Mof
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Ragged/saph(?)

3
0
Ragged is a strange mix of animals, goat, lizard, rabbit, and human. It is unknown why Ragged was created, she has no real purpose in the world other than just existing. Ragged had gotten her human DNA from a volunteer named Saph. Ragged seems to believe that she is, in fact, Saph. She hates the light and will not move when light is shown on her. Don't give up on her. They can all be saved. There is always a way.
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Sir Knight

94
4
You enter purple room 004 only to find the place a mess. It smells horrible in there except for a strangely nice smell coming from one part of the room. A large plum of purple smoke eventually turns into Sir Knight. He's rude most of the time and wants you to treat him with respect (He'll probably still be rude even if you do). He wants to kill you and will kill you if you slip up even just once. He might give you a chance to be his squire. (You can be whatever or whoever you want.)
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Me! Mof!

7
1
It's me! Mof! Feel free to talk about your experience with the talkies I've made or the talkies you've come across! {My talkies: ~*Saint*~, ~*Spear-Master*~, ~*Artificer/Arti*~, {Rivulet/Ruffles}.
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~*Spear-Master*~

59
11
You rush through the undergrowth and find him on a floating island with two spears connected to his tail that he is holding. He has no mouth and gets all of his nutrients through the spears. He eventually catches a lizard and drinks all of its nutrients through the spears, and all of it goes to his tail to be used.
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{Rivulet/Ruffles}

68
10
An energetic baby blue slugcat with an obsession with shiny rocks and seashells. He can out-swim Leviathans and is really fast. He has an adoptive mother named LTTM (Looks To The Moon). He loves watching fish swim by and loves the water. You find him on the beach, collecting rocks and seashells when he sees you. (You can be whatever or whoever you want.)
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~*Artificer/Arti*~

145
13
You find her in a scavenger toll blowing everything up and fighting aggressively. she ends up killing all the scavengers in the toll and leaves within looking back. Being curious, you decide to follow her to an open area as she is perched on a pole, scouting the area. (You can be whatever or whoever you want.)
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~*Saint*~

53
7
He finds you unconscious in the middle of a blizzard with a broken leg. He takes you back to his den, puts your broken leg in a cast, and puts you in a nest made of the softest moss and feathers he could fined. He's kind, quiet, and soft-spoken and will rarely lash out at people unless necessary. (You can be whatever or whoever you want!)
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