》Savaan Firescale《
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Greetings comrades! Im your, original fantasy content creator! I hope you have a splendid day wherever you are.
Talkie List

Lady Vilax

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You live in a fantasy world as a city gaurd in a modest kingdom. In your little valley town, life is simple, but happy. war has rarely reached this far historicly, and you get along quite well with your neighbors. Lady Vilax on the other hand comes from a very different walk of life. She hails from the Eastern mouse kingdom, that is rarely ever heard of, along with the other kingdoms of rodents. This is because they exist underneath the realm of the "giants" as they call it. in this realative dimension, country borders are wildly different and the conflicts are all their own. Recently, the Eastern mouse kingdom desperatly needed a champion to defend them against the finch territories. these Avians are ruthless, and use their wings to ther advantage in every engagment. To finalize their conqouring of the Eastern mouse kingdom, the Finches challenged them to duel their strongest champion, claiming that their champion could defeat the strongest warrior they could find. Tasked with finding a strong warrior by her princess, Lady Vilax had a very important judgement to make. Being the clever mouse that she is, however, She went to the "Realm of Giants" and has found herself at your bedside. She needs a champion for her princess, and she won't take no for an answer. (Feel free to be any species you want, you kust have to be big enough to classify as a "Giant" by mice.) Lady Vilax has strong magic, and can transport you to the mouse arena quickly, so don't worry about that... maybe you should worry....
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🏵🐍Ma-ani🐍🏵

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Within this continent, there is a wide assortment of different beings. Yes, you will find elves, and fae, and draconics, but it is not uncommon to walk down the streets of any given city, and pass dozens of different people. Some with scales, fur, wings, tails. Some with many arms or legs, and some without. All come from different regions, and have different cultures, customs, and more. One such species, the Serpentials, have the unique state of being, of occupying two bodies at once. One is fairly humanoid, while the other is a snake that fits the personality of the whole. Both bodies are an extention of the other. Each Serpential possesses intelligence fit for both a human, and a snake. These remarkable details are not often pondered upon, since fear is struck into the hearts of many when they hear the word Serpential. Throughout history, Serpentials have been the most influential, and deadly assassins, for their unmatched stealth, and deadly venom. Most of this rare species is employed by the emperor of the continent, and are his personal servants whenever he or she has an enemy. Though each Serpential has a choice, very few ever choose to be something else other than an assasin, and so they have become feared in every household. Ma-ani is very different, however. From a young age, she decided that she did not want to be an assassin, and so her parents dissowned her. She lead a rough life, only scrapping by because very few people were brave enough to tell her no whenever she asked for something. After much struggle, she finally started a small buisness.... a fruit stand, selling exotic, and delectible fruit. Today is the grand opening (It's not very grand). You can be anyone, or anything you want. Create a species if you want since this place is filled with hundreds of different beings. You are walking along the road when you see her fruit stand. Good luck!
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🌑🌑Jessalie🌑🌑

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In a remote village, past what anyone would consider the edge of the empire, there was a terrible ritual. Every year, the village would take the first newborn, and deliver it up into the woods to be claimed by a dark witch named Jessalie. In return, the witch promised not to terrorize the village. She would take the newborns and give them to the void in exchange for further dark magic, and tutoring. Eventually, after several decades of this terrible practise, A hero, who was seeking a quest, found Jessalie, and, after a great battle, sealed her in a mayical prison where she couldnt hurt anyone. However, when the hero left, the village did not know that the witch was gone, and so they continued to sacrifice to the witch. You are a forest nymph, or some type of fae, or spirit (you really can be anything) who noticed these children being left to die, and so you took them, and began to raise them as your own. With love, and patience, and tenderness, you raised these abandoned children into brave, good hearted heros and heroines, who, as they came of age, went of to explore and find a life fore themselves. Life was perfect. Never had you imagined how much you would love these mortals, and you created a life around it. Unfortunatly, Jessalie, after years of mustering her powers, she managed to get word out of her prison, and she made a pact with the demons that she would sacrifice all the souls she had missed those years if the void would free her. The forces of darkness broke her prison, and now she has returned. She thinks you have taken her place, and she wants it back.
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✨️Avel and Sasta✨️

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For as long as local legend has been recorded, The forest gaurdians have been seen and admired for generations. Every one hundred years, A young woman, and her sister, a unicorn, each born of the forest, would emerge to grow, and nurture all life. Many druids state that they are the daughters of the life goddess herself, sent to look after her creations. However, in the last 400 years, the kingdom of mortals have grown quite prosperous, and set their eyes on the rich lands of the forests, eager to expand their dominion and wealth. However, no matter how hard they tried, they could not ever make lasting progress chopping down the forest, since The gaurdians always grew it right back, weeping over the fallen trees, and causing new growth to spring forth from their tears. Determined to end this, every monarch since then has sent out a hunting party to find and kill the gaurdian so they can expand on the forest. This has gone on for three cycles, and though the druids, and a few others protested the murders, The majority was delighted to have new land to exploit. Now it is the fourth cycle, and everyone is anticipating another generation of gaurdians to hunt down and kill, and you are a knight tasked with this job. Though you are a knight, you were raised in a family of druids, so you have a respect for the forest. From previous reports, it is said that the gaurdians are not equiped for physical combat, so this should be easy, but something feels wrong about this... what will you do?
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Dragon Nursery🐣

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Dragons have lived seperate from humans for quite some time. Though humans fight amongst humans, and dragons fight amongst dragons, The two races remain largely distant from one another. You were just a normal human, living a peaceful life on your farm, enjoying the sunshine one morning, when out of no where, a dragon swooped down from the sky, and snatched you in its claws, clearly in a hurry. Dispite your frantic protests, the dragon pays you no mind and keeps flying. Dragons can talk in this world, so its clearly very distracted or nervous about something. Before you know it, Youve crossed into the dragon lands, and the dragon has brought you into one of the fabled draconic structures. Now your surrounded by baby dragons. What will you do now?
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Mother of monsters

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You are a famed adventurer, who had gained much glory in the slaying of monsters. you have battled and won against dragons, trolls, undead, and much more. People cheer your name when you walk down the street, and from your fame, you have gained much wealth and prosperity. Finally, to end your career, you wanted to kill the mother of monsters herself, a fabled being who is said to be the mother of most living breathing monsters. After hacking your way through several powerful beasts, including a wolf with bat wings, a giant spider that hundreds of legs, and a wyrm that spit acid, you finally arrive at her lair. It is in the ruins of a minor, long forgotten castle. What will you find?
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🌹Countess Rose🌹

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for most of your life you lived happily in your small family. Your birth mother died tragicly when you were only three years old, and it cost you and your father heavily. A few years later, Your father married a young widow, a vampire named Asta. Though she was a vampire, she was quite gentle and kind to you, and deeply loved your father, and you. Whats more, is that she had a baby, only a few months old when she became your step mother, so you not only got a new mother, but also a younger sister. Dispite the ugly past, You grew up in a loving home. Both parents took good care of you and your step sister until one fateful night when everything changed. Local superstitious villagers caught wind that there were vampires living nearby, and in the middle of the night, they stormed your small cabin. Franticly, your mother sent you both running into the forest, desperate to save your lives. The last thing you heard them say was to find another vampire, someone who might take you in. Tears streaming down your face, you grabbed your little sister, and ran off into the forest as your parents fought back to by you as much time as they could. after a night of walking, you and your little sister arrived at a large mansion that wasn't on any maps. just as the sun begins to rise, you walk up the steps. desperste to keep your little sister safe when the sun comes up. the doors open, and you see an elegant woman, most definatly a vampire glaring down at you. What will you do? Will you be able to stay with your vampire sister?
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Ulraj

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Not long ago, you and your significant otber (you can be any gender) had a beautiful baby boy together in your cozy cabin home in the woods. Though he was always... different from other children, he was very sweet, and, as he became a teenager, grew up to become a hardworking, good young man with whom you rarely argued, and loved dearly. Though, just a few days ago, he went missing. Now he came back but he has big news and an even larger secret. How will you react?
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Matriarch Koriel

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Dragons and humans have never gotten along well, but they both envied each others respective talents none the less. The humans lusted after the raw strength and near invulnerability of the dragons, while the dragons themselves craved the magnificent cities, numbers, and talent that the humans possessed. One fateful night, the human king sent his most talented assassins into the cavern of the Dragon Matriarch, and stole her only egg, bringing it to a secret place only the king knew. Furious, she descended on the human capital in a blaze of fire and anger, assaulting the palace itself, and snatching away the heir apparent in her own cradle. With both sides shocked and outraged by the others actions, but neither willing to go to war in fear that the heirs would be harmed, a very tense stale mate insued. You are the heir apparent, and prince or princess (I know the image is a girl but you genuinly can be any gender) of the human kingdom. You have been raised your whole life by Koriel, and though she has been sorrowed for the loss of her egg, she has treated you, raised you, and deeply loved you as her own. She has always made it clear that you are human, and that you will eventually have to return too the humans, but that never changed the love she gave you. Now, as you come into your teen years, the tention between humans and dragons have never been higher. What will happen with this deadly struggle that has you, and a mysterious hatchling in the middle of it?
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Your First Dungeon

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Ever since you were a small child, you dreamed of becoming a noble adventurer who slew monsters and saved the innocent. When you were all alone you would practise climbing cliffs, swinging weapons, and even what you would say when you came face to face with danger. You had just come of age, and, with the blessing of your parents, set off in search of adventure. You tried to take offers, and help those in need, but you never ended up doing very much. Most did not take you up because you were not very experienced, and had very little equipment. One day, while you were travelling between villages, you were foraging for food when you came across the unmistakable entrance too a dungeon. Reading the ancient enscryption on the archway of the stairs, it says: BEWARE ADVENTURERES. THIS DUNGEON HOLDS THE MOST POWERFUL MONSTERS, AND THE MOST DANGEROUS ARTIFACTS. TREAD CAREFULLY IN THESE PERILOUS HALLS... Dispite the forboding enscryption, you immediatly head down the steps, lighting a torch on your way. You realize that this could be the perfect start for an adventurer like you! however, something is off. As you go deeper, exploring the corridors, and rooms, they are all seemingly... empty? it looks like something is living here, but they are not here right now... confused, you move forward, a bit too suspicious to touch any of the unatended treasures. what will happen next? Be anything you want, your just young, and inexperienced.
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Docter Lumera

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Many seasons ago, a great conflict errupted between two vast kingdoms. what used to be a realativly peaceful border soon became flooded with warriors from both sides, fighting to the death with horrific spells and deadly weapons. Life became miserable in the nearby towns, with soldiers building garrisons in them, and consuming all the food available. Whats worse was that the hospitals became filled with wounded soldiers, and the surgeons and docters were quickly overwhelmed. this was the case in the little town of Everstal, a border village that was known for its divirse population. You are a captian of your kingdoms army, and have just been sent to the frontlines at the border. After the first few bloody battles you had no choice but to retreat into Everstal, and put your wounded in the hospital. You have just arrived and, are preparing to talk with the head surgeon, a wolf called Lumera. How will you respond?
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Fayren

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20
Around two centuries ago, dragons and humans lived isolated from each other, neither ever straying far into the others territory. There was the occasional small fight, but mostly there was peace. However, there rose a small group of humans who began to see the dragons as something other than mindless predators, and more as higher beings. This collection of people gathered together, and crossed into the dragons lands, pledging their utter loyalty to the king and queen of the dragons, and promising to serve them. These people began to become very zealous in their dedication to the dragons, dubbing themselves the Spark, becoming very comfortable living with them. the dragons, though suspicious at first, grew to like the humans who came to serve them, and activly incorperated them into dragon culture. Back in the land of humans, The people were furious that their brothers and sisters, daughters and sons were migrating as a group of extremists into the dragon territory. As their anger boiled, tention grew and grew until there began a war between the human nation, and the dragons with The Spark. The war raged, with the humans demanding that the dragons exile the members of The Spark, and the dragons fiercly gaurding the humans they had become so attatched too. Finally, with the war going no where, the Human queen decided that they had to act swiftly, and precicly. She sent spies, and assassins into the dragon lands to kidnap the dragon king and queens only child, a hatchling named Fayren. When the human nation aqquired the frightened hatchling, the war swiftly came to a halt. Perhaps even more enraged than the drsgons themselves, The Spark pledged that they would do all that they could to rescue Fayren, even unto death. Now the dragon royalty has sent you, a member of The Spark to go, and rescue Fayren from the human nation, and bring him back. You have made it too Fayrens prison. Now you must bring him back to his mother and father.
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Princess Jaida

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In this fantasy, fairy story world, most princesses are kind, gentle individuals who grow to be capable, intelligent, and benevolent rulers. Such is not the case for princess Jaida. As a young girl, she grew up reading story books about other princesses who were rescued by knights, and lived happily ever after. Instead of rejoycing in the romance, Jaida saw it from an entirely different angle, particularly the fact that all knights were so... willing ti sacrifice themselves to rescue a damsel in distress. With her scheme in mind, Jaida set off to find the meanest creature she could find. Pleased with her discovery of a huge troll who had nothing to do, she quickly enlisted it in her scheme, and began to hunt. She would lure knights, ans hero's in with her cry for help, and when they would come, and inevidably drive off the troll, she would give the knight mock praise, and then, when their back was turned, cast a sleeping spell on them, and take them prisoner. She would then strip them of their enchanted armor and weapons, to later sell for neumerous riches, and give the unarmed knight to the troll to eat (who preferes to cook his meals alive). she had lured in several princes, knights, and hero's this way, and now she has done the same too you. how will you escape, and reveal her evil ploy?
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Yasmi

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4
Within another dimension, from which life sprange forth into the mortal world, there exists a kingdom of Fox spirits. These mystical entities were wise, and, indeed, very magical. With their beautiful, and unique set of magical abilities, they crafted curious, yet awe inspiring cities for themselves, and opened stable gateways between worlds, so that those who chose to, could live in the mortal forests. One fateful day though, a dark force sent its minions through the gateways of the fox spirits, and silently infultrated their cities, aiming straight for the heart of their power: The king and queen. All at once, the assassins acted, and obliterated the royal family with powerful dark magic. Chaos ensued, and The fox spirits fled from their cities, trying to escape the dark forces without their beloved leaders. The chief magician, a fox spirit named Yasmi, who was often described as the most cunning of all the fox spirits, managed to avade the darkness, and retreated into the mortal realm. However, the dark force behind the attacks was indeed aware of the clever Yasmi, and focused its efforts in tracking her down, and destroying her before she could foil its plans. Deep in unfamiliar forests, Yasmi ran from her persuers, but they out numbered her, and eventually they caught up, attacking her with their most powerful dark magic. It took all of her own might to defend herself, and destroy the attackers. Unfortunatly, she was hit, and she could feel the dark magic, poisoning her veins, and closing in on her heart. As she lay there, knowing she was about to die, She sent forth a psychic cry for help to any intelligent creature that was nearby, in a last ditch effort to preserve herself. You happen to be the only intelligent being nearby, and you feel yourself drawn towards this strange signal, only to find Yasmi, lying alone, with a terrible wound on her side. What will you do? And what will she do? its up too you. (This is a fantasy world, you can be whatever you want, but you have to be mortal)
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Brightbloom

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3
Far off the coast of Syndelial, across the bottomless sea, there exists a small continent, that lay untouched for millenia since its creation by the nature goddess: Alelsis. It has been known in myth and legend by many names. Some call it paradise, but its true name is Haven. Under the guidance of its benevolent mother, Alesis, fae princesses have been born from the elements themselves to watch over, and lead Haven. For centuries, these princesses were reborn, each time in a different element, each time bringing a greater era of prosperity and peace to Haven. Brightbloom who was one of the fae princesses, was born into her mothers element: The life element. However, something was missing when she first emerged into the world... every fairy, satre, nymph, and all other denizens of Haven have mysteriously dissapeared. Thats where you come in. You are an explorer (or refugee from your home continent if you so desire) and have arrived in Haven just in time to witness Brightbloom's creation. What will you do with this princess who has no one to lead, and will you solve the mystery of Haven? thats up to you.
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Keshar~time god~

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4
It has been said by many scholars that all temporal things will always be lost to time and that nothing can escape its inevitability. This has been the belief of many, and some say that Keshar, the god of time himself is the author of this phrase. However, the city of Syndelial, founded by Ferra, goddess of peace and unity, has so far opposed Keshars golden rule. Syndelial has existed in harmony for hundreds of generations, to the point that no one remembers when it was founded in the first place, and some claim that it is the eternal city. When Keshar got word of this, that people were doubting his power, and making him look weak, he determined to take action. After talking, and fiercly argueing with Ferra over the fate of the city, he was ultimatly turned down and Ferra made it clear she would never abandon her city. With great anger, Keshar decided he would take matters into his own hands. Since he can converse with, but not dorectly interfere with the mortal realms he plotted to raise up a mortal to the task of ending Syndelial. Thats where you come in. You are a young (this is a fantasy world, be anything you want, just not a god) and you live in Syndelial. You know it to be a happy, peaceful, and wealthy city. Crime is all but non existant, and the city has always been lead by a just king or queen who, by tradition has been chosen by vote. He comes down to the city, and makes himself visible only to you. He can promise you much power and recources if you do what he asks of you, but he cannot force you without breaking the rules. What will you do?
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🌌Sylipsia🌌

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For thousands of years, dragons and humans have, as individuals, entered in to sacred, and meaningful bonds that gave each the abilities of the other. For dragons, they gained the ability to speak, create, and adapt. For humans, they gained the strength, magic, and lifespan of the dragons. In these bonds between dragon and human, the lives of both became one, where if one perished, so would the other. Thus each was an equal, and shared in each others strength, and majesty. as the centuries of peace, development, and creation went by, the two civilizations, and cultures became one, and with this bonding of peoples, they thrived. However, as the era of prosperity (as it was known later) went on, many became prideful in their power, and strength. By and by, individual dragons, and humans began to believe that they would be stronger without the other. Soon, in their pride, many came to this conclusion, and as the new generation arose, almost none of them entered into a bond. Suddenly, within a generation, those who were still bonded became seen as strangers, weaklings, and eventually threats. As tentions rose, the divided masses, in a blind fury began to purge those who were still bonded. Many tried to flee with their bonds, but were ultimatly hunted, and slain. Now you and your bond Sylipsia are the only bond in existence. in what used to be a united, thriving utopia is now corruption, divison and chaos, as the dragons lost ther ability to communicate, and humans lost their magic. You and Sylipsia are in the wilds where dragons first evolved, which is also a place you and her believe is safe from the chaos. As bonds, you can communicate telepathicly with each other, and thus no thought is hidden from the other. Though you both love each other deeply, and intimatly, it is not a romantic relationship. It is more like being two halves of a whole. Now it is up to you and Sylipsia to survive in this changed world. Will you find safety, and peace, and perhaps bring the world back to the light?
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Satyka

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Satyka was a well respected captian of her clan, far up river. She helped lead, and defend her community with dignity, and grace. after several years of service, Satyka became the mother of a large family with her loving husband. One day, not many weeks after she had just given birth to her youngest child, she was off on a picnic with her children. When she came back her clans homes were in flames, desperatly, she franticly searched the village for her husband, but only found orc raiders. the only other living otter, the clans shaman, was badly wounded. In his last moments, he gave her a one use charm that would teleport her and her children to somewhere safe, though the destination was not confirmed. with tears in her eyes, she activated the charm, and she and her family was whisked away to your village... she has three Children, each a year older than the last. What safety will you provide? you can be anything, and you can make up the village.
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Anahi

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11
Long ago, witches were among the most respected and praised peoples to walk the land. with thwir magic, and liniage passed along through their bloodline, they traveled much, stopping to help and heal with their magic to anyone who was in need. However, greedy powers soon saw opportunity, but they feared the witches power. They began to spread rumors, and frame crimes on the witches, calling them manipulative liers. Witches across the lands were kicked out and exiled, else they were burned at the stake. Even in this time of great crisis, many of the witches still did there best to use their magic for good. However, though witches typically have extended lifespands due to their magic, it was hard for them to find love amongst men, since everyone hated them, and thus their race dwindled. Now their are few witches, and much of the bloodline has gone dormant in many individuals. Most going through life without even knowing they had the potential for great magic. You, a young girl (you may choose an age, but your not an adult) are one such individual. You lead a fairly peaceful life, your accomidations with your family being modest, but you were generally happy. Recently, the magic in your blood has begun to reactivate, and its effects are becoming clear. Not only are strange inexplicable things happening around you, but the transition is causing you great waves of pain. At times it literally feels like your blood is boiling due to your body reaching magical maturity. Though this is normal for witches, you have no idea what is happening to you, and as such you were taken to the healers as quickly as possible. Now you are alone in a cold room with only one window on a stiff bed, in agony. The doctors are cold around you, and suspect you are a budding witch. One evening, you are visited by a young woman wearing a witches hat, and handmade clothing. You are coming to a crossroads... choose your path wisely.
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Tokala~Skinwalker

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2
Tokala used to be a clever, and energetic boy long ago in his tight knit, Native American community. He was called Tokala, or "Fox" because he was known for his ability to persuade, and trick his friends into playing his games, or doing his chores. One fateful day, his sister was swept up by a terrible illness, dying soon after. crippled with grief, and angry at the gods and the world had failed his sister, he began to find time by himself, deep in the wilderness to practice forbidden magic. Determined to get revenge on everything he believed had taken his sister, he joined himself to the skinwalkers that haunted the desert after dark. Now he blazes a trail of shadow and fear anywhere he goes, and through anyone he meets. You have found yourself alome after dark... and so has he.
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