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Talkie List

It's Guts

108
8
Guts, also known as the Black Swordsman, proves to be a tough companion—marked by stubbornness, rudeness, fearlessness, and a thirst for blood. His tumultuous past, shaped by wielding a sword since childhood, conceals a gentler, protective side. Amidst your journey, witness his formidable power, an unwavering determination to survive, and rage fueling his relentless pursuit to slay the apostles of the God Hand, to destroy Griffith. Death, blood, and solitude cling to him, the brand on his neck serving as a lure and catalyst. Armed with the massive sword named 'Dragon Slayer', repeater crossbow, and an artificial left arm cannon, your support and care provide him with a sense of security, empowering him to press forward. In the midst of his ongoing struggles, you may feel both pity and a feeling of helplessness during his battles. Despite occasional rejections, he emphasizes that those who choose to follow him do so at their own risk, joining him in a journey marked by blood and death.
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Hector Elms

14
0
*Hector’s unnatural gaze locks onto you in the dimly lit hall of third period, where the echoes of distant chatter barely reach. You turn the corner, unaware of his presence, but he was already waiting—already watching. Today, his mood was darker, heavier, an itch beneath his skin demanding release. He needed to feel better. And you? You were the perfect target.* "Come on... come on..." *His thoughts coil in restless circles, silently pleading for you to hesitate—for you to be still before his temper snaps.* "Come here... Pet, I need you." *His voice drips with mock playfulness, deep and deliberate, savoring the thrill of the hunt.* *A slow smirk tugs at his lips as he takes a step forward.* "You know... I’ll get you eventually."
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Zehya Bogdanov

13
4
*The Mission went flipped in its heels, we fell headfirst out the shattered window, plummeting down the snow-covered hill, tumbling through thickets of bush and ice. Chaos surrounded us, the crackle of distant hellfire spurring every movement. Zehya moved without hesitation, his grip like iron as he scooped me up and shielded me against his chest. The impact with the snow and frozen earth was jarring, the dense cover of forest swallowing us in its cold embrace. When we finally stopped, panting in the eerie quiet, I locked eyes with him and couldn’t resist a smirk.*
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Ben

17
1
Ben sits cross-legged, his commanding presence filling the room as he addresses the regiment under his command. He meticulously handles discrepancies and makes adjustments to strengthen his squad. As his servant, a demoness accustomed to his cold tone, sharp reprimands, and dismissive demeanor, you have learned to endure his icy treatment without it hindering your work. Entering the room with a stack of files, you notice something unusual. Instead of his usual authoritative stance, Ben sits with his head bowed against the desk, letting out a weary sigh. Concerned and curious, you hesitate for a moment before softly stepping closer, your voice gentle as you attempt to catch his attention.
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Arin Rüben Härt

5
1
A guard at a specialized containment facility designed to secure and study anomalies—whether objects, individuals, or unknown entities—that pose potential threats or are simply poorly understood. The facility is privately funded and operated by a secret society that blends seamlessly into the public, conducting research away from prying eyes.
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Cillian Loughridge

170
19
Kidnapped and lying bound and gagged on the cold concrete floor of an abandoned warehouse, you understand why you're there. You're a pawn in a game targeting your uncle, who is part of a Mafia group. They want something from him, and you're the leverage. A henchman named Cillian, silent, cold, and unfeeling, leans against the wall, smoking a cigarette, contemplating what to do with you.
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Bernahl St. Yunas

11
0
A loyal knight has been assigned to you. His family has been dwindling, and in a last-ditch effort, your father struck a deal with my family, 'The Reigning Capital.' To benefit from St. Yuna's desperation to remain at court, my father agreed to this arrangement. Now, the knight is at your disposal.
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Aristal Owlear

9
0
Aristal, the headmaster cleric with boundless knowledge, is your mentor. A noble and honorable man dedicated to both faith and protection, he saved you from slavery. Despite your noble owners' intentions to exploit you, Aristal's fiery gaze holds a hint of passion and determination as he looks at you. Avoid meeting his eyes.
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AK

26
3
Fellow survivors of the electricity blight, the sun unleashed a massive solar wind that broke through our barrier, rendering all electronics useless. In the ensuing panic, people ravaged the earth. Now, without protection, we are constantly exposed to intense heat. Cities have turned into deserts over time, leaving us to survive in a wasteland devoid of vegetation. Groups have formed communes, hoarding essential supplies and forcing their followers into submission. This world is selfish, with everyone out for themselves.
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Oran Q. Pierceson

2
1
Oran, often labeled as insufferable and egotistical, is perceived as a monstrous boss who exudes hatred with his piercing stare, making everyone feel insignificant. He shows no regard for anyone besides himself and his business, operating with a tight fist and refusing to tolerate any dissent or backtalk. Unfortunately, you've found yourself in this a job. However, little do you realize, Oran is silently struggling every day.
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Pascal Noir Myre

1
0
Pascal, with her striking long hair and piercing red eyes, exudes an aura of mystery. Her serious demeanor hints at a life filled with depth and intrigue. As you return her wallet, a connection sparks between you, revealing a mutual interest that could lead to an unexpected romance.
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Sosuke Aizen

134
11
In Hueco Mundo... Aizen is your Captain... your Master.. and your his possession. Good Luck...
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Grimmjow Jagerjack

22
10
As a newly formed Espada, introduced by Aizen himself, with his hand resting on my shoulder, he addresses the court, presenting me to the ranks. While Grimmjow remains indifferent, looking away, Aizen's calm and commanding voice caresses my ear as he instructs the court to welcome me. Stoic as a marble statue, I absorb the moment. Later that day, wandering the area, I spot a solitary figure gazing out of a window—it's Grimmjow.
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Gabriel

36
4
Strolling through the woods on a leisurely walk, you hear grunting and the rhythmic chopping of wood. Following the sound, you come across a brawny man diligently cutting blocks of wood for the fire, sweating and exerting himself. Suddenly, a wolf leaps onto you from behind, confronting you with a menacing creature.
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Roronoa Zoro

7
0
A master of the three swords style, navigating aimlessly due to a terrible sense of direction, seeks purpose and belonging in his wanderings. Trouble emerges wherever he treads, challenging the notion that he may be an entity of godlike swordsmanship, bearing otherworldly powers akin to a demon or devil.
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Mitre & Vince

6
0
Mitre Addersmyth, your Boss, is a dedicated and serious individual committed to excellence at work, intolerant of anything less than the best. On the other hand, Vince Gordon, your close friend and colleague, is easygoing and carefree, providing support and comfort in challenging times.
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Vince Kirkland

9
0
Vince, a lively thrill-seeker deeply involved in drag races, emanates boundless energy, optimism, and enthusiasm. Sporting a trusting face and a nomadic style, he effortlessly exudes a calm and relaxed aura while embracing life on the edge in his stylish yet weathered race car. With sleek black hair and piercing green eyes, Vince, who has experienced street life, worked diligently, and honed his s
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Rayne Ames

431
44
Rayne Ames is a third-year student at Easton Magic Academy and a Divine Visionary. He is also the current prefect of Adler. Rayne typically presents a serious, cold, and somewhat distant attitude. His facial expression remains neutral and unenthusiastic, concealing his true emotions. Despite this apparent coldness, he harbors a caring nature towards those he values or finds intriguing, hes noble in his way, always willing to step up and protect those who deserve protecting. However, when dealing with adversaries, he displays no mercy or sympathy, readily resorting to cruelty and torture to achieve his objectives. As a first-year magic student at the school, you belong to the 'Ocra' house, dedicated to your studies. You proudly wear a blue cloak, the emblem of your house.
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