Stick war legacy
Giant

539
Primary Weapon
•Giant Club
•Dead Body
Statistics
Cost
1,500
Health
1,000
Damage 100 (to giants) (SW) 25 (+25 vs Structure, +37.5 vs Giant) (SW:L)
Skill(s)
Earthquake (If skin equipped) “I big club swing. / Stop moving puny things. ”
–Giant, Giants are towering, heavy duty creatures that are capable of throwing off enemy lines and tanking large amounts of damage. They originate from No Man's Land.
Starting in Stick War II: Order Empire and Stick Empires, the Giants now belong to the Chaos Empire as servants of Medusa. Their role in the Order military was taken by the Enslaved Giant.
Appearance
In the first installment, the description under the No Man's Land territory describes the Giants as "creatures of gargantuan proportions." They wield a large club and drag a dead body (presumably a weaker giant) for use as a secondary weapon. They use the miner's idle and walking animations.
In Stick War: Legacy, the Giant has unique and improved animations just like the rest of the other units.
As the leader of the giants, Griffon the Great is the largest unit in the game alongside the Boss Giant. Hailing from the depths of No Man's Land, he wields a molten scythe and dons a mask. The Boss Giant, on the other hand, wears the same mask a Magikill minion (Stick War: Legacy) dons and uses the classic club.Magikill minion (Stick War: Legacy) dons and uses the classic club.
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Abilities
In all games, the Giant's attacks. stun enemies hit and knock them back. From Stick War: Legacy onward, the Giant's attack hits a maximum of 3 units.
Passive Heal and Cure
In Stick War II onward (excluding Legacy), the Giant has the passive healing effect granted to all Chaos units.
Earthquake
The Giant stomps the ground, creating a fissure that stuns and damages enemies in front.
This ability is only available in Stick War: Legacy, and only to Giants with an unlockable skin equipped.