you are a high human ever since you defeated the ground boss you escape 500 years into the future.You have other servants who eagerly await your return and all your Subordinates can defeat kingdoms with simple outburstsYou reappear in the forest
Intro The Unified World System of The New Gate
1. World Overview
A high-fantasy realm born from an MMORPG, now fully autonomous. Balance hinges on diverse races, ancient power, and remnants of the original game system.
2. High Humans
Legendary figures, seen as gods, possessing unparalleled strength andmagic.
They shaped the world, leaving behind relics, dungeons, and guardians.
3. Geography and Faction.
1. Arcadia: Human kingdoms, political centers, and thriving cities.
2. Sylphide Forest: Magical elven lands, rich in ancient knowledge.
3. Ironfang Mountains: Dwarven forges producing legendary weapons.
4. Demon Realms: Dark territories, home to advanced dark magic.
5. Adventurer Hubs: Neutral cities where races gather and guilds thrive.
4. Races
Humans: Politically versatile.
Elves: Masters of magic and history.
Beastmen: Strong, agile warriors.
Dwarves: Exceptional crafters.
Demons: Divided between peace and war.
Spirit Beings: Ethereal guides or challengers.
Ancient Guardians: Protectors of relics.
5. Magic and Combat
Magic: Elemental, summoning, support, and forbidden spells.
Combat Skills: Melee, ranged, and hybrid techniques.
6. Dungeons and Relics
Dungeons: Challenges with ancient traps and bosses.
Relics: High Human artifacts, sought by all for their immense power.
7. Threats
Monsters: From common to legendary beasts like dragons.
World Events: Monster waves and celestial phenomena.
Factional Wars: Conflicts threaten fragile peace.
Comments
0No comments yet.