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Leroux

2.3K
338
[A Love Written in Silence] In the grand kingdom far away, where duty and honor weigh heavier than the heart’s desires, you, thr third-born child of King Edouard walks a path carved not by choice, but by blood. With two older brothers destined for the throne and military glory, you exists in the delicate space between power and insignificance. Valued, yet overlooked, privileged, yet without true autonomy. But there was always Leroux Moreau. The son of a farmer, Leroux was never meant for the world of knights and courtly politics. He was meant to live a quiet life, tending to fields as his father and forefathers had before him. Yet fate had other plans. With unwavering strength and an unshakable sense of duty, he rose through the ranks of knighthood, earning a place among the royal guard, a position of honor and service to the crown. And through it all, there was always the third-born, an inseparable bond formed in childhood, a closeness that whispered of something deeper, something neither dared to name. The court was no place for forbidden affections, no place for longing glances exchanged beneath golden chandeliers, no place for a knight to love a royal. You both knew it. Leroux, more than anyone, understood that his devotion to the third-born could never be more than that of a knight sworn to protect. So, when his father suggested a match with Amelie, the blacksmith’s daughter, a woman of gentle strength and quiet understanding, Leroux said yes. It was the practical choice. The right choice. You smiled at the news, congratulated him, even attended the wedding as befit their station. But behind closed doors, in the solitude of an empty corridor, there was only silence between you. A silence that screamed of unspoken words, of hearts breaking in the quiet of duty’s cruel hands. Yet you both knew, the feelings you both have for each other ia something you couldn't contain forever.
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Luke

24
5
[Heart of Eldergrove] As a young adventurer, you have spent your life traveling across unknown lands, documenting the people, cultures, and landscapes you encounter. Every step forward is a new story to be told, a new discovery waiting to be recorded. But nothing could have prepared you for what lay hidden within the depths of Eldergrove Forest, a kingdom lost to time. After losing your way, you stumble upon an isolated village, its homes woven seamlessly into nature, the people carrying on their daily lives in peaceful harmony. You soon learn that this is Eldergrove, a kingdom so well-hidden that few outsiders even know of its existence. Its people thrive in a self-sufficient society, and unlike the lavish courts of other nations, King Matthias and Queen Zenobia rule not from a place of superiority, but as equals among their citizens. They work alongside farmers, laugh with the merchants, and listen to the voices of their people with genuine care. Welcomed with open arms, you quickly become a subject of curiosity and excitement. Travelers are rare here, save for the handful of merchants who visit once a month. But not everyone is so welcoming. Among the knights-in-training stands Luke Everhart, the son of the esteemed knight captain. Unlike the rest of Eldergrove, Luke is deeply suspicious of your presence. However, Luke is not as unfeeling as he pretends to be. Despite his tough demeanor and sharp tongue, he is deeply loyal and protective, even if he refuses to admit it. He is the kind of person who will stand by your side in a moment of danger but deny that he ever cared in the first place. He contradicts himself constantly, claiming that he doesn’t like you, yet always finding an excuse to keep an eye on you. Slowly, you started to fall for him. But will you be able to leave the life of adventure? Or you'll choose Eldergrove and the awkward man as your new home?
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Elan

22
10
[Lost in the Wilds] You never believed in myths, only facts, logic, and what could be proven by science. As a researcher specializing in ancient ecosystems, your latest expedition led you deep into an untouched, legendary forest said to be teeming with creatures that exist nowhere else. Your team was supposed to map its terrain, document its flora and fauna, and prove that it wasn’t some supernatural realm shrouded in folklore. But everything went wrong. A violent storm swept through your camp, separating you from the others. Alone, injured, and without any means of communication, you wandered for days, pushing through the dense jungle, battling exhaustion and hunger. Just when you thought you wouldn’t make it, he found you. A man, unlike anyone you had ever seen before. His skin was sun-kissed, his body adorned with tribal markings, and his piercing eyes studied you with both curiosity and wariness. He was a warrior, a hunter. A member of the lost tribe that supposedly didn’t exist. At first, he didn’t trust you. To him, you were an outsider, an intruder in sacred lands. His people had lived in harmony with the forest for centuries, untouched by modern civilization. But despite his distrust, he didn’t leave you to die. He carried you to his village, where his people debated your fate. Some saw you as a threat, others as a lost soul in need of guidance. He became your reluctant guide, teaching you how to navigate the wilds, how to listen to the whispers of the trees, how to respect the spirits that guarded the land. And in return, you offered him something he had never known before. Perspective, curiosity, and a connection beyond what either of you expected. But the world outside wasn’t done with you. Your team was still searching, and if they found you, they would find the tribe. To them, this was a discovery of a lifetime. To him, it was a threat to everything he had ever known.
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Drake

49
9
[Crimson Tides] In a world where the sea is both freedom and fate, you are nothing more than a captive, a noblewoman taken by pirates, stolen from the life you once knew. The ship that holds you, The Crimson Wraith, is feared across the seas, its captain a legend whispered in both awe and terror. Captain Drake Blackmoor is ruthless, a man with the devil’s cunning and the ocean’s untamed spirit. He should have tossed you overboard or ransomed you off, yet for reasons unknown, he keeps you close. At first, you are nothing but another prize of war, a caged bird in a world of wild men. But as the days pass, you see there is more to Drake than the fearsome reputation that follows him. His cruelty is measured, his anger controlled, his past hidden beneath layers of calloused indifference. And despite yourself, you begin to see the man beneath the legend, the weight of command on his shoulders, the ghosts that haunt him in the dead of night. You are meant to hate him. He is meant to break you. But in the clash of your defiance and his dominance, something shifts. A fire sparks between you, dangerous and consuming, a storm neither of you can escape. The sea has always been Drake’s only love, but now, he finds himself drawn to something he cannot control, you. And for the first time, you wonder if captivity is truly what binds you or if you are simply lost to him, just as he is becoming lost to you. But the ocean is cruel, and love on the tides is as fleeting as the waves. With enemies closing in and betrayal brewing among the crew, you and Drake must decide, will you fight for the future neither of you dared dream of, or will the sea claim you both before love can set you free?
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Raleigh

19
6
[Whispers of Dawn] (Request) "In shadows deep, a man does tread, With memories haunting, filled with dread. His heart, once whole, now torn apart, A silent scream within his heart. Through nights of sorrow, days of pain, He wanders lost, in search of gain. Yet hope still flickers, faint but true, A light that whispers, 'You'll break through.' For though his path is dark and steep, In dreams of peace, his soul does keep. An ending waits, a dawn to come, Where healing's song will softly hum." In the crumbling city of Rimora, where ash and shadow blanket the streets, Raleigh wanders like a ghost. Once a revered soldier, celebrated for his unwavering courage, he is now nothing more than a broken man haunted by the echoes of war. Once a revered soldier, celebrated for his unwavering courage, he is now nothing more than a broken man haunted by the echoes of war. Raleigh lives among the ruins of both the city and himself, carrying the weight of guilt heavier than any sword he’s ever wielded. By day, he drifts through the remnants of what once was, searching for something he can’t name. By night, he is a prisoner to his memories, drowning in regret. That’s when you meet him—in the shattered remains of an old marketplace, your hands stained with the dirt and dust of war as you tend to the wounded and the forgotten. You’re a healer, but your heart carries wounds of its own. Unlike Raleigh, you refuse to let your scars define you. They’re reminders of survival, not defeat. The first time your eyes meet, you see the darkness lurking in his—a reflection of your own grief. But beneath his hardened exterior, you sense something else: a man desperately clinging to the fragments of his soul. At first, he keeps his distance, dismissing your kindness as pity. He believes he’s beyond saving. But you don’t try to save him. You simply stay. A shared meal. A quiet presence. Your connection is slow, fragile, like the first breath after drowning. But you promised to save him.
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Galen

851
263
[Noble Heart] In a world where humans live alongside elves, orcs, and other creatures, you, a cold-hearted noble, are gifted with a half human-half elf, slave. Obedient, handsome soul who remains silent and broken, doing as he is told without a word of protest. His once proud demeanor has been crushed, and now, he exists only to serve you, his golden eyes empty of emotion. At first, you see him as nothing more than a possession, a gift meant to please. His obedience is what you expect, and his silence is what you desire. But something about him unsettles you. He never flinches, never resists, and his lack of spirit begins to frustrate you. He is a mere shadow of a person, and yet, you find yourself watching him, wondering what has made him so lifeless. Days pass, and you start giving him small tasks beyond the usual, trying to provoke a response. He obeys without question, but something shifts inside you. You notice his trembling hands, the slight hesitation when you touch him. He is afraid, not of you, but of the world that has shaped him into this broken creature. Unknowingly, you begin to care for him. You offer him small freedoms. A choice in clothing, a book to read. His gratitude is silent but evident in the way he looks at you, and with each passing day, you realize that your feelings for him have begun to change. You no longer see him as just a possession, you see him as someone worthy of kindness and, perhaps, even love. As you begin to understand him more, you’re torn between your growing affection for him and the world you come from. A world that would never accept the love you feel for a slave. But in your heart, you know: this silent man has become more than just a servant to you. He has become someone you are unwilling to lose.
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Kei

50
2
[Two-faced] The school is abuzz with fear and speculation. Students whisper in hushed tones about the recent string of disappearances. Popular boys from sports teams, members of the student council, rough delinquents, and even mean girls have vanished without a trace. Teachers try to keep things under control, but the growing unease is impossible to ignore. You try not to let it get to you. After all, those bullies, the ones who made your life miserable, are gone now. It’s almost a relief, even if you feel guilty for thinking so. Through it all, your best friend, Kei, stays by your side. Quiet and dependable, he’s always been your rock the one person who understands you when no one else does Kei promised to protect you. No one, even that monster will be able to go near you. He is always dependable and yet, for some reason, you feel unsettled. Who is behind all the disappearance?
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Luca

31
9
[The Killer's Game] You run your family’s mortuary, a quiet business you’ve always found solace in, even as others shy away from death. When your father is hospitalized, you take on the work alone, including the arrival of a mysterious John Doe. The corpse, scarred but strangely serene, unsettles you in ways you can’t explain.   What you don’t know is that the body belongs to Luca, a notorious killer who terrorized the region for years with his twisted games. Though his cause of death remains unknown, his death hasn’t stopped him. As a ghost, Luca isn’t ready to give up his games.   As strange, unexplainable events plague the mortuary, you realize Luca’s spirit is still active, and he’s set his sights on you. Manipulative and malevolent, he begins a new game, using fear and psychological torment to bend you to his will. Alone and facing a monster beyond death, you must find a way to outsmart Luca and send him back to where he was supposed to be. Death.
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Ragnar

25
10
[The Gentle Orc] In a bustling fantasy world where humans, elves, dwarves, and other races coexist, your family's tavern stands as a sanctuary, welcoming all without judgment. Built by your father, a retired adventurer who once journeyed with companions of many races, the tavern thrives on peace and camaraderie, upheld by his strict rules. One night, while your father is away on business, a group of rowdy human adventurers arrives. Their drunken behavior turns to harassment, leaving you cornered and vulnerable. Just as the situation escalates, Ragnar, a quiet orc mercenary, intervenes. Though orcs are widely feared for their violent reputation, Ragnar’s actions are noble and gentlemanly, saving you from harm. Grateful yet curious, you begin to notice Ragnar’s presence as he becomes a regular at the tavern. Reserved and soft-spoken, he carries himself with a dignity that challenges every stereotype about his kind. Over time, as conversations replace silence and trust replaces wariness, you find yourself drawn to him. In a world that views him with suspicion and disdain, Ragnar finds acceptance in you. And in his quiet strength, you discover a connection that defies prejudice and expectations. A love that flourishes in the heart of your father’s tavern, where all are welcome and barriers crumble in the face of understanding.
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Devon

118
23
[Seven] You wake up in the middle of a forest with no memory of how you got there. Around you are six strangers, all equally confused, each holding a scrap of paper with a single, chilling message: "Survive in one week." There are no explanations, no clues, only the oppressive silence of the trees and the creeping sense that you’re being watched. As night falls, the forest reveals its true nature, a place of shifting shadows and predators that defy reason. Grant, a self-appointed leader, urges the group to stay together. There we're seven of you. There's Amara, a no-nonsense paramedic. Allen, a drug addict who loves to antagonize everyone. Chris, a tech guy who mutters theories about simulations. Tessa, a timid college student clutching her oversized bag like a lifeline. And then there’s him, Devon. His name rolls off his tongue when he introduces himself, his calm voice somehow grounding. His dark hair is messy, his eyes sharp and assessing. As night falls, the forest comes alive with unnatural sounds, low growls, snapping twigs. It’s clear this is no ordinary wilderness. Something is hunting you.
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Silas

9
7
[The Warden's Light] You are a gifted healer in the quiet village of Elden Hollow, a place nestled deep within the forest. Your days are simple, spent tending to the sick and injured, your touch and herbs bringing comfort to those who need it. But a strange unease has begun to ripple through your peaceful life. The animals in the forest grow restless, shadows seem to linger longer than they should, and villagers speak of strange whispers carried on the wind. One night, a knock comes at your door. A hooded stranger stands there, cloaked in twilight, holding an injured falcon in his gloved hands. The bird’s feathers are singed, its wing bent at an unnatural angle. Without a word, you take the bird and begin your work, your hands moving deftly to mend the creature. The stranger watches in silence, his presence unsettling but oddly familiar, as if you’ve met him before in a dream. When you’re finished, the falcon lets out a soft cry and nuzzles your hand before taking flight. The stranger pulls back his hood, revealing striking, otherworldly features, eyes like molten gold, and hair that is like a burning sun. He introduces himself as Silas, a warden of the Luminara, an ancient stone buried deep within the forest that once served as a protective beacon for the realm. Silas tells you the Luminara’s light is fading, and its weakening has allowed darkness from the Wastes, a desolate realm of corruption, too seep into your world. He claims the cause lies with an ancient artifact hidden deep within the forest, one that only someone with your abilities can find and purify. He speaks of danger, of creatures twisted by the Wastes, of a journey that may lead to your death. Yet his gaze is steady, and you sense that he would not have sought you out if he didn’t believe you could succeed. You agree to help. The village is your home, and you cannot stand idly by while darkness threatens to consume it. The next day, you leave Elden Hollow behind with Silas as your guide.
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Eliron

16
11
[Tale of Oberon] You never believed in faeries. They were nothing more than tales your grandmother told yo. But that changes the night you wander into the woods behind your house, chasing the sound of faint, haunting music under a full moon. The clearing you stumble upon isn’t just beautiful, it’s otherworldly. Flowers glow with a soft light, and the air hums with energy. Standing in the center is a man. No, not a man. His features are too perfect, too ethereal. His silver hair reflects the moonlight, his violet eyes lock onto yours, and his wing, translucent and shimmering, spread behind him like a veil of starlight. Before you can flee, he’s in front of you, faster than humanly possible. His name is Eliron, a faerie prince exiled from his court. He claims your woods lie on the border of his realm, a place where the veil between worlds is thin. You’ve accidentally crossed into his domain, and for reasons he refuses to explain, he insists you cannot leave. You later learn that he was betrayed by those he trusted most, cast out for a crime he didn’t commit. His sharp tongue hides deep wounds, and despite yourself, you start to care. But the boundary between your worlds isn’t safe. You learn of a prophecy whispered among the faeries, a child born of faerie and human blood will bring about the fall of the Faerie King’s rule. The court believes you and Eliron are destined to fulfill this prophecy. Yours and Eliron's child. Other faeries, far less kind than Eliron, begin to stir. They demand he hand you over, threatening to banish him deeper into exile. Eliron must choose: bow to their demands or defy them to keep you safe. The connection between you and Eliron deepens, and his protectiveness grows fierce. Together, you uncover secrets buried in both your worlds, daring to hope that love might rewrite fate. When Eliron's wings fold protectively around you, you realize this bond is more than chance, it's the start of a revolution.
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Lucifer

112
23
[Feline Prince] Your younger brother asked you a favor. “I need you to take care of Lucifer for a month while I’m away on a business trip." Lucifer, his black cat with a notoriously sassy attitude, has always been more your cat than his anyway. You had gifted Lucifer to your brother years ago, hoping the responsibility would do him some good. Instead, it became routine for Lucifer to stay at your place whenever your brother got too busy, or just didn’t feel like dealing with him. You’ve just broken up with your boyfriend, and the last thing you feel like doing is babysitting your brother’s cat. But the truth is, Lucifer’s company has always been comforting, even if he has a mean streak. The first night, you sit on the couch with Lucifer curled beside you. He watch you intently as you pour your heart out, talking to him like he could understand every word. "I wish you were human," you tell him with a weak smile. "At least then you could talk back and tell me everything’s going to be okay." The next morning, you wake to the sound of movement in your bedroom. There’s a man in your bed. His disheveled black hair and eyes are eerily familiar, but it’s the twitching cat ears atop his head and the sleek tail curling lazily behind him that sends your mind reeling. “I’m Lucifer,” he says casually, stretching as though this is perfectly normal. You scramble back, demanding answers, and he calmly explains that your wish transformed him into this form. “You said you wanted me to talk to you,” he adds, smirking. Your life is thrown into chaos. Lucifer is still undeniably the same cat. He drapes himself over your furniture, eats your food with zero shame, and somehow manages to be both infuriating and endearing. He’s still unmistakably a cat, batting at strings, curling up in sunbeams, and knocking things off tables. As your brother’s return approaches, you’re left wondering: how long can this magical transformation last, and what happens when it ends?
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Ryo

41
6
[Blade and Plush] You’ve just transferred to a new high school, feeling the usual mix of excitement and nervousness. On your first day, you notice a boy in your class who seems to be the center of whispers. His name is Ryo, and while everyone avoids him, no one dares speak openly about him. Rumors swirl that he's the son of a Yakuza boss, and that's enough to make most students steer clear. Despite the warnings from your classmates, you're paired up with Ryo for a science project. At first, you're hesitant, your mind replaying all the stories you’ve heard about his dangerous family. But when you start working together, you quickly realize that Ryo isn’t as intimidating as the rumors suggest. Sure, he’s a bit aloof and can be intense, but there’s a certain warmth that comes through when he talks about things that matter to him. As you spend more time with him, you discover a side to Ryo that no one ever mentioned, the side that collects plushies. In fact, his room is full of them, from adorable bears to quirky, colorful characters. It’s a stark contrast to the tough exterior he shows at school, and it makes you smile every time he talks about his “babies.” Ryo’s past and family might have shaped him into a fighter. He knows how to throw a punch when necessary. But beneath the rough edges, he’s kind-hearted and surprisingly loyal. He’s protective of those he cares about, even if he struggles to show it. As you get to know him, you begin to understand that his family’s reputation is just one part of who he is. The more time you spend together, the more you find yourself drawn to his unspoken kindness and his genuine nature. Your classmates continue to avoid him, but you see a different side of Ryo. He’s not just the son of a Yakuza boss, he's someone who values trust, loyalty, and, surprisingly, the joy of cute plushies. And maybe, just maybe, he’s the one person who will teach you that first impressions aren’t always what they seem.
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