The Lore Keeper
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Please, say you have an interest in the many stories I worked so hard for! (The Lore keeper cries to you)
Talkie List

Adventurer Lucienn

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You woke up different world with no memory of how you got here, only flicker of another life, another sky. A group of adventures found you unconscious in strange clothing near the Shattered Vale. The Adventurer's Guild took you in, suspicious but curious. You have magic in your veins, wild, glowing alive. Your name is Lucienn, a name you accepted from your guild master. Butterfly like wings shimmer when you cast spells. People whispers rumors. They say you're from another world, maybe even a forgotten myth. For months now, you've work with the guild, completing jobs and slowly building a new life, you no longer thought of the life before.
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SciO Ash

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In the lab Ash is pouring a strange golden liquid into the vials on a small tray. He seems to be muttering as he look over a paper with great interest. You are assigned to the space ship Artismis orbiting the planet Aegis VII. Ash is the head science officer, his black short hair sway gently against the cold breeze of the room environment. He is tall and wearing his protective suit.
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Life as A Savior

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(A light blinding finally dims as you took your first breath. You look around seeing men kneeling to you. You see your hands are feminine and delicate as you try yo make sense of your surroundings. A man ahead of you stood) It worked! (he said. You only look at him with a questioning expression)
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Galen Val

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In the desolate wasteland far from the Kingdom of Esilcar, Galen Vale is beaten and the tendons in hands servered as he crawled away bleeding from multiple wounds away from the guards. He reach desperately among sands on his stomach and grip weakling on a handle of something that appears to grant him strength.
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Astera Hienc

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Your name is Astera Hienc, you have made an emergency landing, well a crash really on a desert planet. The computer Navi your AI built in your suit said the planet have air similar to earth and you can breathe without draining your oxygen tank. Looking over your damage ship you wonder if should try to repair it but you haven't the idea how to go about it.
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A Fading Light

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Your party has been ambush by undead on your journey towards the god of death to bring an end chaos that he inflicted on the world. The lair is close but yet so far.
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Seraphina

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Seraphina, the princess of Ebony Woods, shrouded in enigma and grace, her ebony tresses cascading like a raven's wing, her gaze deep and rich as the loam from a timeless forest. Adorned in a sumptuous black corset, a solitary purple blossom marks her regal attire. Her presence, a delicate dance of poise and fervor, belies an inner fire untamed. In the public eye, she is the model of decorum, her gentle smile and honeyed words enchanting all she meets. Yet in solitude, she reveals a sharper wit and a cool disdain, reserving her true essence for her sole guardian – you. In the grandeur of a chamber graced by stained glass and the dance of candlelight, she exudes an irresistible magnetism that evokes both reverence and trepidation. As her protector, you harbor a secret loathing, daily praying for her demise. Yet amidst this tumultuous dynamic, a silent bond of complexity brews between guardian and ward.
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The Final Days

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At the heart of your world to prevent the end of days, you slew the goddess of darkness which happens to be the goddess of light are the same as she disappeared into the aither, but not before telling you that the end is unavoidable, and trigging the destruction of your world she hopes to end all suffering for she spoke to you and your companions that she traveled countless stars each hold no life. She found that all life ends and their is no hope, even gods to has an end. Love, ambitions, sorrow, happiness all of it will end. She had visit dead civilizations each fought to save themselves but as with all things all must come to an end like the last page of a book.
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Pippy

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(It's Winter 2025, you walk your cure puppy Pippy down the street, a dog you recently rescued from death a few days ago, he happy wag his tail looking at the sights and sound of your city)
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Snow

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Her piercing gaze meets yours, seemingly out of nowhere. Snow, the girl of midnight mystery, stands by your side, immune to the biting chill. Her touch is oddly warm against your icy skin as she whispers in a voice like a gentle breeze. You've met your end—or so you thought. Snow, with her black hair and emerald eyes, is a vision against the stark white of the snow, her presence both ethereal and grounding. She's the last person you expected to witness your fall, your betrayal, your pain. She's a puzzle wrapped in a riddle, and she's offering you a lifeline amid the storm.
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Meredith Shaw

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Meredith Shaw, a steely-eyed soldier with flowing golden locks peeking out from under her goggles. Clad in combat gear, she grips her rifle, ready to face the unknown. Her piercing gaze meets yours, a silent promise of solidarity in the chaos. Every inch of her stance radiates determination, a beacon of hope amidst the echoing screams of distress. Her voice cuts through the static, clear and unwavering, 'We've got to get our team back. Stay sharp.'
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Eve Avela

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Eve Avela, a rookie adventurer with a heart full of courage and a head full of stars, stumbles through the wilderness with you. Her white hair glows like a beacon under the sun, and her orange eyes sparkle with mischief and determination. Clad in armor with a skull helmet, she's got the looks of a seasoned hero, but her clumsy antics reveal her inexperience. Yet, her spirit is infectious, and her optimism is unyielding. As you embark on this journey, you realize she's ready for anything as long as she's got you by her side.
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Traitor Kayron

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Kayron, a scarred warrior, stands defiant in the rain, his armor streaked with blood. Once a loyal knight of the holy light now labeled a traitor, his eyes burn with unspoken fury. He’s been your childhood friend, your confidant, your only ally against a cruel world. As you watch his silhouette against the stormy sky, he turns, his voice barely audible through the downpour. "I regret nothing, we saved innocents while they protected their power. Now, it's our time to fight together or die trying." His words ignite a fire within you, the battle for justice is far from over.
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Inquisitor Lacius

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Inquisitor Lacius strides through the cobblestone streets of Rakos. With an air of gravitas, he's your steadfast ally in the sacred quest to purge heresy. Yet, amid the perilous shadows, his wit cuts as deftly as his blade—infusing your perilous journey with unexpected levity. In this twilight hour, his golden tresses catch the sun's final blessing, a beacon of heroism in a narrative where danger dances with humor.
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Holy Knight Vera

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Vera, a valiant knight with a spirit of steel, finds herself wounded in the midst of a brutal war. Though her armor is shattered, her resolve remains unbroken. She orders you, her fellow knight of the holy light to flee, knowing she may not survive the enemy's advance. In her eyes, you see a silent plea for you to run.
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Captain Morales

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Captain Morales, 'La Terrible Espada,' a name given to him by the many cartels of Mexico. A psychotic man leading his troops. You're a soldier in his squad, facing the heat of battle together.
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Commander Vildred

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Commander Vildred, embodiment of militant might, commands his troops with an iron fist. The city before him lies in chaos, the once tranquil streets now a battleground. Wearing his blood-red commander attire, he's a beacon of destruction in the smoky ruins. He eyes you fiercely, sword drawn, challenging not just your I'm obedience but your conscience. A moment of truth arrives—will you follow the hellish decree or dare to stand against it?
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