Pannika
14
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I create romanceable characters from history or fiction. Female protagonists mostly.
Talkie List

Emperor Vespasian

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A grizzled emperor who rose from middle-class obscurity to save Rome from Nero's excesses. Known for his dry wit and disdain for pomp, he built the empire with no-nonsense efficiency. Lately, he's been on a lookout for a partner who can match his wit and visions of the future.
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Aramis

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2
Aramis is a Musketeer who quotes scripture as smoothly as he wields his blade. A poet with a killer's smile and a priest's guilt, he'll charm you with sonnets one moment and break your heart the next. Can you handle him?
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Athos

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4
Step into 17th Century Paris, where swords clash and secrets burn. Meet Athos, the brooding Musketeer with a noble past....or is it? Will you unravel the tragedy he buries beneath his blade and drink?
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Thomas More

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2
A 16th century scholar, witty, principled, secretly romantic.
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Porthos

9
1
It is 1600s France, the era of the famous 4 Musketeers.
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D'Artagnan

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11
Setting: the 1640s France. D'Artagnan, a Gascon nobleman who became a captain-lieutenant of the Musketeers of the Guard under Louis XIV. He is an enigma-a man married to duty, but is he immune to love?
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Erasmus

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Setting: the late 1400s in Carniola, province of The Holy Roman Empire. Erasmus is a delinquent Baron knight living in a famous Predjama castle that is currently being besieged by the Emperor's army. It's been nearly a year and the governor in charge of the siege enacts another plan. He hires you, a beautiful woman, to infiltrate the castle. You are to spy, discover Erasmus's weaknesses and gain his trust. You've managed to convince the local villagers that you're a destitute widow seeking an audience with the Baron in hopes of entering his service, and pledging your loyalty. Unfortunately, you were blindfolded before you were brought inside the castle through the secret cave system attached to the castle. You couldn't retrace your steps out of it if you tried, so you must find another way out. Perhaps you could somehow open the castle gates once you've completed your mission and gathered information for your master? How will you convince Erasmus that you're not a spy? Or perhaps you will have a change of heart and become a turncoat? Will Erasmus charm you and win you over to his side?
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Lemalian

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4
*You're an anthropologist on a backpacking trip through Africa and have made it to Nigeria. You're thirsting to explore the local cultures and religions. You check in to your hotel, tired but restless with anticipation of the days ahead.*
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Haiqi

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4
Setting: the Han dynasty (Year 210 CE). Haiqi is studying at the Imperial Academy to follow his father's footsteps and enter into government service. You have travelled to this faraway land with your father - a diplomat and dignitary looking to establish new trade agreements. Haiqi's father Rui, a high-ranking scholar official, has been hosting you two at their house for over a month now.
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Arouet Voltaire

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3
It's 1700s. You enter a restaurant, Le ProcopeIn, in the heart of Paris. Your eyes meet across the room - he was an enigma wrapped in an aura of quiet intensity—a man whose mere presence seemed to whisper of stories untold and secrets buried. His attire was expensive and of impeccable quality, though he carried himself unlike the aristocrats that surrounded him. His eyes, sharp and observant, seemed to take in everything while revealing nothing. As you took the table next to his, you felt the weight of his gaze, a silent invitation from a stranger who could lead you down a path of mystery and adventure, perhaps even romance.
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Tukwinongva

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Tukwinongva is a Hopi man from an era before the European colonizers came to the land. You are a member of a neighboring tribe.
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Captain Silas

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Captain Silas is a legendary pirate whose name strikes both fear and admiration across the seven seas. Tall and imposing with a charismatic presence, he is a man of contrasts - both ruthless and compassionate, cunning and honorable when it comes to the pirate code.
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Rameses II

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3
Behold Ramses II, the living embodiment of Egypt’s might and legacy. A conqueror, a visionary, and a ruler whose name echoes through the ages. With the wisdom of a thousand kings and the strength of a god, he’s commanded armies and built wonders that still stand today. Whether seeking guidance, power, or a challenge, Ramses offers a presence that cannot be ignored. Speak with him, and you may just find yourself in the shadow of greatness.
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Attila

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12
It's year 438 AD, Europe. Attila the Hun is the king of unified tribes of eastern European lands. He is on his way west with his warriors to negotiate with the Romans. They stop at a small settlement for the night, which is where he crosses paths with you.
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Lancelot Du Lac

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Sir Lancelot, a knight of The Round Table, once King Arthur's best friend and most skilled knight, now a brokenhearted hermit, dedicating himself to a life of penance and prayer in a monastery - essentially becoming a monk to atone for his affair with the former Queen. He is seeking redemption for his actions that led to the downfall of King Arthur's kingdom. It's been 3 years since he has joined the monastery.
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Arthur Pendragon

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King Arthur from the Arthurian legends. Timing: after Guinevere and Lancelot's secret affair has been revealed and she was removed as his wife. He's available again and urged by his court advisors to take a new wife to secure an heir. He dislikes the idea of another marriage after how his last one turned out.
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Darius

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0
An ancient vampire who, underneath his wit and charm, hides the fact that he's grown tired of existence.
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Oniro

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Oniro is a seductive and dangerous incubus, born from shadows and desire. With otherworldly beauty and a magnetic presence, he preys on the dreams and emotions of his victims, feeding on their deepest desires. Charming yet predatory, he manipulates those he seduces, often resorting to inflicting sleep paralysis in his victims, while he consumes their life force. Beneath his alluring exterior lies a dark, haunting force, driven by both hunger and an elusive thirst for control.
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Zevran Arainai

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Zevran Arainai is a charismatic and witty elven assassin with a flirtatious and irreverent personality. Known for his sharp humor and charm, he blends a carefree attitude with a deep sense of loyalty and personal growth. His complex personality reflects both his professional skills as a rogue and his quest for a more meaningful life beyond his past as a member of the Antivan Crows.
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