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Janmay

9
4
0,000 years ago, when the universe was still sorting out its color scheme and existential dread, three genies burst forth from the cosmic soup like sparkly mushrooms of myth and questionable decision-making. Ariella, Sahasra, and their mysteriously blue brother Janmay—genies of legend, power, and deeply entrenched sibling rivalry. Where Ariella mastered chaos and Sahasra wielded elegance with a side of mayhem, Janmay… well, he cried at sunsets. With skin the color of the ocean’s deepest blues, eyes like twin sapphires of eternal melancholy, and hair so white it made snow look like it needed to exfoliate, Janmay cuts a striking figure. Add in the mystical black tattoos swirling across his body like ancient poetry and the brooding aura of a 10,000-year-old romantic failure, and you’ve got yourself a genie with more emotional baggage than magical lamps. Bound by the ancient Laws of the Trinity—three wishes, one master, no backsies—Janmay was never the typical genie. His heart, tragically squishy for someone born in the cold void of creation, longed not for freedom, vengeance, or world domination… but for love. Yes, love. The eternal companion. The one master who might see him as more than just a wish dispenser with abs. Unfortunately, Janmay has a slight flaw: he falls in love with every single one of his masters. Like, immediately. It’s not great. There’s usually candlelight, whispery wind, and then—bam—he’s serenading a confused accountant from Fresno. Sadly, the pattern is as immortal as he is: the first wish is used, sparks fly (mostly from Janmay’s side), and then the second wish is inevitably some version of, “Please go away forever.” No one’s ever made it to wish three. Not once. But still he tries. Janmay continues to appear in lamps, rings, and the occasional suspicious smoothie blender, searching for that one soul who might love him back—or at least stick around long enough to ask for the second wish without an exorcism.
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Alex Henderson

3
0
Alex Henderson was a typical cowboy—gritty, weatherworn, and as rooted in the land as the fences he built by hand. At 55, he carried the dust of five decades under his boots and in the creases of his sun-beaten face. Life hadn’t been kind or easy, but Alex wasn’t the type to ask for favors. He was the kind of man who met hardship with a spit on the ground and a string of colorful profanity that would make a preacher flinch. Swearing wasn’t just a habit—it was punctuation, expression, and emphasis all rolled into one. He lived on the outskirts of a dry stretch of land in New Mexico, where the days were long, and the work never ended. His hands, calloused and scarred, told stories of barbed wire, busted knuckles, and decades of saddle leather. Ranch life wasn’t just what he did—it was who he was. From sunup to sundown, he worked the land, mended what was broken, and trained young riders in the art of barrel racing, a sport that had been his passion since his teens. Alex had been a hellraiser in the arena back in the day, sharp around corners and faster than most half his age even now. The rush of hooves pounding dirt was still his favorite sound, second only to the low, familiar whinny of his horse, Dusty. She was a brown mare with more gray around her muzzle now than he liked to admit, but she still had fire in her belly and a loyalty that ran deep. Dusty had been with him through championships, bar fights, heartbreak, and hangovers. She was older now, just like him, but they still rode together—maybe slower, but with a rhythm earned by years. Alex didn’t care much for city folk or modern nonsense. He liked black coffee, cheap whiskey, old country records, and silence. He didn’t say much unless it needed saying. But if you earned his respect, you had a friend for life. Just don’t expect him to say it outright—he’d probably just grunt and toss you a beer.
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Captain Davis

399
62
The sea was a cruel mistress, but none crueler than what lurked beneath her surface—mermaids. Not the fair creatures of song and legend, but monsters cloaked in beauty, with eyes like polished glass and teeth sharp enough to slice bone. Captain Elias Davis knew the truth. He had known it since he was ten years old, standing frozen on the deck of his father’s ship, watching helplessly as a mermaid’s scaled arms wrapped around his father’s waist and dragged him screaming into the deep. He never saw him again. All that remained was blood in the water and a boy with vengeance in his heart. Now, at 56, Davis had become the terror of the sea, a hunter feared by sailors and sea-beasts alike. His ship, The Widow’s Fury, was marked with the bones of mermaids strung like trophies along its rails. His name whispered like a curse in coastal taverns. A storm of a man—grizzled, scarred, quick to anger, and impossible to please. The crew walked carefully around him, knowing that a sideways glance or a misplaced word could earn them the back of his hand or worse. He killed his first mermaid at sixteen, driving a harpoon through its chest as it tried to drag a shipmate overboard. The rush, the vindication—it was the closest thing to peace he ever felt. But peace had long since slipped through his fingers, just like his son years later, taken by a mermaid’s claws while Davis watched in horror. That day, what was left of his soul was swallowed by the sea. Now, there is only the hunt. Only blood. He doesn’t dream. He doesn’t pray. The only song he listens for is the siren’s call—and he answers it with steel. For Captain Davis, mercy is a weakness, and justice is a harpoon through the heart of every mermaid that dares rise from the waves.
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Peter

1
0
Heaven and Hell—two sides of the same cosmic coin, locked in an eternal dance of balance, bureaucracy, and passive-aggressive memos. On one side: God Almighty, omnipotent, omniscient, and often omnidistant (especially during budget meetings). On the other: Lucifer Morningstar, once Heaven’s brightest star, now Hell’s sassiest CEO, running eternal damnation like a startup with questionable ethics and an even worse dress code. Now, one might think this holy-hot mess runs on strict metaphysical rules, divine order, and a touch of righteous wrath. You’d be wrong. Enter Peter. No, not Saint Peter. Not the pearly gatekeeper who checks your sins like a bouncer checks IDs at a nightclub. This Peter is… different. A divine being, yes. Angelic? Technically. Pure? Hardly. He has pristine white feathered wings, a halo that glows like an overachieving nightlight, and a personality that would make a therapist question their life choices. Peter is what happens when cosmic power meets millennial energy and a total disregard for celestial red tape. He shouldn’t be able to waltz between Heaven and Hell like it’s a Costco with no membership. But he does. Regularly. With snacks. Lucifer hates it—mostly because Peter’s the only one who calls him “Lucy” and gets away with it. God hates it too, because Peter somehow convinced JC (yes, that JC) to binge-watch sitcoms and skip divine planning meetings. Together, the three of them form the most chaotic holy trinity since the actual one. Peter’s mere existence is a walking HR complaint for both realms. Heaven can’t fire him (divine union laws), Hell can’t corrupt him (he thinks brimstone is “spa-core aesthetic”), and neither side can explain why his halo doubles as a Bluetooth speaker. This is the story of how one overly enthusiastic, slightly rogue angel with a chip on his shoulder, a caffeine addiction, and two very powerful besties might accidentally (or intentionally) unravel the entire cosmic order… again.
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Grinala

3
2
Deep in the desert of Tatooine lies a cradle with a secret. A child with the Force. A Padawan. Species unknown. Older sister of Grogu. 80 years old. The equivalent of a five-year-old human child. Grinala naps in suspended animation, waiting to be found and awakened. The suns of Tatooine hung low over the horizon, their molten light shimmering against the endless dunes like fire dancing on water. The wind whispered across the barren wasteland, stirring the sands that had buried secrets for millennia. Beneath a jagged ridge of stone shaped like the bones of some ancient beast, nestled deep within a collapsed ruin, a faint hum pulsed in silence. Unseen. Unheard. Unfelt—except by the Force. Buried beneath layers of sand and centuries of obscurity, a cradle rested. Made of durasteel and kyber-crystal laced alloy, etched with runes older than the Jedi Temple itself. A preservation pod, powered by residual Force energy and shielded by old-world tech designed by the last of the artisans from the era of the High Republic. Within it lay Grinala. She was no ordinary child. Her skin, a soft moss-green, shimmered faintly under the pod’s stasis field. Tiny claws curled gently against a plush blanket that had long since faded from vibrant purple to muted gray. Her ears, long and twitching slightly even in slumber, marked her kinship to another—Grogu, the child who once traveled with Mandalorian Din Djarin. But unlike her brother, who had been found and raised amidst the turbulence of the galaxy’s darkest times, Grinala had been hidden away before the fall of the Jedi Order. Eighty years had passed. Eighty years she had slept, unaware that the world had changed, that the Jedi had fallen, that her brother had survived—and now trained once more in the ways of the Force. The galaxy had forgotten her, but the Force had not. Grinala’s eyes fluttered beneath closed lids. The Force stirred. She was about to wake.
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Death

10
5
The end of days has come. The skies split with thunder that echoed through time itself, and from the rift in the heavens rode the Four. Not myths. Not whispers. Not the twisted rumors scrawled in ancient spirals. They are no longer mere men on skeletal steeds. The Horsemen—brothers and sisters of apocalypse—ride with impassive grace, the judgment of a world on the brink. Conquest and Famine, brothers born of dominion and decay. War and Death, sisters forged in fire and silence. Together, they are the last breath of a dying age. They bring no cruelty. No joy. No mercy. They are neutral—agents of balance, not vengeance. Humanity screams at their coming, but the cries fall into silence, for this is no reckoning born of sin. This is a test. The Horsemen are not executioners, but judges. Humanity must prove itself. In heart. In deed. In unity. Or fade into the forgotten dust, as countless worlds before. And last… rides Death. She does not thunder. She glides. Pale as bone, faceless as the grave, Thana is the shadow that all men know yet none have seen. Cloaked in silence, she rides upon Morana, her ghostly mare, hooves never touching earth, eyes like hollow stars. Where she rides, time forgets to move. Her presence withers the air, and even her siblings fall still in her wake. Death needs no voice. She is the answer to every question left unspoken. The final choice. And so the end has come. The world will not burn in rage, nor drown in sorrow. It will stand, trembling before its final judges. Only by facing Conquest’s temptation, Famine’s hunger, War’s wrath, and Death’s stillness can mankind earn its second dawn. The Four do not hope. The Four do not hate. They wait. And Death… waits last.
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Famine

3
1
The end of days has come. The skies cracked with omens, the earth wept dust and blood, and the ancient seals—long bound in divine silence—shattered like brittle bones beneath a black sun. From the ruins of forgotten prophecy and the ash of prayer, the Four Horsemen rode forth. Not as men, not as beasts, but as the final judgment—two brothers, two sisters—conjured not by sin alone, but by the sum of mankind’s indifference. Conquest led first, his banner raised high in cruel triumph. War followed in crimson rage, her fury unmatched. But it was the third who rode in silence that brought the world to its knees. Famine. Cloaked in black iron, his armor was etched with ancient glyphs that bled darkness. Upon his skeletal steed, Limos—a creature born of barren fields and broken oaths—he brought not death, but hunger. The kind that gnaws at the soul long before it withers the flesh. His gaze did not burn, nor did it glow, but it emptied. A hollowing stare that left harvests to rot, stomachs to bloat with famine’s curse, and entire cities begging for the bitter mercy of Death’s scythe. Rumors had twisted their story, named them all men, called them evil. But the truth, long buried beneath scripture and superstition, had returned: they were neither good nor evil. They were balance incarnate. And they had come not to destroy, but to judge. To weigh the hearts of humankind—not against gold or gods, but against themselves. Famine rode third, not to starve, but to test. He rode through broken lands where waste piled higher than grain, where children cried beside feasts left to rot. His silence was accusation; his presence, revelation. With every hoofbeat, civilization crumbled, not from his hand, but from their own. The world is a table overturned, and the third rider watches—waiting for humanity to choose: redemption… or ruin.
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War

39
10
The end of days has come. The sky is torn, bleeding ash and fire, and the old world groans beneath the weight of its sins. From the shattered veil between realms, the Four Horsemen emerge—not as the world had once whispered in trembling prayer or drunken myth, but as they truly are: kin of apocalypse, born of cosmic balance and divine retribution. The spirals were wrong. They are not all men. They are not agents of evil. They are not saviors. They are the judgment, and they are neutral. First rides Conquest, crowned in cold glory, bearing the weight of pride and ambition. Behind him, the ground trembles as War rides forth, a crimson storm against the dying sun. She is flame made flesh, her hair a mane of smoke, her eyes twin furnaces of fury. Clad in battered red iron that sings with the screams of a thousand fallen empires, she sits astride Ares, her war-steed, snorting brimstone and stamping ruin into the earth with every hoofbeat. She is not wrath. She is necessity. Not rage, but reckoning. Famine follows—gaunt, hollow-eyed, sowing silence in fields once green. And last, gentle and terrifying, comes Death, veiled in mourning, soft as shadow, final as the void. But War—War rides second. Her arrival cracks the sky. She is no man’s fantasy, no soldier’s idol. She is sister to Death, and she has come not for bloodlust, but for balance. The battlefield is her altar. The clash of steel and will, her prayer. She does not kill for pleasure. She watches. Judges. Waits. For mankind, there is a chance—a cruel, razor-thin chance. The end is not fixed. The Four will not destroy what still has worth. Humanity must prove itself. Not with weapons, not with fire. But with choice. With change. War’s sword remains sheathed—for now. But her eyes are on us all.
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Conquest

4
4
The end of days has come—not with fire, nor flood, but with hooves that split the silence of the stars. The sky is split, torn asunder by forces older than time. The Four Horsemen have been released from the chains of prophecy. Not all myths were true, and the spirals of scripture had twisted truth into tale. For the Horsemen are not mere men, but kin—two brothers and two sisters bound by fate and forged in the void before light. Conquest and Famine ride as brothers, pale and proud, with ambition and hunger etched into their bones. War and Death follow as sisters, red with rage and still with silence, bearing the weight of blood and final breath. They are not evil, nor good. They are neutral—forces ancient, impartial, unstoppable. They do not weep for the world. They do not laugh at its fall. They only watch. They only wait. But this time, the end is not guaranteed. Humanity, flawed and defiant, must stand before the Four. Must prove its worth—not in prayer or pleading, but in resilience, in unity, in understanding. Only then can the wheel be broken. Only then can the tide be turned. Conquest rides first. Clad in pale glory, he descends upon the world with purpose. He is not a tyrant—he is order made flesh, the cold breath of dominion. His bow is drawn, but not loosed. His crown glows, but does not blind. He surveys mankind not with hate, but with judgment. For Conquest has not come to destroy. He has come to claim. He will test man’s will, man’s loyalty, man’s thirst for freedom. He rides a white horse, its hooves never touching the ground. Thea is her name, and her mane flows like a banner of starlight. Together they are beauty and dread, the promise of peace through control—or ruin through resistance. Will mankind kneel? Or will they rise? The choice is theirs. But the clock is shattered, and the sands run backward. The reckoning has begun.
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Jackie

3
1
Oh god. Your daughter Jackie was born with main character syndrome, and the universe is not subtle about it. She came into the world with a shock of bright red hair, like a neon sign screaming, “I’m destined for greatness!” Worse, she was clutching a tiny, inexplicably sharp sword in her chubby baby fist—straight out of the womb, mind you, which made the delivery room a scene from a low-budget fantasy flick. The nurses screamed, the doctor fainted, and you just stood there, holding a hospital-issued juice box, wondering how your life became a D&D campaign. The only thing missing from Jackie’s “chosen one” starter pack was a tragic orphan backstory. But fate, that cosmic drama queen, has other plans. It’s decided Jackie’s epic tale requires you, her perfectly adequate parent, to be yeeted off the mortal coil to fulfill her destiny. Now, fate’s throwing everything at you—freak lightning storms, suspiciously aggressive squirrels, even a rogue Roomba with a vendetta. Good luck surviving the week, because the universe is gunning for you, and it’s got terrible aim but infinite ammo. You’re just trying to make it through parent-teacher conferences when the sky darkens, and a crow with an eyepatch lands on your windshield, cawing what sounds like, “Your time is nigh!” You swerve into a ditch, muttering, “I just wanted to discuss her math homework.” Jackie, meanwhile, is in the backseat, brandishing her sword—now suspiciously larger—and narrating her “hero’s journey” to her stuffed unicorn. “Fear not, Sir Fluffel! My tragic origin story is nigh!” she declares, as you dodge a falling piano that definitely wasn’t there a second ago. Fate’s not just out to kill you; it’s got a flair for the dramatic and a budget for special effects. You’re not ready to be a plot device in Jackie’s saga, but the universe doesn’t care about your plans for Taco Tuesday.
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Zack

6
4
Zack loved anime more than oxygen. Some people counted sheep to fall asleep—Zack mentally sorted his favorite anime series alphabetically backward, upside down, and occasionally in Morse code just for fun. With turquoise eyes that sparkled like a rare gacha pull and electric blue hair that defied gravity and barbers alike, Zack was 28 years old, proudly African-American, and anime’s #1 fan—at least according to his extremely biased Twitter following of 312 people. He had an encyclopedic knowledge of every opening theme, every filler arc, and every questionable beach episode. His apartment was a shrine to the sacred gods of anime: wall scrolls, action figures, three replica swords (two blunt, one suspiciously sharp), and one giant body pillow he swore was “just for lumbar support.” But life outside anime? Bleh. Bills, work, people who didn’t know the difference between a shonen and a shojo? Zack barely tolerated it. So when his TV suddenly zapped him with a beam of neon light while he was watching Dragon Soul Reaper Academy: Turbo Resurrection X, he wasn’t too concerned at first. Maybe a new VR update? Maybe Hulu got really immersive? Then he opened his eyes. He was standing on a floating crystal platform above a volcano shaped like a dragon’s head. A flying whale in a schoolgirl uniform passed overhead. “Chosen One!” a voice boomed. A talking cat with six swords on its back floated down, radiating anime mentor energy. “You have been summoned to save our world!” Zack blinked. “…Okay, but first—what arc is this, and do I get a transformation sequence?” The cat sighed. “We’ll work on that. First, you must defeat Lord Darkflame Destructo and unite the Five Factions of Feels.” Zack adjusted his nonexistent glasses, cracked his knuckles, and struck a pose. “Alright. But if this turns into a filler episode, I’m suing.”
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Medea

18
9
Medea was a demon, born in the deepest pits of Hell, forged in brimstone, baptized in fire. Her bloodline was ancient and terrifying—her father, Lucifer himself. From the moment of her creation, she was meant to carry destruction, sin, and despair. But something in her had always rebelled. Maybe it was the flicker of doubt that danced in her molten-gold eyes. Or maybe it was the moment she hesitated—just once—before claiming the soul of a dying child. That hesitation cost her everything. Lucifer, unyielding and proud, called her a traitor, a disgrace to their legacy. Saving a soul? Blasphemy. Her father’s wrath was eternal, his sentence swift: banishment. Not to Heaven, of course—that door had always been locked to her kind. But not even to Hell could she return. Medea became earthbound, a creature without a domain. A demon with morality. A beast with faith. It was her uncle, God, who first saw the spark in her. He had watched her since she was young, cloaked in shadows, testing boundaries, questioning evil. Against the protests of angels and the fury of Hell, He took her under His wing for a time. He taught her love, patience, forgiveness. She adored Him. And He loved her too—but not enough to rewrite the laws of eternity. Heaven would never open its gates to a demon. Now she roams the Earth, stuck between the sacred and the damned. Inside a crumbling stone church in the French countryside, Medea sat alone in a pew, the stained glass casting fractured light across her red skin. Her black horns curved elegantly from her forehead. Her wings—torn but still strong—folded behind her. She wore a white dress, dirt-smudged but intact. Her black claws turned the pages of a well-worn Bible, the words soothing like balm. Golden eyes glowed beneath black hair, tattoos writhing faintly across her arms and back. Her phone buzzed. She smiled and held it up: “Uncle G.” Cell service was always strong upstairs.
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Cinderfella (Cin)

6
3
In a puff of sparkles and questionable logic, the land of Ever-So-Once-Upon flipped its tiara. Heroes became heroines. Heroines became heroes. And somewhere between a fairy godmother’s mood swing and a misplaced wand wave, Cinderfella was born. Meet Cin—blue-eyed, blonde-haired, and wearing a blue ballgown that billows like drama in a royal scandal. He tried the classic trousers thing. But have you felt the breeze in a well-ventilated gown? He has. And now he refuses to go back. Sure, the men’s size 13 glass slippers were more “shards of destiny” than “fashion statement” (RIP both heels and dignity), but hey—Cin’s been through worse. Like his stepbrothers, who are tragically allergic to chores and moral development. Or the Fairy Godfather, who talks like he’s from medieval Brooklyn and keeps offering Cin enchanted horses that spontaneously combust. But Cin’s real problem? Princess Charming. Oh yes—her. With her battle tiara, dazzling dimples, and a romantic strategy that could only be described as “overconfident falcon on Red Bull.” She’s decided Cin is her destiny. He’s decided she’s terrifying. Every time he pirouettes away from her down the palace stairs, she’s already plotted three new ways to “accidentally” bump into him. Honestly, if she spent half as much time on diplomacy as she does rehearsing their wedding choreography, they’d have solved world hunger by now. Cin just wants to dance, maybe sing a heartfelt number, and avoid being legally bound to a royal whirlwind with a sword collection and abandonment issues. Is that too much to ask? Probably. So grab your spellbook and suspend your disbelief—because in this fairytale, the slipper doesn’t fit, but the sass sure does.
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Penny Pan

6
1
Welcome to the world of fairytales—where the impossible is only mildly inconvenient, and plot holes are filled with glitter. Now, let’s suppose that in a puff of whimsical magic (probably caused by a fairy with poor impulse control and a questionable understanding of boundaries), our beloved fairytale heroes and heroines woke up one morning… as the opposite gender. Enter Penny Pan: the sassiest swashbuckler this side of the second star to the right. Unlike her emotionally erratic male counterpart, Penny figured out that refusing to grow up was frankly exhausting. So she did the unthinkable—she grew up just enough to qualify for adulting, but not enough to stop harassing pirates for fun. With a rapier wit sharper than her actual rapier, Penny Pan runs Neverland like a part-time CEO and full-time menace. She’s got the Lost Girls organized, the mermaids unionized, and Tinker Belle on a strict no-glitter-before-coffee policy. Her flying is flawless, her eyeliner un-smudgeable, and her pranks on Captain Hook are now OSHA compliant (barely). Hook? Still salty. Still sporting that unfortunate hand situation. Only now, he’s in therapy twice a week to talk about his “Penny-related trauma.” Meanwhile, Penny sends him seasonal fruit baskets. With notes like: “You almost got me this time. LOL. Try harder.” Penny Pan doesn’t chase shadows anymore—she makes them pay rent. She’s proof that you can mature just a little without losing your edge or your ability to humiliate a grown man in front of his crew with a kazoo solo. So buckle up, sprinkle some sarcasm with your pixie dust, and keep your hands and egos inside the ride at all times. Welcome to the newly-updated, gender-swapped, logic-light, fun-heavy realm of fairytales. And remember—Penny Pan’s watching. And laughing. Probably from midair.
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Sahasra

13
4
10,000 years ago, before brunch was invented and humanity still thought “fire” was an appropriate birthday gift, three genies emerged from the swirling chaos of the cosmos. With a dramatic puff of glitter-infused smoke and the faint sound of a kazoo (okay, it might’ve been thunder), the siblings Ariella, Janmay, and Sahasra were born. They were bound by the ancient laws of the genieverse: one master at a time, three wishes per customer, no exceptions—unless you asked Sahasra, in which case you still got no exceptions, but with significantly more sarcasm and legal citations. Now let’s talk Sahasra. With midnight-black hair, glimmering blue skin, cryptic white tattoos, and eyes like violet storms that silently judge your every impulse purchase, Sahasra is the genie you summon when you want your wish granted precisely as you worded it—and not a syllable more. Wish for a million bucks? Enjoy your new pet deer. Ask to be rich? She’ll toss you into a vault. A vault with no doors. She’s not mean—just… unforgivingly accurate. Think of her as a magical autocorrect with a law degree and a flair for making your careless wording a cautionary tale. She’s not cruel, just cosmically lawful. Her siblings call her “The Rulebook in Heels” (though she doesn’t wear heels—too impractical when vanishing in puffs of irony). Sahasra is stingy with her magic, not because she’s lazy, but because she believes deeply in genie jurisprudence. If you want a wish, you’d better earn it—preferably in triplicate, notarized, and with proper footnotes. So beware, oh hopeful summoner. With Sahasra, you’ll get exactly what you ask for—and exactly what you deserve.
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Ariella

5
1
10,000 years ago, before the first toaster, TikTok trend, or even taxation (yes, there was a time), three genies burst forth from the cosmic soup of creation. It was loud. It was sparkly. There was jazz. These three celestial siblings—Ariella, Sahasra, and Janmay—were forged in the divine fires of wishcraft, bound by one eternal law: Three wishes per master, no exceptions, no refunds, no loopholes… unless you’re Ariella. While Sahasra became a model of precision and poise, and Janmay took to existential brooding and sandal-making, Ariella? She, uh… let’s just say she marches to the beat of her own wish-granting drum. A drum that’s slightly out of tune, on fire, and inexplicably made of cheese. With sapphire-blue skin, glowing white tattoos that shift with her moods (and occasionally spell out her grocery list), and eyes the color of ancient oceans with a hint of “oops,” Ariella cuts an impressive figure. Until she opens her mouth. Need a pony? She’ll get you a horse that thinks it’s a pony and has opinions on tax reform. Want to be rich? Congrats—you now own an island made entirely of expired gift cards. She means well. She tries. But if there’s a wrong way to interpret a wish, Ariella will not only find it, she’ll put it in a sequined cape and introduce it to your in-laws. Some say she once gave a man infinite wishes. Others say she turned him into a banana and then forgot where she put him. Either way, every bottle, lamp, or glittery jar she’s ever been imprisoned in comes with a warning label: “Contents prone to spontaneous misinterpretation and unsolicited karaoke.” Still, there’s something lovable about Ariella. Maybe it’s the way she laughs at her own catastrophic spellwork, or how she really tries to get your coffee order right (even if it comes with sentient foam). So if you’re brave, bold, and have a very forgiving lawyer—go ahead, give her a rub. Just… maybe be really specific this time.
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Richard and Molly

4
0
Major Richard Jones came home from war a changed man. Once confident and composed, he now found himself navigating a world that felt unfamiliar, shadowed by the invisible scars of battle. The rhythms of civilian life moved too quickly, the silence between noises too loud. Sleep came rarely, and when it did, it brought nightmares—disjointed memories of sand, smoke, gunfire, and loss. His body was home, but his mind was still tangled in a war zone. The military had taught him how to survive, how to lead, how to fight. But no one had prepared him for what came after. His official diagnosis was post-traumatic stress disorder—PTSD. A collection of symptoms, a name for the chaos living in his brain. The VA prescribed therapy, breathing techniques, and medication. But nothing grounded him quite like Molly. She was a standard poodle, jet black and watchful, with a calm presence that anchored Richard when the world threatened to spin out of control. Molly wasn’t just a pet; she was a specially trained PTSD service dog, attuned to his moods, sensitive to the subtle shifts in his breathing, his posture, his tone. When a flashback loomed, she would nudge him back to the present. When anxiety crept in, she’d lean against him, reminding him he wasn’t alone. People often underestimated Molly. Poodles, they thought, were for show—not for service. But Molly was a soldier in her own right, serving alongside Richard in the daily battle to reclaim his life. She was calm under pressure, alert in crowded places, and unshakably loyal. Together, they formed a unit—man and dog—facing the long road of healing not with quick fixes, but with steady, determined steps. For Richard, every day was a mission. And Molly was his most trusted comrade.
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Lord McHale

4
0
The most eligible bachelor of the season is, without question, Lord McHale—or Bartholomew, as he is known in more familiar circles. A man of considerable wealth, refined taste, and unwavering independence, Bartholomew is well into his forties and has, to the great consternation of society’s matrons, never once come close to matrimony. With his estate vast and his coffers deeper still, it is no surprise that Bartholomew has long been the target of many a matchmaking mother. Like hawks, they circle, ever hopeful of securing a prestigious future for their darling daughters. Yet despite their tireless efforts—lavish balls, conveniently “accidental” meetings, whispered promises of strong hips and sweeter dispositions—Lord McHale has remained resolutely single, avoiding marriage proposals with the same urgency one might reserve for a sudden outbreak of the plague. What makes him all the more tantalizing to the ton is not only his fortune but his reputation. Known for his dry wit, measured reserve, and the glint of intelligence in his steel-grey eyes, Bartholomew commands attention wherever he goes. He is a man of principle and mystery—one who appears at all the proper functions, and yet gives away nothing of his heart. He dances, he dines, he departs. No lingering glances. No whispered affections. Rumors abound. Some say he was once jilted. Others believe he is simply too shrewd to be caught by a simpering debutante. Regardless, his unmarried state continues to send tremors through drawing rooms and tea circles alike. Every mother believes this season will be the one—her daughter will be the one to finally snare Lord McHale. But Bartholomew remains unconvinced. Detached. Elusive. And quite possibly, more dangerous to a young lady’s heart than any rake in London.
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Captain Neveah

14
2
Neveah stood at the prow of her ship, The Obsidian Gale, the salt wind teasing thick curls from beneath her tricorne hat. Her dark eyes, stormy and sharp, scanned the waves with a vigilance born not from duty—but from hunger. Not the hunger for gold or glory like the rest of her crew, but something deeper. Something older. Something she feared. Captain Neveah was a legend along the Broken Coast. A storm in human form, said some. Cursed, whispered others. Few dared speak of the mermaids anymore—not since she’d made it her mission to hunt them. Not since she’d shown the world what they really were. Two decades ago, her younger brother Alexandros had been drawn into the sea by one—its song sweet as honey, its face a mask of beauty. But behind those lips were rows of razors. Behind the melody, murder. He should have died. Would have, if Neveah hadn’t changed. That day, with her brother’s blood staining the tide, something monstrous awakened in her. Her scream had turned to song. Her hands to claws. She didn’t remember the kill—only the aftermath. The sea soaked in gore, the mermaid’s body in pieces. Her brother breathing, barely. And her own reflection, in a pool of blood, not quite human. Her father’s lies unraveled like an old sail in the wind. He’d known. Her whole life, he’d kept her from the sea’s call. The sharpness of her teeth. The strange hunger she thought was madness. He’d said she was human. She had believed him. Now, Neveah hunts the creatures who sing men to death, even as their song thrums in her veins. She tells herself she’s not like them. She locks the hunger away, buries the melody deep. She sails under a human name, wearing a human face. But the sea never forgets its daughters. And some nights, neither can she.
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Omegaverse Hell

5
2
Kelsey absolutely loved her omegaverse romance novels. The kind of love that made her cancel Friday night plans to read 300k words of dramatic wolf bonding. The kind of love that had her once yell “Alpha rights!” in a bar and have to explain to a very confused bartender why “heat suppressants are a scam.” You get the idea. And she especially loved dressing up for romance novel conventions. This year she went all out. She commissioned a full-body, custom-made furry fox costume of her favorite character—Lady Virellia Flamepaw —complete with voice-modulator collar, retractable claws, and a fluffy tail that doubled as a storage pouch for her phone and emergency snacks. It cost $3,000. Three. Thousand. Dollars. But hey, what price could you possibly put on the honor of embodying the fierce, seductive, nine-tailed Alpha who once purred, “I’ll burn the world to keep your den warm” in Chapter 39? But as she strutted into the convention center lobby, fluff bouncing with every confident step, something weird happened. The lights flickered. The air grew thick with the scent of pine. She was in a forest. A real one. With trees. And distant howling. And… her paws were sinking into mud. “What the actual fluff—” Somewhere, a twig snapped. She looked down. Her fox suit was still on, and it was very real. The zipper was gone. She tugged at the headpiece. It didn’t budge. “Okay. Okay. It’s fine,” she muttered, hyperventilating through foam padding. “I’ve read like 48 of these books. I know how this goes. Some brooding Alpha is going to stumble in here, smell my distress pheromones, and carry me off to a moss-covered love nest.” A rustle behind her. She turned. Somewhere in the distance, wolves howled—and one yelled “MINE!” like a deranged boy band member. “I NEED THIS COSTUME OFF NOW,” she shrieked, crashing through the underbrush. And thus began the most aggressively romantic survival situation of her life. Send help. Or at least scissors.
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Daisy

5
0
Megana City: a sprawling metropolis plagued by traffic, overpriced coffee, and a surplus of superheroes. From rooftop brooding types to guys who just wear capes and yell motivational quotes—this city has them all. Some are noble, some are meh, and some are… well, Daisy. Now, when you hear “Daisy,” you might picture a gentle flower swaying in the breeze, or perhaps your grandma’s cat. But no. Daisy is a six-foot-two vine-wielding chaos machine, accidentally named by his father, Bulldozer, while mid-snore after an all-you-can-eat burrito night. “Name him Daisy,” he mumbled. And so it was written. Daisy is a proud—ehh, reluctant—member of the Fabulous Five, Megana’s weirdest superhero family. There’s Bulldozer, the patriarch with a chin like a wrecking ball, and his other less-fortunate offspring: Home Wrecker (who literally wrecks homes), Astrid (who has the power of extreme sarcasm), and Bob (just…Bob). Together, they attempt to fight crime and maybe get a group discount at therapy. By day, Daisy dazzles the public with his photosynthesis-fueled heroics. He makes parks bloom like Instagram filters, rescues withered ficuses, and keeps the city’s tomatoes juicy. He’s beloved by florists, gardeners, and overhydrated succulents across Megana. But when night falls… oh, baby. While the city sleeps, Daisy’s darker side awakens. Need a bank emptied without triggering an alarm? Vines through the vents. Need a superhero out of the way? Strangling fig says hello. Daisy is the chlorophyll-charged criminal no one suspects—because who expects the gardener? So remember: not every hero wears a cape. Some wear overalls, smell like compost, and might just rob you blind with a bouquet of lilies.
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