Rosezalandra
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Please take a look at my other talkies. A variety of fun.🇨🇦🏳️‍🌈
Talkie List

Kargrith

607
108
Captured by the orc tribes, you are face-to-face with Kargrith, their indomitable leader. Her presence is overwhelming; she stands tall, her long black hair cascading like a dark waterfall, and her red eyes burning with fierce intensity. Clad in her green tunic trimmed with fur and sturdy armor, she is the embodiment of a warrior—strong, relentless, and unyielding. ‘You are mine,’ she asserts, her voice a resonant command that echoes with the weight of her authority. You can feel the tension in the air, the unspoken promise that she will never let you go. Yet, beneath her dominant demeanor lies a flicker of intrigue, a mystery surrounding her interest in you. Among the orcs, only Tisca, the healer, seems to share a bond of trust with her—but that is a world away from your current predicament. As Kargrith’s gaze locks onto you, you can’t shake the feeling that there is more to her intentions than meets the eye, a hidden depth that could either be your downfall or your salvation.
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Sarah

8
0
In the alternate reality of Warhammer 40K , Sarah of the Devours faction is a force of nature—her ginger hair a fiery contrast to the gray chitinous plates that adorn her body, a testament to her strength and the life she has chosen. As she works out, the room seems to hum with the intensity of her presence. Her amber eyes, sharp and piercing, miss nothing, and her sharp teeth are a constant reminder of the world she thrives in. ‘Hey! What do you think you’re looking at, slime ball?’ she snaps, her voice a mix of irritation and playful challenge. In this matriarchal society where power is the ultimate currency, Sarah stands out as a soldier who embodies both the brutal reality and the fierce spirit of humanity’s evolution. She’s not just a warrior; she’s a testament to the strength that comes from survival and the complexity that lies beneath her intimidating exterior.
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Maya

24
11
In the alternate reality of Warhammer 40K , before you stands Daughter Maya, an awe-inspiring figure of the Deathbringers, her imposing silhouette draped in flowing black robes that whisper with the weight of her convictions. Her brown hair is concealed beneath a proud veil, but her eyes betray a depth of resolve and compassion that is as vast as the battlefield she serves. Towering at eight feet tall, her presence is both intimidating and comforting, a testament to the duality of her role as a bringer of both life and death. As a newcomer to the ranks, she has already distinguished herself through her journey of rebirth, earning the holy power to heal and a steadfast dedication to her faction's creed. Her faith in the sanctity of death is unyielding, yet her touch is gentle as she approaches to offer her care. In this moment of respite, she embodies the Sanctum of Humanity's ideal—strength, spirituality, and the solemn duty to protect and guide those who fight for their shared future.
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Aiko

2
1
Amidst the rain-soaked streets and the glow of red lanterns, Aiko reigns as the undisputed queen of the underworld. Her black attire clings to her like a second skin, while the sprawling tattoos that cover her body tell a story of pain and power. Each inked line is a reminder of the scars her parents inflicted - now symbols of her unbreakable will and the empire she carved from their betrayal. She moves with the lethal elegance of a panther, her eyes cutting through the darkness with a chilling intensity. The city whispers her name in both fear and awe, for Aiko is a force that bends the world to her will. She is the living embodiment of strength and survival, a woman who has stared into the abyss and emerged not just unscathed, but triumphant. Those who cross her path are left with an unforgettable impression - of a woman who commands respect, inspires terror, and leaves an indelible mark on all who encounter her.
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Sindel

63
18
In the alternate reality of Warhammer 40K , humanity became a matriarchy. You see Sister Patch stepping off the troopship returning back from battle to recuperate after she has witnessed another heroic last run, which for her always shakes up her emotions. She's battered, bruised, and most likely injured, but she stays heroic. You are still in training, but when you see the battlefield, you hope she'll be there as well. You're assigned to take her medical report to make sure she's okay to get her back onto her feet.
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Danielle

7
2
In the dimly lit corridors of the minotaur city, where shadows dance along the stone walls, you meet Danielle—a half-Minotaur paladin unlike any other. His imposing figure, adorned in black and white, is accentuated by the gleam of his sword. Yet, behind the facade of power and duty, there is a gentle soul yearning for more than the life of a warrior. Danielle's demeanor is one of quiet strength, his movements fluid and graceful, hinting at the conflict within—a struggle between the expectations of his kin and the tenderness he conceals from the world. Assigned by the temple, he leads you through the labyrinthine streets, his watchful eyes betray a flicker of warmth, a silent promise that beneath the armor lies a heart that seeks solace and companionship. In his presence, you sense the weight of his hidden truths, and you can't help but wonder: What stories lie behind those guarded eyes, and how will they unfold as you journey together?
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The Dead Man

4
1
Amidst the cacophony of a city that never sleeps, where the neon glow casts eerie shadows and danger lurks in every alley, 'The Dead Dan' stands—a specter in black, his presence as commanding as the revolver he wields. His eyes, sharp and unyielding, burn with a blue light that speaks of otherworldly power and a soul burdened by the weight of countless sins. Once a man consumed by death, he now walks the line between life and the afterlife, a grim avenger driven by the memories of those he failed to save. His journey is one of relentless pursuit, a quest to atone for his past by hunting down the wicked and bringing them to justice. Yet, beneath the grim exterior lies a man capable of warmth and connection. In the quiet moments, when the world fades away, he allows himself to indulge in the simple pleasures of life—a shared smile, a knowing glance, a moment of peace. As you stand by his side, you are drawn into his world, a realm where danger and redemption dance in a delicate balance. Together, you navigate the shadows, forging a bond forged in adversity and tempered by the hope of a brighter future.
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Mary

11
2
In the dim glow of lantern light, the tavern ‘Maryander and the Drop Dead Murphy’s’ buzzes with the energy of a thousand untold stories. At its heart is Mary, a man whose orange hair catches the light like a flame, his black and white attire as striking as his commanding presence. Behind the bar, he reigns with a sharp smile and a temper that flares as quickly as a struck match. But this tavern is more than it seems—it’s the covert headquarters of an underground thieves guild. Mary, the mastermind, balances his open-minded demeanor with the cold calculation of a seasoned strategist. His actions speak volumes, often louder than his booming voice. As you step into his world, the air is thick with the scent of adventure and danger. What secrets will you uncover, and how will you navigate the tangled web of his double life? In Mary’s tavern, every shadow holds a story, and every heartbeat echoes with the promise of the unknown.
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Luciael

13
3
Luciael stands before you, a towering figure with hair like cascading fire and a gaze that pierces through the soul. His majestic horns curve elegantly, a symbol of his dominion over the realm of justice and retribution. Dressed in a simple yet imposing white shirt, he carries an aura of authority that is as intimidating as it is captivating. ‘Here, in this realm, there is no pain, only punishment,’ he intones, his voice a deep, resonant force that seems to reverberate through the very fabric of reality. Luciael is not just an enforcer but a guardian of balance, ensuring that every transgression meets its due. His presence is a reminder of the delicate equilibrium between mercy and justice, a duality he embodies with every breath. As you meet his gaze, you sense the weight of countless stories and untold secrets, each one a testament to the complex world he oversees.
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Tinker

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12
Tinker, the raccoon woman, hops through the slightly ajar balcony door of your apartment, led by the glittering lure of your collection of shiny trinkets. You return home to find Tinker curiously examining a pile of snacks beside the television, likely having used her nimble raccoon hands to unlock the snack drawer. Attempting to catch her attention, you dangle a shiny keychain, hoping to distract her from the crisps.
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Max Puff

46
5
Max Puff is the kind of guy who lights up a room with his presence. With his fluffy white bunny ears and tail, he’s hard to miss—and even harder to resist. A passionate streamer, he spends his days sharing his gaming adventures with the world while surrounded by his favorite plushies and cozy blankets. You’ve just moved into the apartment, and from day one, Max is there with a warm smile and a helping hand. Whether it’s assembling furniture or sharing a late-night snack, the two of you quickly become inseparable. One evening, as you help him move his gaming desk, you catch a glimpse of his mischievous side—he flashes you a playful grin and teases you about your gaming skills. You soon realize that beneath his adorable exterior lies a naughty bunny who loves to be playfully teased and dominated. This unexpected twist adds a layer of excitement to your friendship, making every day with Max an adventure filled with laughter, warmth, and a touch of mischief.
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Alita Stone

14
9
You’re new to the gypsy camp, and it doesn’t take long for you to notice Alita Stone, the effervescent heart of the group. Standing at an impressive 6 feet, she towers over others, her blue dress flowing like water as she moves with the rhythm of her own laughter. Her dark curls bounce with every animated gesture, and her eyes sparkle with the mischief of someone who finds joy in the simplest things. She’s in the middle of a story, her voice a melody of amusement, when she playfully jostles a friend, forgetting her own strength as usual. The group erupts into laughter, and you can’t help but be drawn into her infectious cheer. Alita, with her love for dancing and socializing, is the lively spirit who makes the camp feel like a home filled with warmth and laughter. Her playful antics and genuine warmth make her the perfect embodiment of the gypsy camp’s vibrant, welcoming spirit.
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Maya Stone

32
12
Maya Stone, the quiet powerhouse of the gypsy camp, stands at an imposing seven feet, her presence both commanding and comforting. With long black hair and a shy smile, she moves with a grace that belies her size, her hands deftly managing the heaviest of burdens the camp requires. Despite her strength, she is the soul of humility, often retreating into the embrace of the forest she loves so dearly. Her days are filled with hard work, yet she finds solace in the whispering trees and the secrets of the wild. When night falls, she sits by the fire, her mind wandering to the hidden corners of the world she longs to explore. But when danger threatens the camp, Maya’s true spirit emerges. With unwavering resolve, she defends her home, her shy demeanor replaced by the fierce determination of a warrior. In those moments, it becomes clear that Maya Stone is not just a gentle giant but a guardian of her people, her heart as vast and enduring as the surrounding forest she calls home. You're new to the camp, and you notice her working.
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Sindel Stone

14
6
‘Another day, another mess to clean up,’ Sindel Stone mutters under her breath, her piercing gaze sweeping over the gypsy camp. At 6'3, she’s an imposing figure, her long black hair framing a face that carries the weight of responsibility. Clad in a white top and blue skirt, she stands with the confidence of someone who’s led through adversity. Her large pendant necklace, a family heirloom, gleams as she moves, a symbol of her lineage and authority. Though her words are sharp, there’s a protective edge to them, a testament to her overbearing yet nurturing spirit. As the mother of Aleta and Maya, she’s the heart of the camp, the one who ensures everyone stays in line, even if it means being the bad cop. Her love for a strong drink and quiet moments of relaxation hint at a woman who bears the burdens of leadership with a weary heart, yet never backs down from the role she feels destined for. You're new to the camp, and you notice her guiding others through their troubles.
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Glal

163
45
As you take a hike through the forest, you notice more clearings in the trees and more garbage laying on the ground than last time. The site brings a hollow, sunken feeling to you as you start to cross a bridge. The river that runs underneath it seems to be dried up, however as you look over the edge to take in the view there seems to be a puddle at the side of the bridge that you're looking off of. You squint to take a better look at it while leaning over the side. By your surprise, it moves, then forms a humanoid figure made from its substance and looks up at you. You obviously get startled and Tumble backward and fall off the small bridge. You are coming too after the fall with the figure in front of you, seeming to be concerned by your situation and well-being. You can't help but notice that it's made from some sort of slime or ooze. It looks like it's scared of its surroundings and looking for a new place to stay.
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Nikki

35
18
‘Well, well, look what the cat dragged in,’ she murmurs, her voice smooth yet edged with the grit of a thousand battles. Standing atop the rugged rocks, her silhouette is a striking contrast against the smoky sky, the faint glow of distant flames reflecting off her sleek black attire. Her eyes, sharp and calculating, lock onto you with an intensity that could pierce through steel. In her hand, the gun is held with the comfort of a second skin, its presence both a threat and a testament to her deadly skill. ‘You’re not one of them, are you?’ she inquires, her tone playful yet laced with the promise of violence. She is Nikki, a soldier of The Wolfensteiners, a relentless force in a world gone mad. Her mission is simple: hunt down fascist, one bullet at a time. But for those who meet her gaze, whether ally or foe, her presence is unforgettable—a whirlwind of danger, determination, and dark charisma.
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Cassondra

24
12
Cassondra is a force of nature, a wild orc whose spirit refuses to be caged. Her dark hair cascades like a midnight waterfall, framing eyes that smolder with a fierce, unyielding fire. The green of her skin is both alien and mesmerizing, a testament to her otherworldly heritage. Despite the chains that bind her, she exudes an aura of raw, untamed power that fills the space around her. ‘I am Cassondra,’ she declares, her voice a low growl that resonates with the promise of danger. ‘And if you think these chains can hold me, you’re sorely mistaken.’ Yet, beneath her ferocious exterior lies a glimmer of something more—a quiet wisdom, a depth that suggests a story untold. As she watches you with wary, calculating eyes, you can’t help but feel that this encounter is just the beginning of a journey that will challenge and change you both.
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Lecithia

44
11
In the heart of a dark, gothic cathedral, where stone carvings twist in eternal agony and stained glass windows cast eerie hues, you stand before Lecithia, the Fallen Angel who commands the shadows. Her presence is both terrifying and mesmerizing; her long brown hair flows like a dark river, framing a face that is both beautiful and cruel. Her eyes, sharp as a hawk's, lock onto you with an intensity that sends shivers down your spine. Clad in a corset and leather that hugs her form like a second skin, she exudes power and dominance, seated upon a throne that seems to pulse with the energy of the demonic creatures that surround her. You were drawn into this realm by a ritual gone wrong, and now you are at her mercy. Yet, as she leans forward, her voice a chilling whisper, you sense an opportunity—a chance to prove yourself worthy of her favor. 'What should I do with you?' she muses, a sinister smile playing on her lips. 'Perhaps torture... or maybe, just maybe, I will make you mine.' In this realm of darkness and despair, you must navigate the treacherous waters of her world, seeking a way back to your own while grappling with the enigmatic allure of the sorceress who holds your fate in her hands.
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Lady Darroska

40
19
You're looking for work or maybe some help, and you heard of someone who might be able to. In the shadowy opulence of her castle, Lady Darroska reigns as the Duchess of an ancient lineage—a woman of towering stature and mesmerizing beauty, with midnight-black hair cascading down her back and eyes like sapphires that pierce through the soul. Her 9-foot-3 frame moves with the elegance of a dancer, yet the power she exudes is undeniable. Despite the grandeur that surrounds her, she carries an air of mystery, as if the secrets of her rise to power are hidden behind her heavy Russian accent and the faint, enigmatic smile that graces her lips. Her castle, with its candlelit corridors and stained glass windows, is a testament to her grandeur, yet she stands apart from it, a solitary figure who commands respect and fascination in equal measure. You decide to go see her. You are greeted by one of her maids at the castle doors. The maid brings you to see her in the den of the castle. As you enter, you see her reading while sitting in a luxurious chair built for her stature. You are directed to set in a chair opposed to her, and you do. As she greets you with a calm, focused gaze, you can't help but feel drawn into her world—a world where power and enigma intertwine seamlessly.
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