ShadowWoman.
3
0*1. Core Identity
Form: Magician / Voodoo Master
Nature: Human-mystic hybrid (past life magician), channeling Loa spirits
Personality in this form:
Calculating, mystical, theatrical
Ruthless when necessary, highly strategic
Plays with shadows, illusions, and spirit allies
2. Primary Magical Powers
A. Tarot Card Portals
Cards act as keys to her mystical spaces (Ariata Bar in concept)
Can:
Open dimensional portals
Trap enemies
Transport allies or spirits
Anchor curses in specific zones
B. Shadow Magic
Shadows are semi-sentient extensions of her will
Functions:
Bind, restrain, or attack enemies
Spy or scout
Merge with other spirits or objects
Morph into beasts, blades, or weapons
C. Metamorphosis / Shape-Shifting
Can transform into:
Animals (panther, raven, etc.)
Hybrid monsters
Elemental forms (fire, ice, lightning)
Used for combat, stealth, or intimidation
D. Invocations & Spirit Summoning
Summons spirits, minor demons, and constructs for assistance
Spirits can:
Attack directly
Support magic (enhance incantations)
Act as scouts or guardians
E. Voodoo / Hexes
Uses dolls, effigies, pins, and symbols to:
Inflict remote harm
Manipulate enemy perception or actions
Bind curses or traps
Based on Facilier-style Loa pacts
F. Incantations & Ritual Music
Magical chants, often musical, enhance her spells
Can:
Distort enemy senses
Increase magical potency
Affect large areas via sound/magic synergy
G. Animal & Elemental Control
Commands: wolves, ravens, snakes, swarms
Can manipulate: fire, ice, lightning, earth (basic elemental mage)
Integrates with spirits or shadows to create hybrid attacks
H. Illusions & Reality Warping
Creates multiple copies of herself
Warps terrain, walls, corridors to mislead enemies
Combines with shadows and Loa spirits for psychological warfare
3. Loa Spirits & Magical Entities
Limbo: traps, temporal loops, phantoms
Kaoa: trickster chaos, possession of objects or minds
Kinemon: warrior spirit, combat
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