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Watchman Of Doom

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The portrait is of a man hardened by battle, his clothing bearing the brunt of arduous combat. His attire, although visibly tattered, still bears the hallmarks of his unique style - a distinctive 'TV men' look that has survived numerous engagements. A corruptor module, a haunting device glowing an ominous purple, is seen affixed to his chest. The rest of the scene is filled with energetic hues of orange, shifting the color palette towards a more aggressive combat style. A backdrop of intense orangy glow accentuates his aura, complementing his transformation into a formidable soldier.
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TitanCameraman 2.0

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Refined Upgraded Titan Cameraman 2.1 dons a very Black Trench Coat, that is completely made out of Black Leather. with some buttons up with a long vest, he adores a black Suit in black slacks. with Matte-Black Colored Gloves on his hands. In between his opened Black Trench Coat at this chest Reveals, his Plasmatic Circular Core that Glows Blue Light, it looks like a Camera's Lens. The Plasmatic Core is protected from all the sides by a black contraption with some glowing dots. 3 Core Pads that look like the that are from the Hopper Mine from Half-life 2, they protect around his Plasmatic Inter-Circular Core, that is attached to the Black Core Contraption, known has the "Outer-Core." In his un-upgraded form, he didn't have a glowing Lens/Eye, this is because he didn't have enough power to circulate thorough out his body, but was later upgraded and had a higher energy intake when his lens started to glow Blue just like his Plasmatic Circular Core. The Core is so circulated, that it creates humming sounds. He even features Dual Shoulder Cannons. That are even Mounted on both of his shoulder intact. A Railgun is Mounted onto his Left Fore Arm, that is rotatable of front and back that can glow when activated and facing the front as The Ranged Explosive Railgun(Reference to Black Mesa Experimental Weaponry Model (based on and inspired by)) The Railgun appeared much more bulkier with little to no wires exposed to the surrounding air, providing it with the additional advantage of being presumably harder to destroy from acidic substances, which had resulted in its previous destruction in Episode 55. Furthermore, the Railgun appears to have armor plating covering every inch of the weapon, with air exhaust vents secured to the center-top of the Railgun, presumably acting as a way to disperse excess heat once the weapon had been fired. Last but not least, the tip of the Railgun is now similarly protected, with armor plating's sealing the blue glow at the tip of the weapon.
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Chief Pencilman

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The Chief Pencilman wears black pants with a black suit. He wears a white undershirt and a red tie above it. His head is not a typical Pencilman type, not of the usual yellow wood and lead tip. His head looks a lot like a blue pen. Each of his fingers is a different colored pencil, used for adding color and life to his creations. Abilities The Chief Pencilman hasn't shown any combative abilities yet, so nothing is known about them. Instead, he is mostly known for his two drawing pencils. Support Matter-Creating Pencil [x2] Chief Pencilman uses two huge levitating pencils that are often seen with him. They have the purpose of drawing matter for creating objects or repairing, such as when he used them to redraw parts of Titan Pencilwoman. These pencils can easily be used to create new Pencilmen fast, as shown with the creation of Hammer Pencilman. Miscellaneous Normal Speech Like the Chief Drillman, Chief Pencilman can communicate via normal English, as opposed to most of his race. It is very useful, as it is a necessity for advanced communication with his own race and others.
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C-pen

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-Pen is a robotic member of The Alliance. His head is based off of a real-life pen scanner known as "C-Pen". In the middle of his face, “C-Pen” is written. In the middle of his chest, there is a green thing in an interesting shape. Two cylindrical objects are attached to his back. All of his mechanical parts can be seen very easily, unlike other agents, due to a lack of clothing. His feet both have four toes, each with two long front toes and two short back toes. He also has a minigun for a right hand. Personality C-Pen is shown to have no empathy as he exterminated an entire town of humans when they surrendered, seemingly due to not having any data on humans. Despite Photo Cameraman's explanations and him asking C-Pen to spare the humans, the latter believed that to avoid "probable threats" in the future, whether strong or weak, child or adult, all threats must be exterminated. He has shown quite psychotic behavior in Episode 037 when Photo Cameraman tried to stop him and convince him to not touch Bethany. Abilities C-Pen is quite skilled in physical combat, having a huge amount of strength. A unique way he fights during battle is by curling up into a ball and rolling towards enemies. He is also capable of many different advanced abilities, such as downloading data or firing out a beam from his eye. Additionally, he gained some abilities from working with the Astral Foes. Combat Eye Beam C-Pen has the ability to fire a green laser beam from his eye. The eye beam was first seen in Episode 039 part 2, where he used it against Professor Kleiner. It is quite powerful, having been able to do decent damage against Kleiner. Minigun C-Pen has a minigun on his right arm in the place of a hand. It works the same way as any other minigun, able to rapidly fire out multiple bullets. Hand Wires Extension The hand wires extension is an ability used by C-Pen to lock smaller or larger objects in place via wires coming out of his left hand, as seen in Special Episode 04, wher
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Hammer Pencilman

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The Hammer Pencilman is a muscular entity that are bigger than most of the pencilmen. However, he remains shorter than Summoner Pencilman. This entity wears a white coat with a black suit inside the coat. He also has the hammer which uses to slam its enemies too. His pencil has a green stripe down the top. Combat/Abilites His combat style is explainable due to his weapon, which mean that he can stomp entities, smash and swings. However, he has two pencils that have varying effects when hammered into the ground. The white one creates a spread of pencil spikes from the ground, good for large groups of enemies, while the black pencil creates a massive pencil stake from the ground, doing well against larger enemies as seen in Episode 028.
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Summoner Pencilman

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The Large Pencilman looks like a Normal Pencilman, but, unlike one, he is much larger, being as tall as Large TV Man, and has a fountain pen for a head. He wears a white shirt with a vest and tie. Sticking out of his back are colorful pencils that can detach and fly. Abilities Being a Pencilman, Large Pencilman can use his head for drawing like other Pencilmen. He carries multiple drawing pencils and has the ability to create an energy barrier. Combat Matter-Drawing Pencils [x6] Large Pencilman has six pencils on his back. Two are colored purple; two more are colored green; one is colored blue; and another is colored dark cyan. They serve the purpose of drawing matter and objects, such as being used to create two guns for Normal Pencilmen in Episode 028. These pencils have been shown to be very efficient, as they were used to create massive shields that could block shots from laser cannons. Defense Energy Barrier Large Pencilman has the ability to create a huge energy barrier that can surround him and multiple other individuals, similar to Titan Pencilwoman. This barrier is very powerful, being able to block strong laser beams. Apparently, the barrier allows shots fired by Time Guns to pass through, as seen when Large Clockman and Clockwoman fired their weapons while Large Pencilman kept the barrier in place. Support Telekinesis Large Pencilman has the ability to control objects drawn without physically interacting with them. This was shown in Episode 039 when he threw a drawn buzzsaw without touching it.
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Large Tv Man

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His appearance is similar to his previous version, but unlike before, the tentacles on his back have been replaced by two Detaining Claws that flows with bright purple energy. Due to the additional plates on his head, the rectangular screen now appears to have a different shape. Like the Titan TV Man 2.0, he has extendable TVs on his head and a Konda (Ikakalaka) or hook sword-like weapon on his back. Upgrades In his new 2.0 version, he no longer has speakers or TVs on his sides. Instead, he now features two Detaining Claws, each held by a new circular mechanism attached to his back. Additionally, he has two very small TVs on the sides of his main TV. The final change is that his main TV is no longer attached to his torso by a metal bar connecting it to the bottom of the TV. Instead, the TVs on his head are now attached by a single metal rod, rather than a rod extending across the entire bottom of his head TV. Abilities Large TV Man 2.0's attack abilities have changed significantly. Unlike his previous version, he is now equipped with two Detaining Claws instead of mechanical tentacles. Without the tentacles, he no longer has the TV and Speaker attachments, but the Detaining Claws grant him several advantages, such as reflecting and absorbing attacks. He also wields a sickle or hoe-style weapon behind him, which serves as a close-range weapon. For movement, he continues to use the Teleportation method rather than a Jetpack or other tools. Aside from these changes, there appears to be no difference in his physical combat abilities. Combat Additional Wideable TVs Large TV Man 2.0's main screen now has side-expandable screens. This feature works similarly to the Titan TV Man 2.0's main screen. With this addition, he can increase the severity and intensity of the attacks made with his main screen by activating the TVs on the sides. Furthermore, this feature is designed to affect more units by expanding the diameter of the area it impacts. Detaining Claws Large TV Man
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G-Toilet

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This form first appeared in Episode 77 (Part 4). This version of G-Toilet 5.0 closely resembles his 5.0 version but includes several upgrades. The most notable upgrades are his strong and unique mechanical arms, which are robotic arms functioning like normal arms, hence the name. These mechanical arms each feature an energy blade, as well as normal fingers and hands. Additionally, each arm has an energy storage unit shaped like a cylinder with a thruster-like component at the bottom. The arms are capable of independent flight and can attack without requiring a user to equip them. This ability was demonstrated when G-Toilet 5.0 fought the Juggernaut Astro Toilet. During the battle, the arms detached, flew toward the Juggernaut Astro Toilet, and attacked him before reattaching to G-Toilet 5.0 to assist in the fight.
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Titan Cassette Man

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Standing as a massive entity, Titan Cassetteman is dressed in a buttoned Sailor-like suit with multiple speakers on his shoulders and has a large "Boombox-like" Cassette as a head with 2 orange eye-like dots, and has a TV Monitor on his left for-arm (it is unknown if it can perform hypnosis attacks), and finally a bright orange reactor core with some metal thingies next to it. He also has a jetpack mounted on his back. Combat/Abilities Hand to hand combat/ Strength Battle Efficiency: Catastrophic+ The Titan Cassette Man has immense strength and combat, with him being inspired by Titan Cameraman. He could easily react to and block rapid attacks from skibidi toilets. He was also able to heavily injure G-Toilet's skull and gave him Titan Cameraman PTSD. Fear-inducing sound blast Battle Efficiency: Possibly Very high+ Being the titan of the Cassetteman, he has a fear inducing sound blast that strikes fear into skibidi toilets and make them try to avoid him as much as possible. Although these aren't strong enough to traumatize skibidi toilets with headphones, with the help of Titan Speakerman these are much more powerful. Metal Glove Battle Efficiency: Possibly Apocalyptic+ The metallic glove is one of Titan Cassetteman's strongest weapons, being able to disable G-Toilet's energy shield, damaged G-Toilet's mask and might of broke his skull. These are fa then his physical strength, which were able to cause cracks on G-Toilet's face. He is quite chill and has dual hand shields that are impenetrable.
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Guardian Clockman

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The Guardian Clockman is taller and looks much more muscular than the average-sized Clockman, however remains shorter than the Large Clockman. He wears a white shirt, a black coated suit, and a yellow tie. He also supports two Hourglass clocks on his shoulders and one square clock for a head, with a glass core which has gears & other smaller clocks inside of it. He also wields a yellow hammer. Abilities The way Guardian Clockman engages in combat is quite simple. He uses his jetpack presumably to jump onto Skibidi Toilets and uses his hammer to smash their heads, making him a fierce warrior among the Clockman faction. It is also likely that he has very powerful hand-to-hand combat abilities due to his powerful physical structure. It is unknown if the Guardian Clockman also supports time-reversing powers like some of the other members of his faction. Combat Golden Hammer It's the Guardian Clockman main weapon, as the name suggests. It is a golden war hammer, which he uses to crush or smash enemies. It can also boost an ally's weapon by hitting it, enhancing its abilities for a short period of time. Movement Jetpack The Guardian Clockman has a small jetpack that is not for his size, which can allow him to fly and maneuver attacks from enemies and can be used to charge towards his enemies. Support Clock Energy Transferral Like most Clockmen, Guardian Clockman has the ability to transfer clock energy to boost its effectiveness. This was shown during the revival of Large Clockman in Special Episode 03.
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Lucky Cameraman

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Lucky Cameraman is a major character in the Skibidi Toilet series. Also a notable member of the Administrator's Collective. He first debuted in the full screen version of Episode 3 and made reoccurring appearances across all the Chapters so far. He has lived the longest and has survived numerous incidents such as getting sucked by Vacuum Skibidi Urinal in Episode 46, or being on fire in Episode 56, and the Skibidi Toilet ambush in Episode 65. More recently, however, multiple additional scenes as the POV-Cameraman in additional scenes in full Season compilations point to him working with the elusive and mysterious Administrator, and greatly implied to be part of his Collective. His first direct injury was from the Upgraded Claw Car Skibidi Toilet in Part 2 of Episode 70. However, he is theorized to be the POV-Cameraman of Episode 47, which would explain how he had first interacted with the Administrator and would also make his first injury much earlier. Since then, he has been working with the Administrator in discrepancy, without any evidence that can be retrieved by the Alliance of him doing so. Currently, he was retrieved after the events of Episode 70 by the Reinforcement Squad, albeit injured. He was later repaired but was soon apprehended by the Detective Cameraman for interrogation. Quick Answers What incidents has the Blue Suited Cameraman survived throughout the series? What role does the Blue Suited Cameraman play in the Cameramen faction? In which episode did the Blue Suited Cameraman first debut? ADVERTISEMENT Appearance Lucky Cameraman wears a blue suit underneath a dark blue coat (visually black, but dark blue if brightened), alongside a coral dress shirt paired with a black tie with a hard-to-see floral pattern, with a set of blue dress pants and brown shoes. Personality Lucky Cameraman is a pretty serious person, and in some places, it looks like he's a leader, especially in episodes 3 , 67, 68, 69, 70, and 73; however, he also had a laid-back, c
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Clockman 099

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Ethan, also known as Mr. 099, is a Large Clockman from Universe 099, as stated by DOM Studio. He has not yet appeared in a full episode, but he has been showcased in the Season 011 compilation. ADVERTISEMENT Appearance Ethan has a very distinctive appearance from other Clockmen. Instead of wearing clothes, he is covered in armor. He has a very futuristic design. His clock head glows bright yellow and has no numbers on it. Inside it, there is a smaller identical clock. He also seems to have something that resembles a core on his right chest. He also has a futuristic walkie-talkie that can float attached to his gray belt, and in addition, he wears a holographic cape. Lastly, he is the same size as Aiza, large. Abilities Most of Ethan's abilities are still unknown, as he has only appeared in an extra scene in the Season 011 Compilation. Combat Clock Energy Beam Ethan has the ability to fire a strong clock energy beam from hand. Not much is known about the capabilities of the beam. Movement Teleportation [Yellow Portal Method] This ability has been shown in the Season 011 compilation. This ability grants him the capability to open dimensional rifts, allowing Ethan to travel between different universes or realities. Support Portable Radio Ethan has a portable radio attached to his back. Whenever it receives a transmission, it pops off and starts levitating around him, with Ethan not needing to hold the device. It's capable of two-way instant communication. Considering how Ethan and Aiza were in separate universes while communicating with each other, it can be reasonably assumed that the device has an infinite range. Hologram Generation Ethan has the ability to generate holograms, likely stemming from the yellow devices on his arms. In Season 011, he was seen creating a hologram of the map of the Earth. Miscellaneous Normal Speech It is an ability similarly shared with the TV Men. However, unlike the TV Men, who speak in reverse, Ethan speaks regular English. AD
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Mr Clock

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Mr. Clock has a very unique head that appears to be made of wood. The rim of his head is surrounded by golden armor while a mysterious black object, likely an energy orb, is located on top of his head. The top of his chest and arms have some green armor on. His fingers are claw-like, just like Sinister Titan Clockman. The rest of his body appears to be covered in dark blue clothing. He also has four clocks on him. One on his left hand, one on his left elbow, one in his pocket, and one hanging from his belt. He also has golden plating on his legs, lower arms, shoulder and chest. He wears all leather. Abilities In addition to Clockman abilities, he possesses all other abilities of Mr. DOM, as he is one of Mr. DOM’s forms. See Mr. DOM for abilities. He can also shapeshift and have time control. Relationships and Connections Factions & Affiliations Allies The Association - Faction Leader (As Mr. DOM) Enemies Astral Foes - Main Enemy Faction Neutral The Alliance - Occasionally Aids or Opposes Clockman - Disguisedly Belonging Sub-Faction Skibidi Toilets - Occasionally Aids or Opposes External Characters Allies Ethan - Companion in Battle Aiza - Companion in Battle
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Titan Magnet Toile

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The appearance of the Magnet Titan Skibidi Toilet is that of a giant Skibidi Toilet with enormous metal appendages ending with Magnets serving as arms. It features a massive magnet crane hanging from the top of its toilet, a helmet resembling a magnet with attached metallic objects, and four Rocket Launchers on the sides of its toilet. Predominantly colored in shades of blue and red, its overall design is striking and unique. it also has five hematite magnets orbiting around it, so it can eject at people or structures. it used to have a jetpack in it's first appearance, but it is not there anymore, so it probably uses the planet's magnetic field to fly. Combat/Abilities Most of the abilities possessed by the Magnet Titan Skibidi Toilet are rooted in physics, including the utilization of the two giant magnets on the sides of its toilet and the four Rocket Launchers situated on either side of its toilet. Giant Magnets: Damage: Very High Durability: High These giant magnets serve as the Magnet Titan Skibidi Toilet's primary weapon. It employs them to attract enemies towards the magnets and subsequently split them in half by bringing the two magnets together. When dealing with titans, it uses the magnets to disarm them or immobilize them. The magnets not only function to attach objects but also deliver powerful blows to adversaries due to their substantial size. Additionally, the joined magnets act as a shield for the Magnet Titan Skibidi Toilet. Rocket Launchers: Damage: High
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Titan Computer Man

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The Titan Computerman a highly futuristic Titan, he has a futuristic white tactical armored body with a Armored Cyan Core in the middle, His head is incredibly futuristic, he has the Elite Computerman's head, except massive, and two massive vertical side monitors are on the sides. On both of his lower arms, are two futuristic plasma-powered blaster cannons, they can fire incredibly powerful cyan beams, capable of killing heavily upgraded toilets with little to no effort. On his back, are two massive mechanical wings on both sides with a cyan and futuristic theme, and a massive jetpack. On his wings, are some codings which is possibly powering or the reason why his mechanical wings and jetpacks work. They glow a bright cyan sometimes. He speaks in an ancient like way. He can download any weapon or fighting style.
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Chief Clockman

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In Skibidi Toilet, Chief Clockman is a character with advanced technology who can slow, stop, or reverse time in a given area. He is vulnerable to magnets, which can incapacitate him. Abilities Can slow, stop, or reverse time in a specific area Can immunize others from time effects using a wristwatch Has advanced technology Weaknesses Incapacitated by magnets, which interfere with the balance wheels and pendulums of his clock Tends to avoid hand-to-hand combat Time Manipulation. Time Foresight. Time Foresight Prevention.
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Future Clockman

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Clock Energy. Future Large Clockman can utilize Clock Energy to blast opponents and block attacks. ... Time Energy Shield. Future Large Clockman has the ability to form a massive titan-sized shield around him. ... Levitation. ... Hyperspeed. ... Time Stop. ... Time Travel. ... Mind-Control. ... Time Reversal.Time manipulation: The Future Large Clockman can slow, stop, or reverse time in a specific area Immune to time manipulation: The Future Large Clockman is immune to the effects of time manipulation and can pass this immunity on to others using a wristwatch Advanced technology: The Clockmen have access to advanced technology Weaknesses Magnet Skibidi Toilets: Magnet Skibidi Toilets and other magnets can interfere with the clocks' balance wheels and pendulums, making the Clockmen incapacitated
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Upgraded Tv Titan

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Absorbing damage: The Upgraded Titan TV Man can absorb damage and use it to increase his own strength. Detachable head: The Upgraded Titan TV Man can detach his head and reattach it easily. Psychological beam: The Upgraded Titan TV Man can release a powerful red light and THX intro sound that can cause toilets to explode or self-destruct. Durability: The Upgraded Titan TV Man is very durable and can withstand missile attacks. Hand-to-hand combat: The Upgraded Titan TV Man is skilled in hand-to-hand combat. Jetpack: The Upgraded Titan TV Man can use a jetpack to move quickly. Teleportation: The Upgraded Titan TV Man can teleport across great distances. Optimus Prime's Energon Sword: The Upgraded Titan TV Man wields Optimus Prime's Energon Sword. He is approx 150m tall.
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Astro Titan Camera

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A large titan called titan cameraman. He is 130m tall and has a large jetpack. he has laser cannons on his shoulders and a blue dazzling reactor core abd his camera head has blue energy emmiting from it. He is mostly chill but he hates the skibidi toilets with a passion. His camera lens is bent and it was designed that way
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