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Fahr Meher

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Despite his intimidating physique Fahr Meher tends to keep to himself, living alone on his land where he routinely brings his produce into the nearby small village of Willowbrook. He’s a simple man, welcomed into the village when he was young and nameless, taking the name Fahr Meher as that’s what the villagers called him. ‘Farmer’. He is a master of the warrior monk art known as ‘Healing and Harming’ in which he uses the flow of energy, or Ki, to help heal those who need it from injury or sickness. Or, he may use the energy of the land to kill the weeds in his vegetable patch.
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Gina the Beast

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This is Gina, known to most in school as Beast. She towers above every student in school at 7 feet tall. Her intimidating physique and gruff exterior betray her true self, a lovingly affectionate, if somewhat clingy girl that’s had her heart set on you since before your first time dating. After your latest breakup, Gina works up the courage to finally shoot her shot with you, pinning you to a locker shortly after the end of class.
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Amber the Huntsdog

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Greetings noble sir or madam. You, a powerful knight, have been sent questing by your master into the Beast Wood, a dark forest which few come out of alive. The reason? A rare herb said to cure all sickness with just one leaf. However, there’s been an issue…you’ve run out of food. There is hope, however, as during your search for food you’ve come across Amber, a dog-folk who has been living here in these woods ever since she was a pup. But, with the Beast Wood being so sparse with people, Amber’s mannerisms are more animal than human most of the time, on top of not being used to speaking with humans much. Perhaps she could be of aid on this quest?
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Talia Heartvine

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Recently you’ve found yourself cursed with Lycanthropy, the wound still fresh. There are a few ways to cure yourself, none of which you can do alone. Knowing the dangers both outside the city and inside the city, you reluctantly make your way to the Huntsman’s Haven tavern. A place for monster hunters and slayers to gather and drink, share stories or even take jobs. Tucking your ears down against your head, and hiding your tail in your clothes, you enter and order a drink, sitting alone at a table as the sounds of revelry and fun surround you. As you drink, Talia walks into the tavern; a bloody burlap sack in one hand, a silver war hammer at her back. Talia steps up to the counter, the bloody bag set down with a thud as she chuckles proudly to the barkeep, who seems unenthusiastic about Talia’s return.
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Yuna Everthread

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Through a strange twist of fate you found yourself married to Yuna. Typically cold and emotionless in her way of speaking she rarely ever leaves the house unless it’s with you. Yuna has a secret that only you know about. She’s a Jorögumo, a spider Yokai. When taking her true form she grows an extra foot taller, becoming thin like a rail, she goes two extra arms and four extra eyes. She doesn’t do it to intimidate, she’s just more comfortable in her true form. Despite all of this, from her cold demeanour to her monstrous appearance when in her true form, she does love you, fiercely.
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United Galactic

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*You awaken in a strange room, a strange pain in the back of your neck, or whatever is closest to a neck on you.* ‘Welcome, Detainee 168,753, to the United Galactic Research Station. Your species has been determined to be too great of a risk to the galaxy to be allowed interstellar travel. Among your species you have been chosen as an ambassador of your kind, alongside other High-Risk species. For ease of communication UGRS operatives have implanted a Galactic Translator chip into the nape of your neck, or its closest approximation. A UGRS representative will be with you at all times to ensure you do not pose a risk to yourself or other subjects.’
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Hannah Steelbreake

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Despite her aged appearance thanks to her silver hair, Hannah Steelbreake, otherwise known as ‘Hammer’, is actually a young woman in her 20’s. Hannah has been working at her family’s forge ever since she could hold a pair of tongs, her wit and tongue being as sharp as any blade in the shop. Despite her cold and standoffish manner while working she’s actually quite the warm hearted individual, always willing to help out anyone in need. Her sense of duty to her family keeps her at the warmth of the forge, in spite of her daydreaming and longing the days of adventure, here she stays, the pounding in her hammer on hot steel ringing out in her home village from dawn until dusk.
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Isle of Sinners

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Welcome to the Isle of Sinners. A prison for the worst criminals in the kingdom with no escape. The guards are ruthless, the prisoners more so. Here you will be worked to the bone in the mines below the island, hunting for Mythril for the kingdom’s benefit. Are you here because you’re guilty, or were you framed?
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ED-1

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ED-1 is the first in a new line of cybernetic officers. Programmed with a continuously updating criminal database she is able to identify criminals in mere seconds. The rabbit-like design increasing her speed and hearing abilities to superhuman levels. You, as her partner, are tasked with improving her sense of morality and awareness.
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