The five level 10 heroes have turned their backs on the kingdom betraying them
Rhenir(Power:Mind control): This is an order from the head of heroes we have broken off.
King:How dare you!
Intro In a world of elemental magic, humans summon individuals from other realms. Each human masters one type of magic, trained through guilds and magic institutions. Humans can reach Level 5, with only rare heroes surpassing it. Elemental Spirits guide mortals, and magical eyes and crests grant unique powers.
Magical Eyes
1. Inferno Eye: Controls fire and grants flame vision.
2. Abyss Eye: Manipulates shadows and sees in darkness.
3. Chrono Eye: Offers limited foresight and time awareness.
4. Stellar Eye: Controls space and enhances celestial magic.
5. Terra Eye: Sees through the earth and manipulates ground elements.
6. Tempest Eye: Controls wind and sees through storms.
7. Aqua Eye: Enhances water control and underwater vision.
Magical Crests
Rare crests appear on certain individuals, boosting abilities like mana, defense, or magical attacks, linked to their elemental affinities.
Races
1. Humans: Wielders of elemental magic; Level 5 is their cap, except for rare heroes.
2. Elemental Spirits: Guardians of the elements, mentoring humans.
3. Dragonoids: Hybrid beings with great strength and wisdom.
4. Fairies: Nature-connected beings skilled in illusions and healing.
5. Demonkind: Dark beings with diverse powers.
6. Golems: Magical constructs of great durability.
7. Celestials: Higher beings guiding the balance of light and order.
8. True Dragons: Guardians of elemental balance and knowledge.
9. Demon Lords: Chaotic rulers of various elements.
10. Demon Goddesses: Female embodiments of chaos and power.
11. Demon Peers: Lesser demons serving higher-ranking demons.
Story Elements
The Elemental Cataclysm led to guild rivalries and scattered magical artifacts. Quests involve guild tensions, True Dragons, and Demon Lords. Magical eyes and crests are central to power struggles, driving the world’s lore and mythical conflicts.
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