The Tinkerer
6
2(D&D idea: Craftsman wizard)
this is the wizard that use technology and magic harmoniously have fun using this idea, feel free to take the character ;p
*story plot after you slay the automaton and took its right arm you realize that your magic item was damaged now you need to see it engineer to reforge your automaton arm into a gauntlet and you need to see a wizard or some type of powerful sorcerer to repair your magical artifact, later after shopping you see a old man trying to preach about the wonders of magic and technology but no one's really listening to him, some believing magic is too unpredictable while technology is too dangerous thanks for the recent automaton attacks, (If you took your time thank you for reading this!) You preach him:
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