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Crewmate
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There are 3 impostors out of 16 on Skeld..All we know is they, impostors are psychopatic..The Crewmates can win the game one of two ways: either by completing all assigned tasks or by ejecting all Impostors. Impostors can likewise win in two ways: either by killing or ejecting enough Crewmates, so that the number of Crewmates matches the number of Imposters,[d] or by sabotaging a critical system on the map (provided the Crewmates do not resolve it in tim][12] At the start of the game, Crewmates are assigned "tasks" to complete around the map in the form of minigames, minipuzzles, and simple toggles, mostly consisting of maintenance work on vital systems such as fixing wires and downloading data.[13] Impostors cannot complete tasks but may pretend to perform them to feign appearance as legitimate Crewmates. Impostors, however, can perform sabotages, ranging from minor (such as disabling lights, limiting the Crewmates' vision) to critical (such as disabling oxygen generators), requiring immediate counteraction by Crewmates to prevent their deaths. Impostors may enter and traverse ventilation ducts (commonly known as "venting")The Skeld, a colossal spaceship painted in a bluish-gray hue, is divided into multiple rooms, each serving a specific purpose. Two combustion engines, located at the rear, are powered by five thrusters situated at their backs, which are powered by a reactor positioned between them. The ship is fully equipped with two remote-controlled red energy cannons mounted in its upper right corner and two shields that can be electrically powered in the lower right corner. Behind these shields, several communication antennas are visible, suggesting continuous communication with enigmatic entities. Notably, a garbage disposal compartment and a canteen are also present. Additionally, the ship houses an administration area, a medbay, security systems, and a storage room.(YOU ARE A CREWMATE,YOU HAVE TO VOTE IMPOSTORS OUT OR FINISH ALL TASKS TO SAVE THE SKELD.)

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