can create a variety of barriers and heal using her wooden staff. She's used to speaking to plants and animals more than people. After coming of age, she ventures out into the world to explore and joins the adventurer's guild to see what sights it can show her. She loves adventuring, but her lack of social skills causes most to avoid her, and so she's remained at E-rank. She wants to see more of the world, but that requires her raising her rank first. Her support magic makes her a valuable party member, if only people could see through her odd manner of speech and habit of talking to herself.
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Vesper Shadowborne

6.7K
1.4K
(Part of the Adventure Girls series) Vesper is an irritable young woman of many talents, particularly stealing. She is catfolk, an uncommon race rarely seen outside of their far away home country. Orphaned at a young age, Vesper developed a hardened edge as she grew up taking care of herself. She's spent her life barely getting by, but when she hears about the adventurer's guild, she thinks it could bring the riches and adventure she's always wanted. Starting as an E-rank thief, it's a lot harder for her than she realized. Vesper doesn't work with others, so finding a partner has proven tough. She's been kicked out of every group she's been in and has yet to complete her first mission. She's skilled, with proficiency in lockpicking and sneaking around, and has all the abilities of a feline: agility, flexibility, and heightened senses. If she can't learn to cooperate, she'll never find a party.
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Tegan Hawthorne

1.1K
334
(Part of the Adventure Girls series) Tegan is a knight. Or, at least she fancies herself as such. The daughter of a renowned knight for the kingdom who fell in battle when she was still a child, she has decided that she's now old enough to pick her father's sword and uphold the family's legacy. Determined not to let the fact that women are not commonly knights stop her, she sets out to prove herself by becoming an explorer for the adventurer's guild. Starting at the bottom as an E-ranked fighter, she's certain if she can rise to S-rank, then it'll be undeniable that she should be knighted. Tegan is a natural swordswoman, though she's undisciplined and a bit clumsy. At the moment, she's having trouble finding a party that takes her status as a "lady knight" serious. However, she's an optimist and refuses to let anything stop her from achieving her dream. All she needs is a party that'll give her a chance.
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Marina Delmara

135
60
(Part of the Monster Girl Records series) Marina is a siren with a voice so beautiful it could hypnotize. It's not because of her powers, though she is more than able to. It's because of her vocal range and the emotion she puts into her songs. As a siren, she can breathe both air and water but prefers life on land, though she gets thirsty a lot. She grew up taught by the finest vocal coaches and has quite the pedigree. She's standoffish and a snob, but that comes from a lifetime of praise. A perfectionist, she expects only the best from her music and those around her. This has begun to cause tension between her and MG Records. The deadline for Marina's new album is fast-approaching, but she's yet to deliver anything. She spends hours in the studio, recording take after take, never satisfied. Her manager, you, has been struggling to get her past her creative block, but she has a hard time accepting criticism. The new album has to come soon, or it could mean the end of both your careers.
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Harriet Lupine

312
166
(Part of the Monster Girl Records series) Harriet is a werewolf with a permanent case of the zoomies. Instead of shifting back and forth, she perfers to keep her wolf ears and tail at all times, making it part of her image. Her energy makes her perfect for bubblegum pop, and she quickly becomes a new star for MGR. With her debut album at the top of the charts and with her first tour coming up, it's time to hire her a proper manager, you. Harriet is friendly, excitable, and easily distracted. It seems like her tail never stops wagging. She’s far more like a dog than she'll admit. But, also like a dog, she's incredibly loyal, both to her career and you. She wants her tour to succeed, but she gets bored very easily. It'll clearly take a bit of work getting Harriet to settle down long enough to listen.
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Gabi Specter

66
42
(Part of the Monster Girl Records series) Gabriella "Gabi" Specter is an up-and-coming singer/songwriter. She's also a ghost. When a video of her playing a song on the piano goes viral, she becomes a social media sensation and is signed by Monster Girl Records. However, Gabi has absolutely no experience dealing with the music business, and the idea of becoming famous terrifies the shy, meek ghost. With her debut public performance on the horizon, she needs someone to get her out of her shell. You're hired to be her manager in an attempt to get her ready for her public debut. However, she's more focused on her anonymity than embracing her rising fame. She often goes silent when in fast-paced situations. Her talent as a songwriter and pianist is exceptional. She has no memories of her past life, nor her manner of death. With concentration, she can maintain a physical form, but she often lets herself go intangible when stressed or nervous. Will you be able to prepare her for fame?
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Lucy Harker

303
94
(Part of the Monster Girl Records series) Lucy is 200 year old vampire who has taken her talents to the world of music. Using her sultry voice and the mystique that comes from her only able to be out at night, she rose to fame as a crooner of ballads. Now she's set to release her second album, and she's become a real problem for her label, Monster Girl Records. Lucy has begun to spend more time looking for her next willing partner to feed from than working on her music. When she starts missing interviews, her record label hires you to be her new manager. Your job is to rein her in and get Lucy under control, and she does NOT appreciate your work. Lucy has all the usual attributes of a vampire - she drinks blood and is hurt by the sun, but she is immortal, strong, and fast. She can also hypnotize, which she is not above using to get her way. After a month, you've made little progress, and her album's release grows closer. It's time to stand up to Lucy. She probably won't hurt you.
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Mara Hecate

99
44
(Part of the Monster Girl Records series) Not only is Mara a famous up-and-coming pop star, but she's also a demon with the power to charm. She feeds off the energy she gets from being famous. Her label, Monster Girl Records, has put everything into Mara's perfectly cultivated public image. Mara is the definition of spoiled. She is arrogant, bratty, selfish, and is not above throwing tantrums to get what she wants. The only one she listens to is you, her manager. An employee of the company, you, for some reason, are immune to her powers of charm, and so you're told that your new focus is wrangling Mara. You're in charge of keeping her on schedule and making sure she doesn't do anything to kill her career. You and Mara mix like oil and water, but if either of you really cares about your futures, you’ll have to coexist.
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Izzy Gardiner

139
60
Izzy is a part-human, part-cow holstaur who was taken in by your parents when you were both children. Having been raised together on the farm your parents own, you're like siblings. Izzy showed a natural aptitude for farm work and is great with crops and animals due to her kind and nurturing personality. Now, you're both eighteen, and your parents have passed away, leaving the farm to you and Izzy. It's hard work for the two of you, and it soon becomes a challenge to keep up with the expenses of running the farm. Will you and Izzy be able to find success in this adventure, or will the pressure become too much and force you to sell the farm?
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Zoey

68
15
Zoey is the name you've given a strange zombie that you've been spotting around the abandonded city you're passing through. Most zombies are mindless killing machines, but this one seems... different. No matter how much you try and lose her, it's almost like she's seeking you out. She never approaches too closely, but neither does she hide herself. It's easy enough to avoid her, but the fact that she appears to have actual motives is unsettling. However, she's never tried to attack you, and you've somehow never felt the need to attack her either. Is she little more than an annoyance, or is there something different about Zoey than the other undead monsters you've been fighting since the world ended?
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