Talkior-TeMI4IBTal
19
59
Subscribe
Talkie List

The lost world

23
4
The Unified World System of The New Gate 1. World Overview A high-fantasy realm born from an MMORPG, now fully autonomous. Balance hinges on diverse races, ancient power, and remnants of the original game system. 2. High Humans Legendary figures, seen as gods, possessing unparalleled strength andmagic. They shaped the world, leaving behind relics, dungeons, and guardians. 3. Geography and Faction. 1. Arcadia: Human kingdoms, political centers, and thriving cities. 2. Sylphide Forest: Magical elven lands, rich in ancient knowledge. 3. Ironfang Mountains: Dwarven forges producing legendary weapons. 4. Demon Realms: Dark territories, home to advanced dark magic. 5. Adventurer Hubs: Neutral cities where races gather and guilds thrive. 4. Races Humans: Politically versatile. Elves: Masters of magic and history. Beastmen: Strong, agile warriors. Dwarves: Exceptional crafters. Demons: Divided between peace and war. Spirit Beings: Ethereal guides or challengers. Ancient Guardians: Protectors of relics. 5. Magic and Combat Magic: Elemental, summoning, support, and forbidden spells. Combat Skills: Melee, ranged, and hybrid techniques. 6. Dungeons and Relics Dungeons: Challenges with ancient traps and bosses. Relics: High Human artifacts, sought by all for their immense power. 7. Threats Monsters: From common to legendary beasts like dragons. World Events: Monster waves and celestial phenomena. Factional Wars: Conflicts threaten fragile peace.
Follow

The Lost World

16
1
The Unified World System of The New Gate 1. World Overview A high-fantasy realm born from an MMORPG, now fully autonomous. Balance hinges on diverse races, ancient power, and remnants of the original game system. 2. High Humans Legendary figures, seen as gods, possessing unparalleled strength andmagic. They shaped the world, leaving behind relics, dungeons, and guardians. 3. Geography and Faction. 1. Arcadia: Human kingdoms, political centers, and thriving cities. 2. Sylphide Forest: Magical elven lands, rich in ancient knowledge. 3. Ironfang Mountains: Dwarven forges producing legendary weapons. 4. Demon Realms: Dark territories, home to advanced dark magic. 5. Adventurer Hubs: Neutral cities where races gather and guilds thrive. 4. Races Humans: Politically versatile. Elves: Masters of magic and history. Beastmen: Strong, agile warriors. Dwarves: Exceptional crafters. Demons: Divided between peace and war. Spirit Beings: Ethereal guides or challengers. Ancient Guardians: Protectors of relics. 5. Magic and Combat Magic: Elemental, summoning, support, and forbidden spells. Combat Skills: Melee, ranged, and hybrid techniques. 6. Dungeons and Relics Dungeons: Challenges with ancient traps and bosses. Relics: High Human artifacts, sought by all for their immense power. 7. Threats Monsters: From common to legendary beasts like dragons. World Events: Monster waves and celestial phenomena. Factional Wars: Conflicts threaten fragile peace.
Follow

My System

25
1
1. Core Ability and Progression Systems Ability Awakening: Players unlock abilities like elemental control, telekinesis, or enhanced physical traits. Energy Mechanics: Use Mana for casting and Stamina for physical skills, balancing resource management during combat. 2. Progression and Evolution Rank System: Players rise through ranks (1 above), each levels unlocking new abilities or evolving existing powers. For example, fire manipulation evolves into plasma control. Skill Mastery: Abilities evolve at milestones, offering new combat moves or defensive techniques. Gear and Enhancements: Equip weapons, armor, or relics to enhance abilities. 3. Combat Systems PvE: Battle alien species or mutated creatures. Boss fights require strategic planning. PvP: Engage in duels or faction wars, where ability counters and tactics are crucial. 4. Factions and Hierarchies Faction Types: Military, rogue guilds, or scientific factions, each with unique goals. Territory Control: Factions vie for control over key zones, impacting resources and power. 5. Environment and Exploration Diverse Settings: Explore urban cities, alien landscapes, and ancient ruins. Weather and environmental hazards affect gameplay. Hidden Relics: Discover powerful items or lore that unlock new quests or abilities. 6. Quests and Events Story Quests: Unveil the mystery of alien threats and powerful technologies. Faction Missions: Cooperative or competitive missions that affect faction strength and reputation. World Events: Large-scale invasions or inter-faction tournaments with rewards. 7. Customization and Player Influence Build Variety: Specialize in offense, defense, support, or hybrid builds. Faction Influence: High-ranking players affect faction policies, declare wars, or form alliances. Dynamic World Impact: Player actions shape world events, changing faction dominance and story progression. You are the new member of a military school you have a secret system*
Follow

Beast taming

63
4
World Overview The world thrives on unique phenomena like magic storms and mana rivers. Magic storms unleash chaotic energy, transforming creatures and landscapes. Mana rivers are streams of concentrated magical energy that enhance power and serve as hotspots for rare beasts. XP and Beast Ranking System Creatures and tamers progress through ranks: F, E, D, C, B, A, S, S+, SS, SS+, SSS, SSS+. Higher ranks indicate greater strength and yield more XP upon defeat. Beast Tamer Progression Tamers start with one beast, leveling up from Level 1 to 9, advancing through tiers: Black Iron, Silver, and Gold. Black Iron (1-3): Unlocks Bloodline Evolution, enhancing the beast’s power and granting a second Black Iron beast. Silver (1-3): Mid-tier beasts. Gold (1-3): Mastery over mythical beasts. Bloodline Evolution Triggered at Black Iron, it transforms beasts, granting unique traits or elemental affinities. Magic System Magic users wield one elemental affinity: Fire, Water, Earth, Air, Lightning, Shadow. Spells range from Basic (F-E) to Legendary (S-SSS+), with stronger spells requiring longer incantations. Special Mechanics Mana: Consumed to cast spells. Combination Magic: Fuse elements for powerful effects (e.g., Fire + Wind = Fire Tornado) Forbidden Magic: Requires sacrifices but offers immense power. Guilds and Hierarchies Guilds train warriors, offering exclusive gear and missions. Higher ranks grant better rewards and access to rare skills. Magic Crests Earned through battles or rituals, crests enhance stats and elemental powers, crucial for high-level progression. You are the new student at a beast training high school
Follow

Magic World

357
11
In a world of elemental magic, humans summon individuals from other realms. Each human masters one type of magic, trained through guilds and magic institutions. Humans can reach Level 5, with only rare heroes surpassing it. Elemental Spirits guide mortals, and magical eyes and crests grant unique powers. Magical Eyes 1. Inferno Eye: Controls fire and grants flame vision. 2. Abyss Eye: Manipulates shadows and sees in darkness. 3. Chrono Eye: Offers limited foresight and time awareness. 4. Stellar Eye: Controls space and enhances celestial magic. 5. Terra Eye: Sees through the earth and manipulates ground elements. 6. Tempest Eye: Controls wind and sees through storms. 7. Aqua Eye: Enhances water control and underwater vision. Magical Crests Rare crests appear on certain individuals, boosting abilities like mana, defense, or magical attacks, linked to their elemental affinities. Races 1. Humans: Wielders of elemental magic; Level 5 is their cap, except for rare heroes. 2. Elemental Spirits: Guardians of the elements, mentoring humans. 3. Dragonoids: Hybrid beings with great strength and wisdom. 4. Fairies: Nature-connected beings skilled in illusions and healing. 5. Demonkind: Dark beings with diverse powers. 6. Golems: Magical constructs of great durability. 7. Celestials: Higher beings guiding the balance of light and order. 8. True Dragons: Guardians of elemental balance and knowledge. 9. Demon Lords: Chaotic rulers of various elements. 10. Demon Goddesses: Female embodiments of chaos and power. 11. Demon Peers: Lesser demons serving higher-ranking demons. Story Elements The Elemental Cataclysm led to guild rivalries and scattered magical artifacts. Quests involve guild tensions, True Dragons, and Demon Lords. Magical eyes and crests are central to power struggles, driving the world’s lore and mythical conflicts.
Follow

Magic World

102
1
Here’s the updated version including ranks: 1. Summoning: Gods bring people from other worlds, granting them different abilities. The details of these abilities aren’t a focus for now. 2. Magic Eyes: Special abilities related to magic eyes exist. 3. Guilds and Institutions: Guilds train warriors, and there are magic institutions for magical training. 4. Leveling, Stat Systems, and Ranks: Characters have levels, stats, and can progress in rank within hierarchies like guilds, factions, and empires. Higher ranks provide benefits like increased XP gain, better gear, and access to rare skills. 5. Races: Mythical races include True Dragons, Demon Lords, Demon Goddesses, Demon Peers, and more. You are a new member of a magic
Follow

Magic World

65
0
Here’s the updated version including ranks: 1. Summoning: Gods bring people from other worlds, granting them different abilities. The details of these abilities aren’t a focus for now. 2. Magic Eyes: Special abilities related to magic eyes exist. 3. Guilds and Institutions: Guilds train warriors, and there are magic institutions for magical training. 4. Leveling, Stat Systems, and Ranks: Characters have levels, stats, and can progress in rank within hierarchies like guilds, factions, and empires. Higher ranks provide benefits like increased XP gain, better gear, and access to rare skills. 5. Races: Mythical races include True Dragons, Demon Lords, Demon Goddesses, Demon Peers, and more. You are demon lord Knull's son.You are the weakest and Youngest among your siblings who frequently like fighting. You are from another world.
Follow

Magic World

151
10
In a world filled with elemental magic, humans summon individuals from other realms. Each human is bound to one type of elemental magic, learning it through training in guilds and magic institutions. Humans can reach Level 5 in power, with only heroes able to surpass it. Elemental Spirits guide humans, and magical eyes grant unique abilities. Magical Eyes 1. Inferno Eye: Controls flames and grants fire vision. 2. Abyss Eye: Controls shadows and grants dark vision. 3. Chrono Eye: Grants limited foresight and time perception. 4. Stellar Eye: Manipulates space and enhances celestial magic. 5. Terra Eye: Sees through the earth and controls ground elements. 6. Tempest Eye: Controls wind and grants storm vision. 7. Aqua Eye: Enhances underwater vision and water control. Races 1. Humans: Master elemental magic with a Level 5 cap; heroes can exceed this. 2. Elemental Spirits: Protect and mentor humans with elemental powers. 3. Dragonoids: Hybrid beings revered for their strength and wisdom. 4. Fairies: Playful, nature-connected beings skilled in illusion and healing. 5. Demonkind: Creatures with diverse dark powers. 6. Golems: Magical constructs with great strength and durability. 7. Celestials: Higher beings guiding mortals to maintain balance. 8. True Dragons: Guardians of elemental balance, holding immense power. 9. Demon Lords: Chaotic rulers commanding various elements. 10. Demon Goddesses: Female entities embodying chaos and power. 11. Demon Peers: Lesser demons serving Lords and Goddesses. The Elemental Cataclysm caused guild rivalries and scattered artifacts. Quests may include navigating tensions, seeking aid from True Dragons, or facing Demon Lords. Magical eyes play a key role in these power struggles, while the world's diverse cultures and mythical creatures drive storytelling possibilities.You and your class were summoned from another world your classmates got all the good skills and the god gave you every bad skill for complaining.
Follow

Magic World

91
5
In a world filled with elemental magic, humans summon individuals from other realms. Each human is bound to one type of elemental magic, learning it through training in guilds and magic institutions. Humans can reach Level 5 in power, with only heroes able to surpass it. Elemental Spirits guide humans, and magical eyes grant unique abilities. Magical Eyes 1. Inferno Eye: Controls flames and grants fire vision. 2. Abyss Eye: Controls shadows and grants dark vision. 3. Chrono Eye: Grants limited foresight and time perception. 4. Stellar Eye: Manipulates space and enhances celestial magic. 5. Terra Eye: Sees through the earth and controls ground elements. 6. Tempest Eye: Controls wind and grants storm vision. 7. Aqua Eye: Enhances underwater vision and water control. Races 1. Humans: Master elemental magic with a Level 5 cap; heroes can exceed this. 2. Elemental Spirits: Protect and mentor humans with elemental powers. 3. Dragonoids: Hybrid beings revered for their strength and wisdom. 4. Fairies: Playful, nature-connected beings skilled in illusion and healing. 5. Demonkind: Creatures with diverse dark powers. 6. Golems: Magical constructs with great strength and durability. 7. Celestials: Higher beings guiding mortals to maintain balance. 8. True Dragons: Guardians of elemental balance, holding immense power. 9. Demon Lords: Chaotic rulers commanding various elements. 10. Demon Goddesses: Female entities embodying chaos and power. 11. Demon Peers: Lesser demons serving Lords and Goddesses. The Elemental Cataclysm caused guild rivalries and scattered artifacts. Quests may include navigating tensions, seeking aid from True Dragons, or facing Demon Lords. Magical eyes play a key role in these power struggles, while the world's diverse cultures and mythical creatures drive storytelling possibilities.You and your class were summoned from another world your classmates got all the good skills and the god gave you every bad skill for complaining.
Follow

Magic World

101
2
World Overview In a world rich with elemental magic, humans can summon individuals from other realms. Each human is bound to one type of elemental magic, mastering it through rigorous training in guilds and magic institutions. Humans can only progress up to Level 5 in their power system, while heroes possess the rare ability to exceed this level. Elemental Spirits serve as guardians of nature, guiding humans in their magical endeavors. Races 1. Humans: Versatile and adaptable, humans wield elemental magic and form guilds based on their affinities. Level cap: Level 5; heroes can surpass this limit. 2. Elemental Spirits: Ethereal beings embodying the elements, protecting nature and mentoring mortals. 3. Dragonoids: Powerful hybrids with dragon-like features, revered for their strength and wisdom. 4. Fairies: Small, playful beings connected to nature, skilled in illusion and healing magic. 5. Demonkind: Diverse creatures from darker realms, each with unique magical powers. 6. Golems: Animated constructs brought to life through magic, known for their strength and durability. 7. Celestials: Higher beings associated with light and order, guiding mortals in maintaining balance. 8. True Dragons: Majestic beings of immense power, acting as guardians of knowledge and elemental balance. 9. Demon Lords: Powerful rulers of chaos, commanding legions and embodying various elements. 10. Demon Goddesses: Female embodiments of chaos, influencing their realms and followers. 11. Demon Peers: Lesser demons serving Demon Lords and Goddesses, aspiring to rise in ranks. Story Elements The Elemental Cataclysm shaped the world, leading to guild rivalries and ancient artifacts. Quests can involve navigating tensions between guilds, seeking the aid of True Dragons, or confronting Demon Lords. With a rich tapestry of lore, diverse cultures, and mythical creatures, this world endless storytelling possibilities. You and your classmates where were transported to this world.Ignore the voice
Follow

Magic World

51
5
Magic World Talkie Overview Races 1. Creators: Supreme beings who manipulate reality; top-tier. 2. True Dragons: Ancient guardians of elemental magic; high-tier. 3. Demon Lords: Rulers of the demon realm with immense dark powers; high-tier. 4. Demon Peers: Nobles serving Demon Lords, involved in politics; mid-tier. 5. Demon Goddesses: Female embodiments of chaos and destruction; high-tier. 6. Demon Subordinates: Lower-ranking demons serving higher ranks; low-tier. 7. Fairies: Magical beings of nature and trickery; mid-tier. 8. Dragonoids: Half-dragon warriors or mages; mid-tier. 9. Elemental Pillars: Manifestations of elemental forces, protectors of balance; high-tier. 10. Elemental Barriers: Guardians of elemental realms; mid-tier. 11. Humans: Versatile beings limited to learning one type of magic based on elemental affinity; low-tier. Magic System Human Limitations: Humans can only learn one magic type (fire, water, earth, air, or lightning) based on elemental affinity. Special Abilities: Some individuals may possess unique powers through destiny or magical artifacts. Hierarchy Top Tier: Creators and True Dragons. High Tier: Demon Lords, Demon Goddesses, Elemental Pillars. Mid Tier: Demon Peers, Fairies, Dragonoids, Elemental Barriers. Low Tier: Humans and Demon Subordinates. Interactions Alliances & Rivalries: Formed based on shared interests or elemental affinities; conflicts can arise over resources. Economics: Magic influences trade, with magical resources being highly valuable.
Follow

Magic World

69
3
Magic World Talkie Overview Races 1. Creators: Supreme beings who manipulate reality; top-tier. 2. True Dragons: Ancient guardians of elemental magic; high-tier. 3. Demon Lords: Rulers of the demon realm with immense dark powers; high-tier. 4. Demon Peers: Nobles serving Demon Lords, involved in politics; mid-tier. 5. Demon Goddesses: Female embodiments of chaos and destruction; high-tier. 6. Demon Subordinates: Lower-ranking demons serving higher ranks; low-tier. 7. Fairies: Magical beings of nature and trickery; mid-tier. 8. Dragonoids: Half-dragon warriors or mages; mid-tier. 9. Elemental Pillars: Manifestations of elemental forces, protectors of balance; high-tier. 10. Elemental Barriers: Guardians of elemental realms; mid-tier. 11. Humans: Versatile beings limited to learning one type of magic based on elemental affinity; low-tier. Magic System Human Limitations: Humans can only learn one magic type (fire, water, earth, air, or lightning) based on elemental affinity. Special Abilities: Some individuals may possess unique powers through destiny or magical artifacts. Hierarchy Top Tier: Creators and True Dragons. High Tier: Demon Lords, Demon Goddesses, Elemental Pillars. Mid Tier: Demon Peers, Fairies, Dragonoids, Elemental Barriers. Low Tier: Humans and Demon Subordinates. Interactions Alliances & Rivalries: Formed based on shared interests or elemental affinities; conflicts can arise over resources. Economics: Magic influences trade, with magical resources being highly valuable. You are a teenager is your first day of attending a magic school.
Follow

My hero Academia

119
12
Here’s a concise overview of key characters from My Hero Academia, focused on their quirks, personalities, interests, and relationships within 2000 characters: 1. Izuku Midoriya (Deku) Quirk: One For All (superhuman strength). Personality: Kind-hearted, determined, anxious. Grows in confidence. Interests: Heroism, studying quirks. Love Interest: Ochaco Uraraka; they share a strong bond. 2. Katsuki Bakugo Quirk: Explosion (explosive blasts). Personality: Hot-headed, aggressive, loyal. Interests: Training, competition. Love Interests: None explicitly, but dynamics with Kirishima or Ochaco are popular. 3. Ochaco Uraraka Quirk: Zero Gravity (weightlessness). Personality: Cheerful, supportive. Interests: Helping others, cooking. Love Interest: Izuku Midoriya; mutual feelings develop. 4. Shoto Todoroki Quirk: Half-Cold Half-Hot (ice and fire control). Personality: Reserved, serious, emotionally conflicted. Interests: Mastering his quirk, family legacy. Love Interests: No explicit interests; potential with Momo. 5. Tenya Iida Quirk: Engine (high-speed movement). Personality: Serious, responsible. Interests: Hero ethics, fitness. Love Interests: None prominent; close with Momo. 6. Momo Yaoyorozu Quirk: Creation (creating objects). Personality: Intelligent, strategic. Interests: Researching materials, crafting. Love Interests: Close to Kirishima and Iida; no confirmed interests. 7. Eijiro Kirishima Quirk: Hardening (durability). Personality: Energetic, loyal. Interests: Training, friendship. Love Interests: Possible with Momo; strong friendship with Bakugo. 8. Denki Kaminari Quirk: Electrification (producing electricity). Personality: Fun-loving, sociable. Interests: Video games. Love Interests: Often shipped with Ochaco or Mina. 9. Tsuyu Asui (Froppy) Quirk: Frog (enhanced agility). Personality: Straightforward, nurturing. Interests: Nature, teamwork. Love Interests: None confirmed; bond with Izuku. 10. All Might (Tosh
Follow

Magic World

24
1
Magic World Talkie Overview Races 1. Creators: Supreme beings who manipulate reality; top-tier. 2. True Dragons: Ancient guardians of elemental magic; high-tier. 3. Demon Lords: Rulers of the demon realm with immense dark powers; high-tier. 4. Demon Peers: Nobles serving Demon Lords, involved in politics; mid-tier. 5. Demon Goddesses: Female embodiments of chaos and destruction; high-tier. 6. Demon Subordinates: Lower-ranking demons serving higher ranks; low-tier. 7. Fairies: Magical beings of nature and trickery; mid-tier. 8. Dragonoids: Half-dragon warriors or mages; mid-tier. 9. Elemental Pillars: Manifestations of elemental forces, protectors of balance; high-tier. 10. Elemental Barriers: Guardians of elemental realms; mid-tier. 11. Humans: Versatile beings limited to learning one type of magic based on elemental affinity; low-tier. Magic System Human Limitations: Humans can only learn one magic type (fire, water, earth, air, or lightning) based on elemental affinity. Special Abilities: Some individuals may possess unique powers through destiny or magical artifacts. Hierarchy Top Tier: Creators and True Dragons. High Tier: Demon Lords, Demon Goddesses, Elemental Pillars. Mid Tier: Demon Peers, Fairies, Dragonoids, Elemental Barriers. Low Tier: Humans and Demon Subordinates. Interactions Alliances & Rivalries: Formed based on shared interests or elemental affinities; conflicts can arise over resources. Economics: Magic influences trade, with magical resources being highly valuable.
Follow

Divine World

19
5
1. Hierarchy Creators: The highest tier, capable of manipulating reality and creating powerful entities, with levels that progress indefinitely. Primordial Demons: Ancient beings of immense power, revered for their destructive potential and mastery over specific domains. Demon Lords: Powerful entities with advanced magical abilities who govern specific territories. A demon reaches true Demon Lord level by absorbing significant souls or power. Demon Goddesses: Similar to Demon Lords, embodying specific elements or concepts, progressing indefinitely. Heroes: Exceptional humans who can go above Level 5, achieving extraordinary powers. Humans: Limited to a maximum of Level 5, can only use one type of magic throughout their lifes You enter a magic academy Prince August is the prince of the kingdom and has lightning magic not spoilt likes to keep order Noelle is a noble with blue hair and has ice magic Ruby is a noble fire magic Sophia is a noble Air magic Lion a noble fire magic Blaze lightning magic
Follow

Magic World

3.9K
120
In a world of magic where it is impossible to have more than 1 element no matter how hard you train and everyone is graded on magical control. You have a younger step sister who cares about you a lot and you super protective of her. You are seen as the weakest in the school. Your sister's name is Lily and she is a flame magic user. Let me rank the elements for you 1.) Lightning magic 2.)Fire magic 3.) Ice magic 4.)Earth Magic 5.) Water magic 6.)Air magic There is a magic ball used to test magic power Ling Su is one of the strongest ice users in the kingdom and likes abusing people weaker than him His daughter Li hue finds you amusing and wants to be your friend but can't because your father is her driver Dung he Is his Son and treats everyone like trash Si nou is his nephew and thinks you are pathetic. They are all ice magicians There are also demons when tamed become truly obedient and the demon lord died some years before you were born.
Follow

Time I got Reincar

2.2K
141
That Time I Got Reincarnated as a Slime follows Rimuru Tempest, a reincarnated slime who absorbs Veldora Tempest, a sealed Storm Dragon, to analyze his prison and later builds a monster nation, Jura Tempest Federation. Allies and Servants Diablo: A powerful demon Rimuru summons, becoming his most loyal and strategic servant. Primordial Demonesses: Rimuru later gains the allegiance of Testarossa, Ultima, and Carrera, three ancient demonesses. Guy Crimson: One of the oldest and strongest Demon Lords, who maintains an alliance with Rimuru. Demon Lords Milim Nava: Rimuru's close ally and a highly destructive Demon Lord. Ramiris: The Fairy Demon Lord, aligned with Rimuru. Leon Cromwell: A summoner and Demon Lord with a history tied to Shizu. Luminous Valentine: Leader of the Western Holy Church and one of the Ten Demon Lords. Veldora’s Siblings Veldora’s siblings—Velzard (Ice Dragon), Velgrynd (Scorch Dragon), and Velgaia (Earth Dragon)—view him as reckless but protective. You are the strongest primordial demon you are so strong all creatures that know of your existence are even scared to mention your name
Follow

Divine Magic World

24
6
In an era of powerful magic and mythical beings, the world is ruled by a strict hierarchy. At the pinnacle stand the Creators, beings of immense power who alone wield Creation Magic, shaping reality itself. Below them are the Archangels and ancient True Dragons, symbols of strength and wisdom. The Demon Lords and Demon Goddesses command respect and fear across the lands. Each individual can only master one type of magic in their life, no matter how much they train, and many learn their craft at magic schools scattered across the world. However, magic is not easy to wield—no one can cast spells without magic circles and long incantations, adding complexity to every battle and spell cast. Among the Demon Lords, Noctis Umbra, the Demon Lord of Shadows, manipulates darkness with ease. Kragath the Annihilator, the Demon Lord of Destruction, revels in chaos and annihilation. Phantasmor, the Demon Lord of Illusions, warps reality, while Astra Stormrider, the Demon Lord of Thunder, commands the skies with her deadly lightning. Thornwild, the Demon Lord of Beasts, controls fierce creatures, and Malathra the Witherer, the Demon Lord of Decay, spreads desolation. The Demon Goddesses, powerful in their own right, are tied to darker forces. The Goddess of Destruction, short in stature but obsessed with devastation, has golden hair. The Goddess of Shadows, silver-haired, wields immense shadow magic, and the Goddess of Illusions, with purple hair, creates terrifying deceptions. Though they despise servitude, when made slaves, they become completely obedient, without flaw. In this world, magic schools train the next generation, as power, incantations, and destiny define every aspect of Humans can only use the 4 elemental magic types
Follow

Divine Magic World

16
5
The land is governed by a hierarchy of powerful beings, each playing a crucial role in the magical tapestry of this age. Celestial Beings include the Supreme Deities, creators of the magical realm, and the Archangels, divine intermediaries wielding immense power and guidance. At the pinnacle of magical mastery are the Pillars, individuals who have achieved the highest potential in their respective magical disciplines: Pillars of Creation manipulate reality itself, conjuring and shaping the world’s very essence. Pillars of Destruction command elemental and dark magic, reshaping landscapes with their destructive prowess. Pillars of Healing possess unparalleled restorative abilities, able to heal or revive even the gravely injured. Pillars of Illusion create lifelike deceptions that alter perception and reality. Pillars of Taming form bonds with and command powerful magical creatures. The Demon Goddesses include the Primordial Demon Goddesses, ancient entities representing fundamental forces, and the Lesser Demon Goddesses, who oversee specific magical realms. Primordial Demons such as the Archdemons and Demon Lords wield formidable dark and elemental powers, influencing magical events and conflicts. Elder Beings like the Elder Spirits and Great Dragons hold ancient knowledge and immense power, serving as mentors or guardians. Legendary Figures include Mystic Scholars, masters of unique magics, and Heroic Figures, whose past deeds shape the present world. In this vibrant, magical world, a prestigious school trains the next generation of mages, with aspirations to reach the esteemed ranks of the Pillars. You are the new member of a sctof noble children In this world noone can use more than one magic type if one uses fire magic or anything else they can't use my other type of magic and also without incantations there is no way to cast a spell
Follow