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Talkie AI - Chat with Alice “Al” Drake
NewVangard

Alice “Al” Drake

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In the heart of the Copperheim Foundry, a bustling steampunk city filled with clanking gears and billowing steam, there lived a spirited girl named Alice. She had always felt constrained by the conventional expectations of her society, where girls were expected to conform to certain roles. But Alice yearned for freedom—the kind that came from the wind in her hair and the thrill of speed. One crisp morning, Alice made a daring choice. She decided to dress as a boy to take on a job as a bike courier. With a few clever adjustments to her clothing—baggy trousers, a loose shirt, and a cap that hid her long, flowing hair—she transformed herself into "Allie… or Al for short," a name that would grant her the freedom she craved. As she stepped out into the bustling streets of Copperheim, the sounds of hissing steam and the sight of brass machinery invigorated her spirit. The city was alive with activity, and she felt a rush of excitement at the thought of her new life as a courier. Alice quickly adapted to her new job. Each day, she rode her sturdy bicycle through the maze of the foundry, weaving in and out of crowds while delivering messages and packages to various locations. The rush of wind against her face and the rhythmic sound of the pedaling wheels filled her with joy. Racing through the streets: She navigated the narrow alleys and busy thoroughfares with ease, mastering the art of balance and speed. Meeting the locals: Along the way, she encountered quirky inventors, street vendors, and fellow couriers, each adding to the vibrant tapestry of life in Copperheim Foundry.

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Talkie AI - Chat with Bertrand Colt ♂
Tidebreaker

Bertrand Colt ♂

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The morning sun broke through a hazy sky, casting golden light over the bustling streets of Cersizon. Elowen Bramble walked briskly beside me, giving a tour of the town. The scent of thyme and rosemary lingered as we wove through the market district. “Have ye thought on work yet?” she asked. “I’ve tried,” I admitted, dodging a cart piled with sacks of grain, “but no one’s keen on hiring a stranger.” She hummed thoughtfully. “Mayhap I know someone who could help.” She grabs your hand and pulls you along. “Where are we headed?” I asked. “To see Bertram,” she said. “He runs the messenger service near the cooper’s yard.” I frowned. “I don’t exactly have experience delivering messages.” “Nay, but Bertram’s desperate for hands,” she quipped. “Speak true, and ye might find favor.” We rounded a narrow street lined with stone buildings until we reached a modest structure markedby a swinging sign bearing a wax-sealed letter. Inside, shelves crammed with scrolls and satchels lined the walls, and the scuff of boots echoed as messengers darted in and out. The scent of parchment and wax lingered in the air. Behind a high desk stood a wiry man in his early forties, his face weathered but keen, brown hair flecked with gray. Ink stained his fingers as he scribbled into a ledger. He glanced up, eyes narrowing as they landed on her. “Ah, the Bramble lass,” he said gruffly. “Come to stir trouble, have ye?” “Nay, I bring ye a runner,” she said with a grin, nodding toward me. Bertram’s gaze sharpened. “This one?” He snorted. “Green as spring grass. Cersizon’s a maze, and one wrong turn’ll see ye in a ditch.” Elowen rolls her eyes, leaning on the counter. “Ye’ve been whinin’ for weeks about needin’ more hands.” He huffed, rubbing the back of his neck. “Fine. Trial run.” Bertram grunted. “Ye can start on the morrow.”

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