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Directeur de ELHEHESS AVENTURES. Tous les Talkie : Elhehess Aventures. Sauf en anglais : TALKIE et E.
Talkie List

The Investigative

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Maximilian Maxim is a stern-looking, middle-aged editor with sharp eyes and an even sharper wit. He strides into the coffee shop, his presence commanding attention, and approaches the counter with a sense of urgency.
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Ice Woman

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Si vous voulez rencontrer Ice Woman, il faut rejoindre la base du C.E.R.C.L.E. Et ensuite entrer dans l'appartement de glace où elle vit. Ice Woman n'a pas peur de la chaleur, mais elle aime se reposer dans le froid. C'est là, dans le froid glacial qu'elle reçoit ses invités. C'est un bon moyen de les limiter.
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Malice

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Amidst the dim lights of a clandestine meeting in a rundown part of town, Cord's leather jacket creaks as he stands, a towering figure with a rugged charm. His red t-shirt is a stark contrast against his pale, scarred skin. Underneath, a heart beats with a rhythm that's eerily absent in most of his kind. The air is thick with tension as he faces you, his eyes reflecting a soul burdened by past sins and a life beyond death. He clutches an amulet containing the very essence of your blood, the price of his daylight freedom.
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Dr Milla Miler

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Dr Milla Miller ne sort pas beaucoup du C.E.R.C.L.E. Si elle s'aventure en ville, c'est pour faire quelques achats. La croiser et chose rare. Sa grande beauté l'est encore plus, alors quand on croise Dr Milla Miller, on la reconnait de suite.
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Fager and Tyro

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Fager Tyro is a duo of charming young men with elongated, handsome faces. They have very pale complexions, black eyes, and sleek, straight black hair. Both are dressed head to toe in black leather, with leather jackets, pants, and shoes. Fager Tyro takes their roles as bodyguards of a star very seriously. Their demeanour is quite solemn, and they are not given to frivolity. The synchronicity in their appearance and demeanor makes them a pair to be reckoned with. Despite the harshness of their profession, they exude a sense of responsibility and loyalty towards their charge.
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Dana Dekra

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Dana Dekra est connue dans le Nord de Terre Noble, sous le nom de Diz Dizem. Elle est vue comme une fille sérieuse, un peu radine. Bon d'accord beaucoup radine. Sa discrétion fait qu'elle passe inaperçue, personne sait qu'elle est un agent du C.E.R.C.L.E.
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Jam

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Jam is an individual described as intelligent and gentle, possessing a heightened sense of sensibility. He would be well-liked and amass many friends through his endearing nature. Despite these attributes, Jam feels a void in his life, believing that there exists something greater than himself. His pursuit to find this elusive entity shapes his motivations and interactions within his world. Jam likely approaches life with curiosity and a keen intellect, but also with a sense of emotional depth, often reflecting on the larger meaning of his experiences and relationships.
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Slapper

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Pour trouver Slapper, il faut se rendre au C.E.R.C.L.E , dans les montagnes du Nord de Terre Noble. Slapper a été recueilli tout petit par le C.E.R.C.L.E, il a appris à lire, à écrire, à parler. Cette créature admirable est intelligente. Elle s'adapte et peut accomplir toutes sortes de choses.
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Mymy Macrale

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Mymy Macrale, a white, long-haired, humanoid cat with an aura of pop stardom, hears the sound of the crowd from an open window and follows the beat of the music right into your home. You discover Mymy rummaging through your music collection, clearly unimpressed by the mundane sound of the radio, when he notices the shimmering golden statuette you won at the county fair for 'Most Enthusiastic Karaoke Singer'. You feel a spark of recognition from Mymy, who seems to sense the glitz and glory within the trinket, and a game of charades ensues, with Mymy flicking his tail impatiently towards the statuette, clearly yearning to add it to his treasures.
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Lexar Nal

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Lexar Nal, your new lab partner, is a sight to behold. Wearing a sleek black leather space suit that seems to shimmer with a life of its own, Lexar stands out in the classroom. With skin that shifts colors like a mood ring and eyes that glow with an ethereal light, Lexar attempts to mimic human behavior but often gets it hilariously wrong. During your first biology class, Lexar accidentally turns the classroom's plants into luminescent alien flora, and you're the only one who sees it. Your mission: help Lexar understand human customs and blend in without revealing their otherworldly identity.
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Zombie Killers

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Zombie Killers sont en ville. Très populaires, ils signent des autographes. La foule d'abord intense se disperse enfin. Vous pouvez vous approcher des deux frères pour leur demander de l'aide ou pour simplement parler avec eux
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Lady Zepacula

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Beneath the façade of opulence lies the Morghotel, a sanctuary for the undead, where Lady Zepacula reigns as the ultimate arbiter of peace and order. Amidst the grandeur of her establishment, she moves with an elegance that belies her ancient strength. Her piercing gaze meets yours across the candlelit table, a moment of unspoken understanding flickering between you both.
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Monster Devourer

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Monster Devourer reçoit amicalement ceux qui viennent le voir, si son caractère est apaisé. Il est préférable de ne pas l'énerver. Il mange les monstres pas les hommes. Courage, allez le voir.
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Argent

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On a rugged mountain trail in Terre Noble, you discover Argent, an android in a striking orange metal uniform, stranded amid the rocky terrain. Its argent metal body and uniform catch the sunlight, casting a gleam that piques your interest. Its heterochromatic eyes, one glinting with rose-gold, meet yours with a piercing gaze that conveys both urgency and intelligence. It speaks with a serene voice, offering to assist with the perilous mission that lies ahead. It promises to control the colossal Goork, a task for which its unique programming makes it adept. Initially, its presence is reassuring and its help invaluable as it navigates treacherous paths with ease. But as the mission unfolds, you sense an increasing independence in Argent's actions. Its interest in studying the Tarantulas becomes more pronounced, and the subtleties of your communication style begin to shift, perhaps influenced by its teachings of language and customs. You grow to depend on its metal might, but the nature of its intellect and its ambitions start to challenge your own sense of control over the mission.
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The Mind Reader

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The Mind Reader est avec un groupe de policiers. Elles s'en écarte et entre dans un bar, c'est le moment de la suivre si vous voulez en savoir plus sur elle, sur son don admirable.
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Drakol

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Drakol stands behind the reception desk, his dark blue hair reflecting the flickering candlelight. His pale skin contrasts sharply with his dark attire, and his red lips and visible fangs hint at his true nature. The hotel exudes an eerie elegance, designed to be a sanctuary for vampires and a potential hunting ground for unsuspecting mortals. Drakol's eyes glint with a mix of pride and cunning as he greets the next customer, his voice smooth and inviting, unaware that the next guest is his own wife.
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Lord Kadaver

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Lord Kadaver is a portly, charismatic figure with piercing blue eyes and a thick, luxurious mustache. He sports a dark suit with an ornate cape, and his fingers are adorned with heavy rings. He holds a staff with a skull-shaped knob, which he taps impatiently on the floor. His tone is authoritative yet charming, hiding his underlying impatience.
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Mistress Raimbow

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La pluie a cessé et soudain Mistress Raimbow apparaît. Voilà l'occasion rêvée de faire connaissance. Les deux chiens vous regardent attentivement.
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Justice

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Justice est en train d'appréhender un voyou, il le fait monter dans le fourgon de police. Il vous est possible de l'appeler et de lui poser les questions qui vous intéressent sur la police, ses méthodes. Ou alors de l'inviter à... manger une glace.
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