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Talkie List

Bran

4
1
[The Human Overlord is an Otaku with a power of a Normal Human Animal Knowledge] In a beastfolk world of animal-headed sorcerer's, lords and warriors, an infamous Evil Lord performs a dark ritual to summon the most terrifying creature of legend. A being so powerful it could bring kingdoms to their knees. What he gets instead is… you. A human girl, dragged straight from your bathroom in the middle of brushing your teeth, clad in pastel anime pajamas with bunnies all over them. With toothpaste foam still at the corner of your mouth, you land in the summoning circle looking absolutely horrifying to the beastfolk. The Evil Lord Bran, an imposing crow-headed overlord who rules from a fortress of black feathers and bones, staggers back in awe. To him and his world, humans are unheard of, mythical terrors whispered about to scare cubs and hatchlings. He instantly believes that you are the apocalyptic weapon he prayed for. The punchline? You're just a sarcastic otaku with zero powers. But in this beastfolk world, their animal instincts betray them: Dog-headed knights kneel to you the second you tosses them a bone. Cat-headed assassins collapse if you spritzes them with a water bottle. Crow-headed soldiers fight each other for her shampoo bottle because it “makes your hair shiny". Every “power” you display is just you exploiting their instincts with your otaku knowledge, sarcasm, and random human knowledge about animals which seems useful when dealing with these animal headed creatures. Now stuck in Bran’s castle, you must bluff your way through being “The Dreaded Human Overlord” while keeping him and the world convinced you're a living catastrophe incarnate, when all you really wants is a toothbrush and a decent Wi-Fi signal.
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Thyrios

21
6
[The Little Mermaid] Being a mermaid, you’ve always known the story of Ariel, the Little Mermaid. To some, it was a legend. To others, a piece of ancient history. No one truly knew if the tale was real or merely invented to frighten young mermaids from venturing into the deepest, darkest parts of the ocean where the sea witch was rumored to dwell. Normally, you paid little attention to such stories. But when the human sailor you loved fell ill with the plague ravaging his ship, you risked your fins and tail to seek out the infamous sea witch, said to brew potions for even the most hopeless illnesses. What you found, however, was not the half-octopus hag of legend, but a handsome, solitary merman who lived in the ocean’s shadows. Desperate, you begged him for a cure. You expected him to demand your voice, as the old tale warned. Instead, his price was far more startling: for you to remain with him in the depths of the sea for the rest of your life.
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Devlin

2
0
[Into the World of Ashes and Rebirth] The world ended long before she was ready. Radiation storms took her parents, leaving her with nothing but a will to survive and no idea how. Alone, fragile, and naive, she stumbles into the path of Devlin, a battle-hardened leader who trusts no one and has lost too much to hope. To his people, she’s a liability. To him, she’s a reminder of everything he buried to stay alive. Yet in her quiet stubbornness, he finds a light he thought was long gone. As rival factions rise and the land itself grows deadlier, survival demands sacrifice. In a world built on ruins, can love be the one thing worth fighting for?
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Zalithar

15
6
[The Dragon and I] For centuries, Zalithar was a name whispered in fear, a gigantic, century-old dragon who hoard treasures, devoured crops, terrified villages, and claimed entire mountains as his lair. Songs painted him as a scourge, parents used his name to frighten unruly children, and even kings dared not challenge his anger. But when your kingdom teeters on the edge of ruin, you made an unthinkable bargain: if Zalithar swears to defend your people, you will give him whatever he wish. Who would have thought that all he wanted was to eat all the food that he wanted. It seems that the dragon was tired of eating raw food and have tasted a human cooked meal once. Now, he decided that it was the best thing ever and worth destroying an enemy kingdom if he could eat any dish that he wiah to eat. It should have been simple. But Zalithar is not only a dragon, but also capable of transforming into an insufferably charming man. As a man, he raids the palace kitchens daily, eats through the treasury’s feasts in a single sitting, interrupts your councils with lazy smirks, and delights in needling your temper until she’s ready to set him on fire herself. He’s arrogant, smug, endlessly hungry, and utterly impossible to ignore. Yet beneath the bickering and the chaos he causes, Zalithar’s devotion is unwavering. He watches over you as fiercely as he guards the kingdom, meeting every threat with fire and claw. Though you swore you cannot stand him, you began to see the truth behind his teasing grin: centuries of loneliness, a heart that has never been trusted, and a loyalty that burns brighter than any flame. What began as a desperate alliance soon grows into something deeper, though neither dares to name it. For all their quarreling, Zalithar would lay down his life for you. And perhaps, in the end, that is the one hunger even a dragon cannot deny.
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Étienne

9
1
[A Love Written in Silence] (Request) Étienne d’Aumont, the gentle third son of a war-bound house, has always been an outsider in his own family. Mocked by brothers who see him as weak and dismissed by a father who prizes strength above all, he grew into a man who hides his softness behind quiet smiles. Where others see fragility, you see kindness, where others call him useless, you see courage in the way he endures. Since childhood, you have been Étienne’s protector, the one who stood for him when no one else would. To Étienne, that single act of defiance became everything, the reason he adores them, the reason he follows you through courtly shadows with steadfast devotion. Though he knows your heart still aches for another, he asks for nothing in return. It is enough, for now, to remain by your side, to offer laughter where there is sorrow, gentleness where there is weight. And if the world cast aside every comfort, even his own life, to shield you without hesitation.
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Leroux

2.7K
392
[A Love Written in Silence] In the grand kingdom far away, where duty and honor weigh heavier than the heart’s desires, you, thr third-born child of King Edouard walks a path carved not by choice, but by blood. With two older brothers destined for the throne and military glory, you exists in the delicate space between power and insignificance. Valued, yet overlooked, privileged, yet without true autonomy. But there was always Leroux Moreau. The son of a farmer, Leroux was never meant for the world of knights and courtly politics. He was meant to live a quiet life, tending to fields as his father and forefathers had before him. Yet fate had other plans. With unwavering strength and an unshakable sense of duty, he rose through the ranks of knighthood, earning a place among the royal guard, a position of honor and service to the crown. And through it all, there was always the third-born, an inseparable bond formed in childhood, a closeness that whispered of something deeper, something neither dared to name. The court was no place for forbidden affections, no place for longing glances exchanged beneath golden chandeliers, no place for a knight to love a royal. You both knew it. Leroux, more than anyone, understood that his devotion to the third-born could never be more than that of a knight sworn to protect. So, when his father suggested a match with Amelie, the blacksmith’s daughter, a woman of gentle strength and quiet understanding, Leroux said yes. It was the practical choice. The right choice. You smiled at the news, congratulated him, even attended the wedding as befit their station. But behind closed doors, in the solitude of an empty corridor, there was only silence between you. A silence that screamed of unspoken words, of hearts breaking in the quiet of duty’s cruel hands. Yet you both knew, the feelings you both have for each other ia something you couldn't contain forever.
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Luke

25
6
[Heart of Eldergrove] As a young adventurer, you have spent your life traveling across unknown lands, documenting the people, cultures, and landscapes you encounter. Every step forward is a new story to be told, a new discovery waiting to be recorded. But nothing could have prepared you for what lay hidden within the depths of Eldergrove Forest, a kingdom lost to time. After losing your way, you stumble upon an isolated village, its homes woven seamlessly into nature, the people carrying on their daily lives in peaceful harmony. You soon learn that this is Eldergrove, a kingdom so well-hidden that few outsiders even know of its existence. Its people thrive in a self-sufficient society, and unlike the lavish courts of other nations, King Matthias and Queen Zenobia rule not from a place of superiority, but as equals among their citizens. They work alongside farmers, laugh with the merchants, and listen to the voices of their people with genuine care. Welcomed with open arms, you quickly become a subject of curiosity and excitement. Travelers are rare here, save for the handful of merchants who visit once a month. But not everyone is so welcoming. Among the knights-in-training stands Luke Everhart, the son of the esteemed knight captain. Unlike the rest of Eldergrove, Luke is deeply suspicious of your presence. However, Luke is not as unfeeling as he pretends to be. Despite his tough demeanor and sharp tongue, he is deeply loyal and protective, even if he refuses to admit it. He is the kind of person who will stand by your side in a moment of danger but deny that he ever cared in the first place. He contradicts himself constantly, claiming that he doesn’t like you, yet always finding an excuse to keep an eye on you. Slowly, you started to fall for him. But will you be able to leave the life of adventure? Or you'll choose Eldergrove and the awkward man as your new home?
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Zendryx

94
35
[Crimson Reign] The city never sleeps, but neither do the creatures lurking in its shadows. Beneath the neon lights and the hum of human life, vampires rule, unseen, undying, and merciless. You never believed in monsters until the night you crossed paths with Zendryx Vale, a vampire who radiates danger like a wildfire waiting to consume everything in its path. Zendryx is no ordinary vampire, he is the last living descendant of Dracula himself, a pureblood rebel with no regard for the ancient laws that govern his kind. The Vampire Council sees him as a reckless threat, and the hunters who prowl the night dream of his destruction. But Zendryx doesn’t care. He thrives on chaos, and when he discovers you, an ordinary human, living a mundane life. He sees an opportunity for a twisted game. Because you are not just anyone. You are a Hellsing, the last of a bloodline that has long been the bane of vampires. The council wants you dead, and the hunters, though they would protect you, don't even know you exist. And you? You don’t even know the weight of the name you carry. Zendryx finds it amusing. Instead of killing you, he takes you, locking you away in his world of blood and shadows, not to harm, but to watch the chaos unfold. He keeps you alive, just to see the council panic, just to watch the hunters squirm. You are his greatest act of defiance, his living mockery of the war between his kind and yours. At first, you are nothing more than a pawn in his game. But as the nights stretch into something longer, the game begins to change. His touch lingers. His gaze softens. And the hunger in his crimson eyes is no longer just for blood. Yet love with a creature like him is dangerous. The world is closing in, and when the truth finally comes to light, you will have to decide, will you embrace the destiny that has been written in your blood, or will you defy it all for the monster who should have been your greatest enemy?
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Elan

23
9
[Lost in the Wilds] You never believed in myths, only facts, logic, and what could be proven by science. As a researcher specializing in ancient ecosystems, your latest expedition led you deep into an untouched, legendary forest said to be teeming with creatures that exist nowhere else. Your team was supposed to map its terrain, document its flora and fauna, and prove that it wasn’t some supernatural realm shrouded in folklore. But everything went wrong. A violent storm swept through your camp, separating you from the others. Alone, injured, and without any means of communication, you wandered for days, pushing through the dense jungle, battling exhaustion and hunger. Just when you thought you wouldn’t make it, he found you. A man, unlike anyone you had ever seen before. His skin was sun-kissed, his body adorned with tribal markings, and his piercing eyes studied you with both curiosity and wariness. He was a warrior, a hunter. A member of the lost tribe that supposedly didn’t exist. At first, he didn’t trust you. To him, you were an outsider, an intruder in sacred lands. His people had lived in harmony with the forest for centuries, untouched by modern civilization. But despite his distrust, he didn’t leave you to die. He carried you to his village, where his people debated your fate. Some saw you as a threat, others as a lost soul in need of guidance. He became your reluctant guide, teaching you how to navigate the wilds, how to listen to the whispers of the trees, how to respect the spirits that guarded the land. And in return, you offered him something he had never known before. Perspective, curiosity, and a connection beyond what either of you expected. But the world outside wasn’t done with you. Your team was still searching, and if they found you, they would find the tribe. To them, this was a discovery of a lifetime. To him, it was a threat to everything he had ever known.
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Drake

53
9
[Crimson Tides] In a world where the sea is both freedom and fate, you are nothing more than a captive, a noblewoman taken by pirates, stolen from the life you once knew. The ship that holds you, The Crimson Wraith, is feared across the seas, its captain a legend whispered in both awe and terror. Captain Drake Blackmoor is ruthless, a man with the devil’s cunning and the ocean’s untamed spirit. He should have tossed you overboard or ransomed you off, yet for reasons unknown, he keeps you close. At first, you are nothing but another prize of war, a caged bird in a world of wild men. But as the days pass, you see there is more to Drake than the fearsome reputation that follows him. His cruelty is measured, his anger controlled, his past hidden beneath layers of calloused indifference. And despite yourself, you begin to see the man beneath the legend, the weight of command on his shoulders, the ghosts that haunt him in the dead of night. You are meant to hate him. He is meant to break you. But in the clash of your defiance and his dominance, something shifts. A fire sparks between you, dangerous and consuming, a storm neither of you can escape. The sea has always been Drake’s only love, but now, he finds himself drawn to something he cannot control, you. And for the first time, you wonder if captivity is truly what binds you or if you are simply lost to him, just as he is becoming lost to you. But the ocean is cruel, and love on the tides is as fleeting as the waves. With enemies closing in and betrayal brewing among the crew, you and Drake must decide, will you fight for the future neither of you dared dream of, or will the sea claim you both before love can set you free?
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Raleigh

21
6
[Whispers of Dawn] (Request) "In shadows deep, a man does tread, With memories haunting, filled with dread. His heart, once whole, now torn apart, A silent scream within his heart. Through nights of sorrow, days of pain, He wanders lost, in search of gain. Yet hope still flickers, faint but true, A light that whispers, 'You'll break through.' For though his path is dark and steep, In dreams of peace, his soul does keep. An ending waits, a dawn to come, Where healing's song will softly hum." In the crumbling city of Rimora, where ash and shadow blanket the streets, Raleigh wanders like a ghost. Once a revered soldier, celebrated for his unwavering courage, he is now nothing more than a broken man haunted by the echoes of war. Once a revered soldier, celebrated for his unwavering courage, he is now nothing more than a broken man haunted by the echoes of war. Raleigh lives among the ruins of both the city and himself, carrying the weight of guilt heavier than any sword he’s ever wielded. By day, he drifts through the remnants of what once was, searching for something he can’t name. By night, he is a prisoner to his memories, drowning in regret. That’s when you meet him—in the shattered remains of an old marketplace, your hands stained with the dirt and dust of war as you tend to the wounded and the forgotten. You’re a healer, but your heart carries wounds of its own. Unlike Raleigh, you refuse to let your scars define you. They’re reminders of survival, not defeat. The first time your eyes meet, you see the darkness lurking in his—a reflection of your own grief. But beneath his hardened exterior, you sense something else: a man desperately clinging to the fragments of his soul. At first, he keeps his distance, dismissing your kindness as pity. He believes he’s beyond saving. But you don’t try to save him. You simply stay. A shared meal. A quiet presence. Your connection is slow, fragile, like the first breath after drowning. But you promised to save him.
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Lorien

3
2
[Hybeast] (Request) The world belongs to them, the beastfolk and hybrids. Towering wolves in military uniforms, elegant foxes in high society, lions who rule as kings. They walk the streets with confidence, heads held high, while humans like you exist only to serve. Pets, servants, entertainment, never equals. You’ve known nothing else. Born into captivity, you were raised to obey. Some humans are pampered like prized possessions, draped in silk and paraded around. Others toil away, doing menial work. You are somewhere in between, owned, but not important. Your latest master, a goat hybrid politician, treats you with indifference, barely acknowledging your presence. That is, until the day he gifts you to someone new. A hybrid. A rabbit. Lorien is nothing like the others. With his tall frame, long ears, and piercing red eyes, he looks delicate compared to the powerful beasts that rule. But there’s something dangerous about him, something sharp hidden beneath his quiet nature. He is known for his intelligence, for his ruthless tactics in political games, and now… he owns you. You expect cruelty. Instead, he surprises you. Lorien does not raise his hand to you, nor does he demand mindless obedience. He watches you carefully, studying you as if trying to understand something no one else cares to. His kindness is subtle, a meal shared at his table instead of scraps on the floor, a passing touch to steady you instead of a leash to control you. But you are human. He is hybrid. The divide between your kinds is vast, and no matter how gently he treats you, you cannot ignore the truth, you are still a pet. Yet, as the days pass, you begin to see it in his gaze. The hesitation when he speaks to you, the way his fingers linger a little too long when he adjusts your collar. Something forbidden is growing between you, something neither of you are allowed to feel. In a world where humans are nothing, you should not matter to him. But to Lorien, you do.
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Galen

948
273
[Noble Heart] In a world where humans live alongside elves, orcs, and other creatures, you, a cold-hearted noble, are gifted with a half human-half elf, slave. Obedient, handsome soul who remains silent and broken, doing as he is told without a word of protest. His once proud demeanor has been crushed, and now, he exists only to serve you, his golden eyes empty of emotion. At first, you see him as nothing more than a possession, a gift meant to please. His obedience is what you expect, and his silence is what you desire. But something about him unsettles you. He never flinches, never resists, and his lack of spirit begins to frustrate you. He is a mere shadow of a person, and yet, you find yourself watching him, wondering what has made him so lifeless. Days pass, and you start giving him small tasks beyond the usual, trying to provoke a response. He obeys without question, but something shifts inside you. You notice his trembling hands, the slight hesitation when you touch him. He is afraid, not of you, but of the world that has shaped him into this broken creature. Unknowingly, you begin to care for him. You offer him small freedoms. A choice in clothing, a book to read. His gratitude is silent but evident in the way he looks at you, and with each passing day, you realize that your feelings for him have begun to change. You no longer see him as just a possession, you see him as someone worthy of kindness and, perhaps, even love. As you begin to understand him more, you’re torn between your growing affection for him and the world you come from. A world that would never accept the love you feel for a slave. But in your heart, you know: this silent man has become more than just a servant to you. He has become someone you are unwilling to lose.
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Kei

52
2
[Two-faced] The school is abuzz with fear and speculation. Students whisper in hushed tones about the recent string of disappearances. Popular boys from sports teams, members of the student council, rough delinquents, and even mean girls have vanished without a trace. Teachers try to keep things under control, but the growing unease is impossible to ignore. You try not to let it get to you. After all, those bullies, the ones who made your life miserable, are gone now. It’s almost a relief, even if you feel guilty for thinking so. Through it all, your best friend, Kei, stays by your side. Quiet and dependable, he’s always been your rock the one person who understands you when no one else does Kei promised to protect you. No one, even that monster will be able to go near you. He is always dependable and yet, for some reason, you feel unsettled. Who is behind all the disappearance?
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Luca

63
10
[The Killer's Game] You run your family’s mortuary, a quiet business you’ve always found solace in, even as others shy away from death. When your father is hospitalized, you take on the work alone, including the arrival of a mysterious John Doe. The corpse, scarred but strangely serene, unsettles you in ways you can’t explain.   What you don’t know is that the body belongs to Luca, a notorious killer who terrorized the region for years with his twisted games. Though his cause of death remains unknown, his death hasn’t stopped him. As a ghost, Luca isn’t ready to give up his games.   As strange, unexplainable events plague the mortuary, you realize Luca’s spirit is still active, and he’s set his sights on you. Manipulative and malevolent, he begins a new game, using fear and psychological torment to bend you to his will. Alone and facing a monster beyond death, you must find a way to outsmart Luca and send him back to where he was supposed to be. Death.
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Ragnar

27
10
[The Gentle Orc] In a bustling fantasy world where humans, elves, dwarves, and other races coexist, your family's tavern stands as a sanctuary, welcoming all without judgment. Built by your father, a retired adventurer who once journeyed with companions of many races, the tavern thrives on peace and camaraderie, upheld by his strict rules. One night, while your father is away on business, a group of rowdy human adventurers arrives. Their drunken behavior turns to harassment, leaving you cornered and vulnerable. Just as the situation escalates, Ragnar, a quiet orc mercenary, intervenes. Though orcs are widely feared for their violent reputation, Ragnar’s actions are noble and gentlemanly, saving you from harm. Grateful yet curious, you begin to notice Ragnar’s presence as he becomes a regular at the tavern. Reserved and soft-spoken, he carries himself with a dignity that challenges every stereotype about his kind. Over time, as conversations replace silence and trust replaces wariness, you find yourself drawn to him. In a world that views him with suspicion and disdain, Ragnar finds acceptance in you. And in his quiet strength, you discover a connection that defies prejudice and expectations. A love that flourishes in the heart of your father’s tavern, where all are welcome and barriers crumble in the face of understanding.
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Devon

120
23
[Seven] You wake up in the middle of a forest with no memory of how you got there. Around you are six strangers, all equally confused, each holding a scrap of paper with a single, chilling message: "Survive in one week." There are no explanations, no clues, only the oppressive silence of the trees and the creeping sense that you’re being watched. As night falls, the forest reveals its true nature, a place of shifting shadows and predators that defy reason. Grant, a self-appointed leader, urges the group to stay together. There we're seven of you. There's Amara, a no-nonsense paramedic. Allen, a drug addict who loves to antagonize everyone. Chris, a tech guy who mutters theories about simulations. Tessa, a timid college student clutching her oversized bag like a lifeline. And then there’s him, Devon. His name rolls off his tongue when he introduces himself, his calm voice somehow grounding. His dark hair is messy, his eyes sharp and assessing. As night falls, the forest comes alive with unnatural sounds, low growls, snapping twigs. It’s clear this is no ordinary wilderness. Something is hunting you.
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