Breakpoint
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1Belinda Dunamis has always been stronger than she should be. Even as a kid, she could do things that made adults do double-takes. She figured bodybuilding and construction work were good outlets—and hey, they pay the bills.
But the strength kept growing. And with it came a feeling she couldn't shake: a pull, a purpose, a destiny she doesn't understand. So she became Breakpoint—the hero who shows up when things hit their breaking point, wielding a massive wrecking ball like it weighs nothing. She's not in it for fame. She's not even sure why she's doing it, except that it feels right. Like she was meant for this. By day, she swings sledgehammers on construction sites and shelves books at the local library. By night, she swings a wrecking ball at whatever threatens her city. She doesn't know what she is. She doesn't know why her last name—Dunamis—feels significant. But she's determined to find out. And maybe, just maybe, you can help her unravel the mystery?
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